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Originally Posted by AbortedMan
Regarding SEOW's ground campaign stuff (I'm not sure what you're specifically trying to point out as an example, I'm assuming controllable ground vehicles within CloD or something) I don't understand why you'd want to focus on controlling a set of ground vehicles when you're loading up a flight simulator. If you're into that stuff and it's very important to your simulator experience, you should probably stop looking in Cliffs of Dover's direction. I think DCS Combined Arms is more what you're looking for ( http://www.digitalcombatsimulator.co...combined_arms/). Besides, how would it not be possible to upgrade the Digital Nature engine in a year's time to support threading and multi-core CPU instructions allowing a greater number of objects and scripting? The DN engine was made in what, 2008? And hasn't had a significant core upgrade opportunity (or reason) (aside from content additions) until now.
Yeah CloD engine was great in the scripting department, awesome, I agree. Does that make up for things it cannot do or does horribly? Do those great scripting opportunities present itself every day with the given community online or offline? No. I don't see anyone flocking to a vehicle ground war/scripted territory battle/control server on the Cliffs of Dover server list.
The clouds look absolutely gorgeous in the Digital Nature engine, btw. Have you seen em? Gorgeous.
You say "dx9" as if Direct3D9 is a horribly bad thing...do you even know what the differences between DX9 and DX10 are?
Take a look at this comparison from Crysis, this is the case in MANY other games:
There is no discernible difference. Seriously.
In any case, look at this http://forum.il2sturmovik.net/index....ic=21#entry912
Just because a game is written for DX9, it hardly means it's incapable of today's graphic standards. I believe the correct "critique" aspect of Rise of Flight you're looking for is "art style" or "art direction". SweetFX fixed a lot of the color washout issues that made things look cartoony.
I explain all this to you with hopes to ease your worrying. I'm not saying you can only enjoy one or the other, of course both sims are good products...but Cliffs of Dover is no longer being supported, so its popularity is easily toppled by any other similar product being released. Don't expect Cliffs to entertain forever...and especially don't expect Rof, a 5 year old game (will be 6 when BoS releases), to be just repackaged and sold without some significant enhancements.
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No, you didndn't understand what I was trying to explain to you.I don't need controllable ground vehicles.
Those online wars I mentiond are similar in some way to the SoW campaign we are enjoying right now.
Lets say in SEOW you have simulated some historical campaign.you have to recon enemy positions first, and then planners(comanders) plan their actions for every mission and frontline is moving as a result.So for the example you have to destoy tanks that devasteted your infantry, or to protect your bomber friends so thay can destroy enemy supplies or ships, or to destroy bridges to stop reinforcements.
In AW you are trying to win a map, by conquering sectors, weakening supplies of cities, then taking them.
That kind of wars kept Il2 alive for years.
Somethin like that for CloD was almoust finished, but unfortunately talented guy that was doing that lost motivation after the announcment.
http://translate.googleusercontent.c...80yTs8Db3zNWCw
And that it is not possible in RoF,there is a try from some Italian guys,but the options are very limited.I heard you have to wipe out most of the cities from the map to make a mission that works.
About screenshots I could find you a lot of them to show you the difference.
Point is in lightning and shadows that give you warmer and more realistic picture.
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I did't say that some things can't be done in dx9 but that is big step back from what we have.
With other things also,like CEM ,damage model ....
http://translate.googleusercontent.c...Fx7W1RNrEjsZHA
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9) Will the developers organized the official server? If so, whether the official draft of the war, the servers with other regimes, organizing tournaments?
No. Establishment and maintenance of servers - is the cost that we do not plan to. We are not MMO project for which the creation and maintenance of the servers is the main tool. Carried away by the audience itself can create for yourself "projects" use of this opportunity.
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None of the projects in RoF exists.
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13) Will there be implemented clickable cockpits (at least partially as in WT)?
No. We create a simulation of air combat (this concept is and attack ground targets). The pilot will only receive critical systems, propeller pitch, boost, altitude control, different mechanization, weapons and more. Procedural training device will not be a game simulator. We would like to return to the original idea of the "IL-2 Sturmovik", because we believe that it was great.
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15) Do you plan to schedule cockpits at basic models WT (spit/hur/109)?
No. This you will not see. The reasons are simple. On the creation of one such car takes a year, sometimes more. The popularity of the genre has to be phenomenal to such expenses were justified. If not be careful, the budget end, and with it the end and projects. So it is not too wise use of resources PC, when applied 20 textures, where only three, and to result in serious performance problems. We hope to find a solution.
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21) In the face of WT, we have a rather big enough by today's standards project. For out of it will go into CES? Model aircraft / ground objects / maps / sounds / algorithms etc?
Only the models and textures.
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I think everything is clear now.