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#1
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Agree... You actually have to think a bit against the AI now... didn't used to be that way...since before.... all you... had... to... do ..... was.... waitforit todo predictable patterns.
(BC, how many times have you had to replace the [period] key on your keyboard over the years? Honestly?) ![]() |
#2
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Thanks for the nice posts! Yes, AI is a very complex matter and one of the hardest things to manage in the development. I have no clue about Ai either, but its sometimes very surprising, what large results a small change can have - even for the author of the changings.
![]() BTW: my personal experience showed me, that the AI pilots of my flight always perform attacks better, when they spot the enemies themself and I don't do any order. As if they have an own wild will and my orders could interrupt their eagerness. ![]()
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#3
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LOL.. Never.. actually the A , E & part of the S key are the ones that have faded away... the period key is still all j=here. I kind of write like I am thinking at the time... Quote:
__________________ Last edited by Bearcat; 07-02-2013 at 11:12 AM. |
#4
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I always tend to think that if people request things that are already there, they don't really miss whatever they are requesting. |
#5
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Hehe! "BUZZ"
EDIT: Ahhh, I start to think, he is talking about QMB. Sorry, the quick missions are based on templates, which brings its restrictions and reduces the choises to a minimum. Thats the reason, why there is a FMB.
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible Last edited by EJGr.Ost_Caspar; 07-02-2013 at 03:50 PM. |
#6
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But, are there any plans to: a) tell us what those sub-qualities are (e.g., in campaigns), b) allow mission builders to set those sub-qualities? |
#7
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I know it can be done in the FMB but I am talking about the QMB. Just a simple Rook,Average,Vet,Ace setting in the QMB with the more detailed settings left to the FMB. If this is already possible then by all means please enlighten me.. I stated in the other thread that you are referencing that I was referring to the QMB.. Precisely what I am referring to... ! Thanks... Too bad.. are you sure it is not doable for individual AC in a flight.. we can set the flight AI.. maybe this can be extended to the individual plane in a flight level.. If not so be it.... but between you guys and the modders some amazing things have happened in this sim over the past 5 years.. things we only dreamed about in 2005.. so perhaps.... Last edited by Bearcat; 07-03-2013 at 01:17 AM. |
#8
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Another great feature that is AI related that I have noticed.. If you have say 4 flights.. as each flight gets wiped out they disappear from the command line when you TAB so you can get a good picture of what you have left if you loose track with all the screaming.. ('M takin hits!! YAAAHHHHHH!!)
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#9
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Its a bit more realistic though, to call for someone and don't get an answer.
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__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#10
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Agree. One of the stupidest things in game design is that, often, not enough uncertainty is given to the player.
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