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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Indeed when a fiercy hex is in place its crashing when a unit steps on it. Mmm perhaps it crashes when a summoned unit is on it. iam now gonna try all new units except for the paladins. |
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#2
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I've also beaten him with Ancient Phoenix too. The only time I really crashed a lot with the fiery hex was on builds prior to 6246. <shrugs> But, I was able to beat the game PRE 6246 build. Here is what I did. You can try to keep most of your army in the top/bottom lanes so he can't drop his fire wave on you (and you can avoid most fiery hexes). Then you have one or two 'hitters' to hit him. The only bad part is if his own summons gets burninated and that might cause a crash. So, you never used any mods or user patches? I only ask because user patches have to be deleted or else they override the current patch. |
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#3
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#4
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As a last resort , you can disable his fiery hexes in loki.atom file
wave { class=scripted script_attack=loki_boss_wave_attack ad_factor=1 custom_params { damage=200-300 typedmg=fire stun=0 traps=7 (replace 7 with 0) time=1 } } At least this way , you can still have a fight with him. |
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#5
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#6
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ok, fiery hexes is the problem.
A summoned unit by loki walking on a hex is causing the crash. |
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#7
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Could you please zip the save before this crash, upload it here (you can attach a zip file to a post) and describe the steps needed to reproduce this crash? We can't reproduce it, units are moving normally over Loki traps in the current version. Thanks!
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#8
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Executioners ran into the fiery hexes about 3 times, no crash. I even intentionally ran an ancient phoenix into the fiery hex, no crash. His own units ran into the fiery, no crash. Even beat him no loss, no crash. Can you describe the procedure to crash? I'm using build 6250, did not change your gear, just went to fight Loki immediately upon load. |
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