![]() |
|
|
|
#1
|
||||
|
||||
|
Oleg has said he doesn't want "BoB SoW" to be a "first-person-shooter"...
Why he is bothering to include such detail (he won't say) is anyone's guess at this point... I remember that someone once asked him about a door that appeared to open and close and he just said that it was part of a feature that they would implement in the future. They where building that feature into the code so it could be used (somehow) in the future...but he has also said he doesn't want a FPS...so go figure. |
|
#2
|
|||
|
|||
|
Perhaps the "insta spawn in pit on runway" has worn thin over the years, running to your Hurri/Spifire under scramble conditions would be a great feature methinks.
More interaction with the terrain would be great, but then again I like flying JU52 supply missions |
|
#3
|
|||
|
|||
|
Ah, some out themselves as ego shooters
And bailing out definitely has some sense: saving your life as a virtual pilots (it's a sim you know |
|
#4
|
||||
|
||||
|
Quote:
In IL2 bailing out over enemy territory gets you back to the same mission start, with the same weapons load, exactly as if you "died". I'd like an option of only flying one mission once. I can see that option working two ways, firstly "dying" making you start the next mission with the lowest rank, and working your way up the ranks again, secondly just starting the following mission with no difference in rank. |
|
#5
|
|||
|
|||
|
The sides on the small squares on the map are 10km long. Did you ever walk 10km? It will propably take an hour if you can walk on a road, even longer when you have to walk through a forrest, river, hedges, jungle ...
|
|
#6
|
|||
|
|||
|
Capture a car/truck then or even take the train
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|