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Pilot's Lounge Members meetup

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  #1  
Old 09-06-2013, 03:30 PM
KG26_Alpha KG26_Alpha is offline
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"Oleg will act as the team’s advisor, distilling the wishes of the fans into design decisions, and making sure they properly translate into something that satisfies the fans today as well as in the long run.
As the team’s foremost expert on aircraft performance and WWII history, Oleg will act as the ultimate quality control on the game, ensuring it meets the highest possible standards of both historical accuracy and playability."



http://www.kickstarter.com/projects/...ently_launched

Stump up 10 large for your VIP treatment.

Last edited by KG26_Alpha; 09-06-2013 at 03:37 PM.
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  #2  
Old 09-06-2013, 08:50 PM
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Pledged my $40. It's worth a try (for him and me), isn't it?
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  #3  
Old 09-07-2013, 06:15 AM
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zapatista zapatista is offline
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fantastic news, oleg is again involved with the new project !!

looks like the 40$ payment for the basic version of the game is a really good deal
, you'd get the full game in 12 months and all of the planes of the original release are included (compared to the 90$ of the RoF-BS project and their pay to win sales strategy for a much less ). DCs has been known over the years to provide really good deals on the prepaid beta participation, they have a proven track record on releasing games on time, and it is MUCH cheaper then buying it later at release time !

i am joining the funding with 100$, and i see that as paying 50$ for the game and giving them 50$ in good-will money to help the project along and make it more likely to succeed. many of us here (il2 series fans) previously said we'd be willing to pay extra to get full printed aircraft manuals and game documentation, which is what the 70 and 80$ options give you. well worth it for those that want a deluxe version of the new simulator and all the hard copy manuals

folks, what luthier says in that clip is probably right (sadly), this is our last best chance to ever get a software developer to launch into creating such an ambitious fully featured and ultra realistic military grade ww2 simulation project. and with the new EDGE grafix engine near finished already, luthier is basically building the ww2 era "world" for it, not creating a new game and gfx engine from scratch (DCS already has a campaign engine etc). so if you ever want that level of ww2 era flight simulator to succeed, and dont want to wait for 10 years and have DCS add one piece at a time in slow motion to their ww2 era project, this is the time to put some money into it and help it accelerate and become a reality in just 12 months time

with the financial mismanagement that happened with the SoW-CoD project, many software houses would be triple shy before they ever consider launching into anything as ambitious as that again (or they choose to create a money making dumbded down arcade project instead), and having luthier be able to team up with DCS to keep building our dream sim is a god sent golden opportunity that is not to be missed, no-one will ever attempt this if it doesnt succeed in raising the funds they need

tell your friends, borrow money from your dad, sell your cats and dogs if you need to, but this is the time to act or shutup forever !! whatever joy and pleasure you have had from the il2 series over the years, this is the time to give something back and dig deep and help our hobby to continue for many more years, its now or never
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  #4  
Old 09-07-2013, 10:32 AM
swiss swiss is offline
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Quote:
Originally Posted by zapatista View Post

with the financial mismanagement that happened with the SoW-CoD project

And who was responsible for that?
I would really like to know who is would be responsible for planning, leading and controlling this project. Furthermore I am pretty sure 100k will be nowhere near enough to finance the the basic planes and map he mentioned.

They are visionaries, brilliant engineers on their field, yet I fail to see how they want so ensure they stay on track.
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  #5  
Old 09-07-2013, 12:22 PM
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Feathered_IV Feathered_IV is offline
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Quote:
Originally Posted by swiss View Post
And who was responsible for that?
I would really like to know who is would be responsible for planning, leading and controlling this project. Furthermore I am pretty sure 100k will be nowhere near enough to finance the the basic planes and map he mentioned.

They are visionaries, brilliant engineers on their field, yet I fail to see how they want so ensure they stay on track.
This is my major concern. The Il-2 series was undeniably brilliant. However it was unable to reach even greater heights due to some very poor decisions of internal management and a series of wasteful, disorganised development cycles.

I wish the DCS WW2 team luck, but I cannot see how they can hope to deliver such a complex product in even less time than it took to develop the Aces expansion pack. I suspect they are again showing the very best of intentions, but making promises that they will soon find they cannot keep.
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  #6  
Old 09-07-2013, 01:42 PM
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billeinstein billeinstein is offline
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Their job
Quote:
ED is gracious enough to allow us to use their existing P-51 and Dora in RRG's DCS WWII product. Actually, RRG is partially responsible for the Dora (our guys built the cockpit) but all the rights belong to ED.
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Last edited by billeinstein; 09-07-2013 at 01:50 PM.
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  #7  
Old 09-07-2013, 02:48 PM
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JG52Uther JG52Uther is offline
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I'm in! Can never have too many flight sims IMO.
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  #8  
Old 09-07-2013, 06:45 PM
Chivas Chivas is offline
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Quote:
Originally Posted by swiss View Post
And who was responsible for that?
I would really like to know who is would be responsible for planning, leading and controlling this project. Furthermore I am pretty sure 100k will be nowhere near enough to finance the the basic planes and map he mentioned.

They are visionaries, brilliant engineers on their field, yet I fail to see how they want so ensure they stay on track.
I'm sure there is plenty of blame to spread around between the IC investors, Oleg, Luthier, and other individual team members. That said Maddox Games managed to create an awesome sandbox that Team Fusion is now finishing/refining proving the potential so many of us couldn't/wouldn't see.

Personally I think Kickstarter is a wonderful tool for combat sim developers to keep control of their efforts, instead of eventually handing over complete control to investors. It also demands the developer become far more responsible for their own actions, and not depending on the investor for that next paycheck, as the kickstarter monies do not keep coming in. We are now the prime investors, not the beancounters. I'd much rather see my monies in the developers pockets as apposed to investors who have more than enough money of their own.
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  #9  
Old 09-08-2013, 03:49 AM
MiloMorai MiloMorai is offline
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$100,000

Standard project features


$375,000

Everything at the previous level, plus:
A flyable Hawker Typhoon IB
A flyable FW.190A-5
Single-player campaign for the Typhoon
Single-player campaign for the FW.190


$550,000

Everything at the previous level, plus:
A flyable Douglas A-26B-15 Invader
A flyable Messerschmitt Me.262A-1
Ardennes, new large gameplay map
Single-player campaign for the A-26
Single-player campaign for the Me.262
A Luftwaffe Fighter and a US Fighter campaign for the Battle of the Bulge.


$750,000

Everything at the previous level, plus:
A flyable Lockheed P-38J-15
A flyable de Havilland Mosquito FB.VI
Single-player campaign for the P-38
Single-player campaign for the Mosquito


$1,000,000

Everything at the previous level, plus:
A flyable Boeing B-17
A flyable Luftwaffe plane (Me 410 A or Ju 88, as voted for by the backers)
Romania, new large gameplay map
4 new single-player campaigns for the new aircraft and theaters


http://www.kickstarter.com/projects/...ii-europe-1944
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  #10  
Old 09-08-2013, 10:14 AM
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JG52Uther JG52Uther is offline
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If anyone is on the fence:There is a nice competition at the ATAG forum for pledgers.A set of MFG Crosswind rudder pedals is on offer ffrom Bliss.

http://theairtacticalassaultgroup.co...8337#post58337
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