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  #1  
Old 03-12-2014, 06:02 PM
Pursuivant Pursuivant is offline
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Originally Posted by gaunt1 View Post
There is no place for those prototypes in this game until we get an useful LW bomber that was produced in series, like the Do-217 or He-177 first.
Several Do-217K variants already exist in the game and the He-177 will be forthcoming in the 4.13 patch. Or, were you specifically requesting flyable versions of these planes?
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Old 03-12-2014, 06:30 PM
shelby shelby is offline
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Originally Posted by gaunt1 View Post
He-111 and Ju-88 is painfully weak and useless from 1942-1943, so in my opinion, there is no place for those prototypes in this game until we get an useful LW bomber that was produced in series, like the Do-217 or He-177 first.
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  #3  
Old 03-11-2014, 02:14 AM
Ventura Ventura is offline
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Originally Posted by SuperEtendard View Post
May be i am wrong, but can you just merge 2 runways to make a single larger one? I saw some videos of FMB in which people merged objects in order to make personalized things... Can that be applied to create the larger runways you need?
Oh yes, easy to merge two runways. I've even seen someone do two carriers joined at the deck!

I actually meant making *shorter* runways as runway 3/2 are shorter than runway 4. And most open flat areas in the Solomons Map are short.
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Old 03-11-2014, 02:25 AM
Pursuivant Pursuivant is offline
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Originally Posted by Ventura View Post
I actually meant making *shorter* runways as runway 3/2 are shorter than runway 4. And most open flat areas in the Solomons Map are short.
It would almost be more convenient for mission and map designers if runways could be created "by the yard/meter". You just designate the portions of the map where you want runway, choose your type (concrete, crushed coral, dirt, grass, PSP, sand or snow), choose the direction, and then enter dimensions for length and width. Overlapping runway textures, as well as textures for taxiways and revetments, could be merged to create one object.

That way, rather than having to create custom airfield templates map builders could lay out historically accurate runways and taxiways "on the fly."
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Old 03-09-2014, 05:30 PM
IceFire IceFire is offline
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Originally Posted by Ventura View Post
Great stuff!

If possible in FMB, make Test Runway4 same length as Test Runway3/2 (under 'Stationary Ships) so that a base/airfield can be made with plates that AI will fly to and land on. Currently, Test Runway 3/2 (textured with Marston Matting) does not allow players to taxi off of them without damage. Aircraft 'bounce' and usually loose landing gear.

Most terrain, especially on Pacific Maps is overgrown and prohibitive to any long runways.
If you can find a flat spot then you can create your own runways and taxi ways with the airfield objects added to the very end of the objects list in the last patch. I've been having a blast creating custom airfields for use online.
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  #6  
Old 03-11-2014, 02:23 AM
Ventura Ventura is offline
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Originally Posted by IceFire View Post
If you can find a flat spot then you can create your own runways and taxi ways with the airfield objects added to the very end of the objects list in the last patch. I've been having a blast creating custom airfields for use online.
Thanks Icefire! I've been doing the same!

But the issue is that the transparent (red) runways that you can build a strip(s) on are a bit too long and it's very difficult to find an ideal flat and clear spot in the Solomons map in the historical battle spots.

What I'm trying to do is create airfields a little closer instead of having to fly from the historical airstrips for playability. Much easier to make testrunway 3/4 shorter than to defoliate the Solomons. (Agent Orange is nasty stuff)

So yes, I too have been creating some really nice main and secondary customized airstrips!
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