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  #1  
Old 07-02-2013, 06:41 AM
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Treetop64 Treetop64 is offline
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Agree... You actually have to think a bit against the AI now... didn't used to be that way...since before.... all you... had... to... do ..... was.... waitforit todo predictable patterns.

(BC, how many times have you had to replace the [period] key on your keyboard over the years? Honestly?)

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Old 07-02-2013, 07:40 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Thanks for the nice posts! Yes, AI is a very complex matter and one of the hardest things to manage in the development. I have no clue about Ai either, but its sometimes very surprising, what large results a small change can have - even for the author of the changings.

BTW: my personal experience showed me, that the AI pilots of my flight always perform attacks better, when they spot the enemies themself and I don't do any order. As if they have an own wild will and my orders could interrupt their eagerness.
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  #3  
Old 07-02-2013, 11:07 AM
Bearcat Bearcat is offline
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Quote:
Originally Posted by Treetop64 View Post
Agree... You actually have to think a bit against the AI now... didn't used to be that way...since before.... all you... had... to... do ..... was.... waitforit todo predictable patterns.

(BC, how many times have you had to replace the [period] key on your keyboard over the years? Honestly?)


LOL.. Never.. actually the A , E & part of the S key are the ones that have faded away... the period key is still all j=here. I kind of write like I am thinking at the time...

Quote:
Thanks for the nice posts! Yes, AI is a very complex matter and one of the hardest things to manage in the development. I have no clue about Ai either, but its sometimes very surprising, what large results a small change can have - even for the author of the changings.

BTW: my personal experience showed me, that the AI pilots of my flight always perform attacks better, when they spot the enemies themself and I don't do any order. As if they have an own wild will and my orders could interrupt their eagerness.
Do you think the option to program individual AI in each flight is a possibility in the future? That woyld make it even more interesting.. Flight/element leaders could be set at Aces & Vets with average and rooks spread throughout the ranks accordingly..
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  #4  
Old 07-02-2013, 02:42 PM
JtD JtD is offline
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Do you think the option to program individual AI in each flight is a possibility in the future? That woyld make it even more interesting.. Flight/element leaders could be set at Aces & Vets with average and rooks spread throughout the ranks accordingly..
As pointed out elsewhere, it is like this already. Not only can each AI be given an individual skill level, they also have random sub-qualities added to their basic skill level.

I always tend to think that if people request things that are already there, they don't really miss whatever they are requesting.
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  #5  
Old 07-02-2013, 03:41 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Hehe! "BUZZ"


EDIT: Ahhh, I start to think, he is talking about QMB. Sorry, the quick missions are based on templates, which brings its restrictions and reduces the choises to a minimum. Thats the reason, why there is a FMB.
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Last edited by EJGr.Ost_Caspar; 07-02-2013 at 03:50 PM.
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  #6  
Old 07-02-2013, 09:13 PM
Pursuivant Pursuivant is offline
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Originally Posted by JtD View Post
As pointed out elsewhere, it is like this already. Not only can each AI be given an individual skill level, they also have random sub-qualities added to their basic skill level.
This is incredibly cool. Thanks for doing this!

But, are there any plans to: a) tell us what those sub-qualities are (e.g., in campaigns), b) allow mission builders to set those sub-qualities?
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  #7  
Old 07-03-2013, 01:08 AM
Bearcat Bearcat is offline
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Quote:
Originally Posted by JtD View Post
As pointed out elsewhere, it is like this already. Not only can each AI be given an individual skill level, they also have random sub-qualities added to their basic skill level.

I always tend to think that if people request things that are already there, they don't really miss whatever they are requesting.
This can be done in the QMB? If so please enlighten me..

I know it can be done in the FMB but I am talking about the QMB. Just a simple Rook,Average,Vet,Ace setting in the QMB with the more detailed settings left to the FMB. If this is already possible then by all means please enlighten me.. I stated in the other thread that you are referencing that I was referring to the QMB..

Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Hehe! "BUZZ"
EDIT: Ahhh, I start to think, he is talking about QMB. Sorry, the quick missions are based on templates, which brings its restrictions and reduces the choises to a minimum. Thats the reason, why there is a FMB.
Precisely what I am referring to... ! Thanks... Too bad.. are you sure it is not doable for individual AC in a flight.. we can set the flight AI.. maybe this can be extended to the individual plane in a flight level.. If not so be it.... but between you guys and the modders some amazing things have happened in this sim over the past 5 years.. things we only dreamed about in 2005.. so perhaps....

Last edited by Bearcat; 07-03-2013 at 01:17 AM.
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  #8  
Old 07-03-2013, 12:49 PM
Bearcat Bearcat is offline
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Another great feature that is AI related that I have noticed.. If you have say 4 flights.. as each flight gets wiped out they disappear from the command line when you TAB so you can get a good picture of what you have left if you loose track with all the screaming.. ('M takin hits!! YAAAHHHHHH!!)
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  #9  
Old 07-03-2013, 05:20 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Its a bit more realistic though, to call for someone and don't get an answer.
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  #10  
Old 07-03-2013, 06:42 PM
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Treetop64 Treetop64 is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Its a bit more realistic though, to call for someone and don't get an answer.
Agree. One of the stupidest things in game design is that, often, not enough uncertainty is given to the player.
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