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Anyway I'm talking about those engines who are directly linked to technologies. Of course the development of a physic engine from scrap required very smart people: probably guys who know to works with PhysiX can reach the target easier, but knowing how to develop a multithreading application is a little different from designing a complex physic engine, IMO. The same about a Dx10 graphic engine: an experienced Dx10 guy can work easily and with better results than a guy who only worked with Dx9 library or, at worst, OpenGL. This was my point, otherwise they would have used the newest technologies in CloD, but they didn't.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. |
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