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IL-2 Sturmovik The famous combat flight simulator.

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Old 10-07-2008, 04:23 PM
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proton45 proton45 is offline
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Oleg has said he doesn't want "BoB SoW" to be a "first-person-shooter"...

Why he is bothering to include such detail (he won't say) is anyone's guess at this point...

I remember that someone once asked him about a door that appeared to open and close and he just said that it was part of a feature that they would implement in the future. They where building that feature into the code so it could be used (somehow) in the future...but he has also said he doesn't want a FPS...so go figure.
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Old 10-07-2008, 05:05 PM
KG26_Alpha KG26_Alpha is offline
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Perhaps the "insta spawn in pit on runway" has worn thin over the years, running to your Hurri/Spifire under scramble conditions would be a great feature methinks.

More interaction with the terrain would be great, but then again I like flying JU52 supply missions
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Old 10-07-2008, 06:39 PM
41Sqn_Stormcrow
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Ah, some out themselves as ego shooters

And bailing out definitely has some sense: saving your life as a virtual pilots (it's a sim you know ).
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Old 10-08-2008, 10:57 AM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
And bailing out definitely has some sense: saving your life as a virtual pilots (it's a sim you know ).
Sims are also games. I've a suspicion, I don't know whether it's correct, that there's a difficulty adjusting algorithm at work in IL2 (offline), and it only takes any notice of the result of a mission when the mission completes, you "die", or are "captured". Restarting the same mission breaks the immersion anyway, so why not get it over with.

In IL2 bailing out over enemy territory gets you back to the same mission start, with the same weapons load, exactly as if you "died".

I'd like an option of only flying one mission once.

I can see that option working two ways, firstly "dying" making you start the next mission with the lowest rank, and working your way up the ranks again, secondly just starting the following mission with no difference in rank.
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Old 10-08-2008, 09:28 AM
41Sqn_Banks 41Sqn_Banks is offline
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Originally Posted by II/JG54_Emil View Post
Dear Mr. Oleg Maddox,

since I saw the extremely detailed moddeling of ground objects, I begin to wonder if it wouldn´t be a nice feature to fight(armed with a cute little pistol) ones way back to friendly lines when shot down over enemy territory?
The sides on the small squares on the map are 10km long. Did you ever walk 10km? It will propably take an hour if you can walk on a road, even longer when you have to walk through a forrest, river, hedges, jungle ...
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Old 10-08-2008, 10:05 AM
Foo'bar Foo'bar is offline
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Capture a car/truck then or even take the train
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