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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 10-30-2012, 09:58 PM
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Zechnophobe Zechnophobe is offline
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Last Stand spell seems buggy. I've gotten the '-1' from losing a unit, but not actually had the number of units decrease.

Also, I haven't done a lot of testing on it yet, but it seems like the damage you take at the end is... not at all what I expect. Skald casts it on a unit sometimes, and the unit takes no damage during its duration... and then takes some damage at the end. Weird.
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Old 10-30-2012, 10:11 PM
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camelotcrusade camelotcrusade is offline
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Originally Posted by Zechnophobe View Post
Last Stand spell seems buggy. I've gotten the '-1' from losing a unit, but not actually had the number of units decrease.

Also, I haven't done a lot of testing on it yet, but it seems like the damage you take at the end is... not at all what I expect. Skald casts it on a unit sometimes, and the unit takes no damage during its duration... and then takes some damage at the end. Weird.
Wait... do you mean Last Stand or Last Hero? I forgot if those were different spells. I was going to add it but I better make sure I know what I'm talking about. And if it is Last Stand, kindly remind me what it does (I don't have it yet).

@Nekondas I will add both of those now. Even though I don't have Onslaught I have seen the exact same behavior on Song of Midgard. It probably is supposed to give at least one random unit +1 initiative but it always hits the first one for me.

Last edited by camelotcrusade; 10-30-2012 at 10:19 PM.
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Old 10-30-2012, 10:42 PM
Muckraker Muckraker is offline
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**GAME-STOPPING BUG ON FIRST ISLAND**

I've scoured the island over and over and unless I missed something obvious it appears I'm stuck in a loop of impossibility.

I need the dragon tooth from Eric but he demands I bring him back troops. One of these troops is Ancient Bear (5). The animal trainer WAS the only guy that sells Ancient Bears but he will not sell me anything because I am on his quest to find his items floating in the water. I need a boat to get the items. There is a magic barrier blocking the way to the boat. I'm assuming the barrier goes away when I get the 5th dragon tooth and kill the necromancer but it appears impossible to get the 5th dragon tooth.

Is it possible to abandon a quest so I can buy bears again? Anyone know of a solution to this problem? I suspect I'll probably have to start over and buy the Ancient Bears early.

Anyway, it's a pretty huge and annoying bug since the first island is painstakingly slow and incredibly boring.
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Old 10-30-2012, 10:50 PM
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Zechnophobe Zechnophobe is offline
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Originally Posted by Muckraker View Post
**GAME-STOPPING BUG ON FIRST ISLAND**

I've scoured the island over and over and unless I missed something obvious it appears I'm stuck in a loop of impossibility.

I need the dragon tooth from Eric but he demands I bring him back troops. One of these troops is Ancient Bear (5). The animal trainer WAS the only guy that sells Ancient Bears but he will not sell me anything because I am on his quest to find his items floating in the water. I need a boat to get the items. There is a magic barrier blocking the way to the boat. I'm assuming the barrier goes away when I get the 5th dragon tooth and kill the necromancer but it appears impossible to get the 5th dragon tooth.

Is it possible to abandon a quest so I can buy bears again? Anyone know of a solution to this problem? I suspect I'll probably have to start over and buy the Ancient Bears early.

Anyway, it's a pretty huge and annoying bug since the first island is painstakingly slow and incredibly boring.
The animal trainer doesn't sell those, the guy out in the woods on the far side of the island does, and he sells plenty of them.
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Old 10-30-2012, 11:01 PM
Muckraker Muckraker is offline
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The animal trainer doesn't sell those, the guy out in the woods on the far side of the island does, and he sells plenty of them.
Thank you, thank you, thank you!

Moderator feel free to wipe that last post since the only bug is the one in my brain.

The bears are sold in the "Lair" at the very top of the snowy mountains for anyone else as blind as me.
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  #6  
Old 10-30-2012, 10:52 PM
QNk QNk is offline
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Originally Posted by camelotcrusade View Post
Destruction isn't activating: This ability should add crit chance to rage skills but no one has confirmed an actual critial on any type of rage ability. Modders were also unsuccessful activating a crit after upping the chance to 80%. Something is wrong.
Destruction applies crit chance to spells cast from spellbook (supposedly), not rage skills. It's the equivalent of Icy Rage, but for the spellbook instead. It's still broken, though. Just wanted to clarify.

Still searching for that mythical rage/magic crit.
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Old 10-30-2012, 11:05 PM
Bhruic Bhruic is offline
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Destruction applies crit chance to spells cast from spellbook (supposedly), not rage skills. It's the equivalent of Icy Rage, but for the spellbook instead. It's still broken, though. Just wanted to clarify.

Still searching for that mythical rage/magic crit.
If you've got a caster with the Doom spell, try casting it on a unit and then hitting it with a spell/rage ability. Doom is supposed to proc for both, so if you don't get a crit there, it's guarunteed broken.
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Old 10-30-2012, 11:38 PM
QNk QNk is offline
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Originally Posted by Bhruic View Post
If you've got a caster with the Doom spell, try casting it on a unit and then hitting it with a spell/rage ability. Doom is supposed to proc for both, so if you don't get a crit there, it's guarunteed broken.
That's why I was suspicious of the skills in the first place. Neither spells nor rage skills crit even on cursed enemies (yay Skald roulette!). Interesting note though, the skills and spells WILL do maximum damage in a range (poison skull, for example). This is similar to how regular attacks do a multiple of damage based on the maximum value. Believe it or not, there are formulas in place for calculating spell/rage crit multipliers. The missing segment, far as I can tell, is the actual application of the crit multiplier.

If anyone wants to take a look, damage calculations are located in the arena.lua file. It has references to both Icy Rage (arctic_rage) and destruction (destroyer). I'm not nearly well-versed enough in this part to know what I'm doing, but I'm going to attempt tinkering if this isn't resolved soon. (Critical traps... muahahahahaha!)
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Old 10-30-2012, 11:50 PM
Bhruic Bhruic is offline
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Originally Posted by QNk View Post
If anyone wants to take a look, damage calculations are located in the arena.lua file. It has references to both Icy Rage (arctic_rage) and destruction (destroyer). I'm not nearly well-versed enough in this part to know what I'm doing, but I'm going to attempt tinkering if this isn't resolved soon.
Yeah, I saw that, it's why I asked about the Doom spell, as that puts the crit chance at 100% (for spells/rage, at least in the code). I guess I can put it on my list of things to test, once I get some sleep.

At this rate, I may never get back to playing again!
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  #10  
Old 10-30-2012, 10:54 PM
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Zechnophobe Zechnophobe is offline
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Originally Posted by camelotcrusade View Post
Wait... do you mean Last Stand or Last Hero? I forgot if those were different spells. I was going to add it but I better make sure I know what I'm talking about. And if it is Last Stand, kindly remind me what it does (I don't have it yet).

@Nekondas I will add both of those now. Even though I don't have Onslaught I have seen the exact same behavior on Song of Midgard. It probably is supposed to give at least one random unit +1 initiative but it always hits the first one for me.
Er sorry, was reciting from hero. Last Hero, the spell where you take half damage for a while, and then full damage + s'more at the end. When the second half damage triggers, I'd sometimes 'lose' troops... except none are lost. It's almost like the damage is applied, but the counter of troops in the stack isn't updated.
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