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Pilot's Lounge Members meetup

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  #41  
Old 01-02-2013, 11:08 AM
Wolf_Rider Wolf_Rider is offline
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Originally Posted by Bearcat View Post

The fact that they gave away so much stuff free.. which only served to foster a spoiled, ungrateful petulant, vociferously vocal community and drain the resources, financial and personel of the company for bigger and better things didn't help either.

meanwhile... others charge for the privilege (take a look at RoF fans when they're away from home )
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  #42  
Old 01-02-2013, 11:24 AM
Fjordmonkey Fjordmonkey is offline
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Originally Posted by Wolf_Rider View Post
meanwhile... others charge for the privilege (take a look at RoF fans when they're away from home )
That might be, but at least their product actually works pretty well, and their business-model secures continuation of the project. Can you say the same about CLoD?
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  #43  
Old 01-02-2013, 11:29 AM
Wolf_Rider Wolf_Rider is offline
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given the same time in the wild, who knows how CLoD would have polished up...

How's the sound bug and low FPS over towns, washed out scenery in RoF with pasted on looking objects/ items going??
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  #44  
Old 01-02-2013, 11:40 AM
Fjordmonkey Fjordmonkey is offline
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Originally Posted by Wolf_Rider View Post
given the same time in the wild, who knows how CLoD would have polished up...
CLoD didn't have the time nor the steady income that RoF had/has, and thus it's a moot point. Besides, look at the economics behind CLoD: A good number of years and a good chunk of cash thrown into a project that never turned out right, that got slaughtered by both reviewers and players alike, and that had so many issues big and small that it was unplayable for a large portion of the community for well over a year. Again, money talks, bullshit walks, and CLoD sadly took a walk with it.

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Originally Posted by Wolf_Rider View Post
How's the sound bug and low FPS over towns, washed out scenery in RoF with pasted on looking objects/ items going??
No idea. I haven't followed RoF's development, nor have I played it much since I prefer an ME109 over a Fokker Triplane any day of the week. What I DO know is that for me, RoF works while CLoD is like a supermodel: Looks good, but has more issues than I care to mention.
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  #45  
Old 01-02-2013, 11:44 AM
Wolf_Rider Wolf_Rider is offline
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Originally Posted by Fjordmonkey View Post
CLoD didn't have the time nor the steady income that RoF had/has, and thus it's a moot point. .



No idea. I haven't followed RoF's development, nor have I played it much
SO... lets see if anyone can spot what is wrong with Fjord's argument...
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  #46  
Old 01-02-2013, 11:47 AM
Fjordmonkey Fjordmonkey is offline
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Quote:
Originally Posted by Wolf_Rider View Post
SO... lets see if anyone can spot what is wrong with Fjord's argument...
Please point that out to me, O Great and Wise One
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  #47  
Old 01-02-2013, 06:02 PM
arthursmedley arthursmedley is offline
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Quote:
Originally Posted by Wolf_Rider View Post

SO... lets see if anyone can spot what is wrong with Fjord's argument...
Oh...I know, I know!! The flaw in his argument is that he's bothering to have one with an internet loony!
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  #48  
Old 01-02-2013, 08:52 PM
WTE_Galway WTE_Galway is offline
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To be honest there no longer seems to be a market for a detailed historically accurate military flight sim. The real money is in the "awesome graphics and kinda looks historical" online semi-arcade shoot-em-up market.

CloD may have failed even IF it had been brilliant when first released, the market has changed.
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  #49  
Old 01-02-2013, 09:07 PM
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SlipBall SlipBall is offline
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I'd love to see the Med. historically done
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  #50  
Old 01-02-2013, 09:28 PM
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furbs furbs is offline
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Hmmmm the Med. desert 109's
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