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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 09-22-2013, 01:56 AM
Doa672ug
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hmmm...nice ideas here. Thanks a lot.

Last edited by Doa672ug; 09-22-2013 at 01:58 AM.
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  #2  
Old 11-01-2013, 02:42 PM
Simbal Simbal is offline
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@Paradoxon

feel free to release your mod someday , would love to see a new mod

(of course, only release it if you want to)
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  #3  
Old 11-08-2013, 06:51 PM
Goblin Wizard Goblin Wizard is offline
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Hello again!
I've just found my old Star Wolves modding archive. I turned out that an unreleased 0.28 version of my mod was hiding inside . AFAIR it contains some small changes to the code and two unbalanced, totally OP motherships: Alien Frigate and Alien Dreadnought (made for tests and fun). The mod may also contain other changes I've forgot about and IT MAY CRASH (or has other smaller issues) due to the simple fact that I've stopped working on it just somewhere in the middle. So, you use it at your own risk.

Motherships Mod v0.28 UNFINISHED BETA, Mirror1
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  #4  
Old 12-01-2013, 01:59 AM
PrivatePumpkin PrivatePumpkin is offline
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Hi,

first of all: great mod! It adds a lot to the game.

I've got two questions:

1.: How can I add aditional Motherships to goblins shop? I added an entry in the gw.script file, with the same syntax as the other motherships. But if I want to use goblins shop, it doesn't open anymore. Do I have to edit another file?

2.: How can I see the perk tree for the two female mothership pilots?
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  #5  
Old 12-01-2013, 02:57 AM
Simbal Simbal is offline
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1.
All the files you need to edit are:

Scripts > Include > gw.script
Locdata > DialogGW.loc
Scripts > Trade > DialogGW.xml

2. I don't know
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  #6  
Old 12-01-2013, 09:15 AM
Goblin Wizard Goblin Wizard is offline
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Quote:
Originally Posted by PrivatePumpkin View Post
2.: How can I see the perk tree for the two female mothership pilots?
You can't see them like other pilots (hardcoded limits). That's why I've added those two screenies in the first post. There'd be probably the other way to show those screenies or some kind of schematic perk tree in game but it wasn't my priority when I was working on the mod.
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