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#1
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I do think the AI targeting could be more teamwork oriented... but I'd argue against it being too logical or absolute. Humans aren't all that logical
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Find my missions and much more at Mission4Today.com |
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#2
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Can i ask something else?
What is the difference between the pe-8 and the tb-7 or db-3f and il-4? Last edited by shelby; 05-09-2013 at 09:29 AM. |
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#3
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The Pe-8 and TB-7 are basically two designations for the same aircraft, as are DB-3 and Il-4. Essentially TB-7 and DB-3 are early designations, Pe-8 and Il-4 late ones.
However, there were subversions that differed from one another. In game we have a Pe-8 with AM-35 engines, and a TB-7 with M-40F diesel engines, which is the key difference here. The main differences between the Il-4 and the DB-3F are the fourth crew member and the upper turret, mounting a 12.7mm gun instead of the 7.62mm gun. |
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#4
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#5
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All this is why I almost never fly offline.
The AI cheat, cheat all the time, and do nothing but cheat. I'd rather be shot down by a human that had to actually work for it that by my own computer, which is what the AI are.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#6
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AI does not cheat. I'd rather say, AI is naive and pragmatic.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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#7
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lol!!
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#8
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Personally I'd prefer that you open your own thread.. because that has nothing to do with this one... Last edited by Bearcat; 07-07-2013 at 09:53 PM. |
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#9
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The problem with the AI right now is that they have a switch. If the target has bailed out or lost a wing then the aircraft is considered dead. If the plane is burning but still flying then it's considered a viable target. What needs to be programmed is a a greater range of recognition. For example, the AI should keep firing if it's a plane that they lit on fire because just because it's flaming doesn't mean that it's going down. Maybe it should only do this 75% of the time (roll the dice) and sometimes leave a flaming aircraft alone. The AI should check and see if they lit it on fire... if not then leave it. Perhaps that happens 75% of the time. Or variable ranges depending on Rookie or Ace level. The biggest problem I have with AI and AI programming, and I know exactly why it happens (CPU resources), is that it's too mechanical. Humans make all kinds of snap micro decisions and they aren't all logical or predictable. The AI, with a basic level of programming, is entirely logical and predictable and obviously that's less desirable.
__________________
Find my missions and much more at Mission4Today.com |
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#10
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Well Ice, I agree with your hypothesis, but the basic parameters are too different between real life and a computer game to have people do the same basics things.
But AI is AI, make them like human players and no air battle will appear like a WW2 air battle, make them like WW2 pilots and offline the game will a very odd experience. |
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