Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-29-2012, 12:52 PM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by SlipBall View Post
zapatista
. Is it possible for me to lock that as my normal view?...maybe a config edit?
one forum member (ataros) suggested that the kegetis mod tool allows you to set a specific FoV (and "lock it"), but i havnt tried it myself yet (and might not be compatible online ?) (see ...http://forum.1cpublishing.eu/showthr...=multi+monitor ).

several people tried to edit the CoD files to alter the FoV setting directly, but no luck so far. being able to set specific FoV's at 5 degree steps (as was possible in the il2 series) is afaik not currently possible in CoD, it was a feature requested several times by many people, but i dont think it was included in the final patch.

knowing what your personal "normal" FoV should be in CoD is however important to determine the amount of distortion in object sizes you are creating as a result of using the "wrong FoV" (and for the purpose of this thread to determine game errors).
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children

Last edited by zapatista; 10-29-2012 at 12:55 PM.
Reply With Quote
  #2  
Old 10-29-2012, 01:01 PM
SlipBall's Avatar
SlipBall SlipBall is offline
Approved Member
 
Join Date: Oct 2007
Location: down Island, NY
Posts: 2,719
Default

Thanks zapatista! I will experiment with your advice
__________________



GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5
Reply With Quote
  #3  
Old 10-29-2012, 01:39 PM
MadTommy MadTommy is offline
Approved Member
 
Join Date: Jan 2011
Posts: 493
Default

** post removed while i retest this ***

Last edited by MadTommy; 10-29-2012 at 03:56 PM.
Reply With Quote
  #4  
Old 10-30-2012, 10:09 AM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by MadTommy View Post
** post removed while i retest this ***
looked interesting, i could see a difference in the comparison screenshots
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children
Reply With Quote
  #5  
Old 10-30-2012, 02:32 PM
David198502's Avatar
David198502 David198502 is offline
Approved Member
 
Join Date: Dec 2009
Location: Austria
Posts: 1,536
Default

sorry zapatista, you are wrong, although i appreciate many things you brought up in this thread already...

you said:" the reason i keep mentioning the need to first set the correct "normal" FoV for your personal monitor size and home viewing setup, is that in any of these "visibility bug" discussions we need to start from a known quantity with most in-game parameters set to represent as closely as possible a similar real life situation."

and thats where i have to disagree with you, as this bug seems to be dependent on three different settings:

resolution
FOV
model details

this bug doesnt give a rats ... about "correct" FOV.
you can simply recreate it:

use a resolution of 1024x768
+ FOV 90°
+ medium model details
__________________
Reply With Quote
  #6  
Old 10-30-2012, 06:46 PM
Roblex Roblex is offline
Approved Member
 
Join Date: Apr 2010
Location: Kent, UK
Posts: 87
Default

Not sure I can use a 'normal' FOV considering I only use the TrackIR 6DOF to change FOV
Reply With Quote
  #7  
Old 11-03-2012, 11:02 PM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by Roblex View Post
Not sure I can use a 'normal' FOV considering I only use the TrackIR 6DOF to change FOV
hiya Roblex,

using track IR is no problem at all (if you use its main 6DoF feature as intended)

first you set your "correct FoV" (as stated earlier in this thread), then with the 6DoF of the track-ir you can turn your "in-game head" left right and in all directions while the same FoV setting is maintained all the time. instead of using a mouse of Kb keys to look around, you simply turn your head.

and you have the extra benefit with the track-ir 6DoF that when you lean forwards to have a closer look at some of the cockpit instruments they magnify in size and are easier to read (because your eyes are now significantly closer to them), but during the same movement the distant aircraft LoD models and Dots you see in the distance do not change in size because you leaning 20 cm closer to the screen (being equal movement of leaning roughly 20 cm forward in the cockpit) is an insignificant change in distance compared to looking at a 1 cm wide LoD model representing a ME109 about 1 km away for ex. and that is exactly how it would work in real life, and is the purpose of having a correctly implemented 6DoF in a game
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children
Reply With Quote
  #8  
Old 10-30-2012, 06:55 AM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

Quote:
Originally Posted by zapatista View Post

knowing what your personal "normal" FoV should be in CoD is however important to determine the amount of distortion in object sizes you are creating as a result of using the "wrong FoV" (and for the purpose of this thread to determine game errors).
The "distortion" isn't in sizes as such... it is in how the object/ background/ viewpoint (as in origin of view) relate to each other.



Quote:
Originally Posted by zapatista View Post

no i am not

it is the exact opposite of what you are saying. if i would be using the 70 FoV as "normal default"(with my eyes 60 cm from my 27' screen as i stated earlier), all ingame objects size shrink around 30% for me, making them much harder to spot, track or identify, THAT is a distortion !
Nooo, objects on the screen don't get bigger or smaller when you move your eyes closer to or further away from your screen



Quote:
Originally Posted by zapatista View Post

if in a flight simulator the purpose is presumably to see all in-game objects in their correct 1:1 sizes compared to what you would see in real life (ie the same as when looking out of a cockpit), in which case you then need to determine what this "normal" view is for your own monitor personal setup first (size monitor, and the distance you have you're eyes from it.
sounds great if everybody wanted to have their head and shoulders strapped down and locked in to one position... unfortunately people will sit at different distances from their screen. Sit too close and the peripheral (RL) vision gets affected, they may find themselves getting dizzy after a while at the screen... too far away and they might squint slightly causing headaches.

How would plan to achieve your desire and have it also suit everybody else?


Quote:
Originally Posted by zapatista View Post

right now the "normal view" (by default 70 FoV right now in CoD), is only "normal" if you have a 30' screen and sit exactly 54.356 centimeter (21.4 inch ) from it. if that same person then briefly uses the zoomed 35 FoV to scan a distant airfield or road, all in-game objects are magnified by 2x (hence much easier to see), but it does so at the cost of introducing tunnel vision. having snap views setup that are more zoomed (35 FoV) or artificially increase peripheral vision (eg the 90 FoV) are useful to briefly use to overcome some of the limitations of sitting behind a monitor in your living room rather then being in a real aircraft, but both induce significant size and object-visibility distortions

just calculate it for your own setup, and see what should be your "normal FoV" for your current setup.
Normal FoV is the default setting... change from this value and the distortion comes into play... objects aren't "magnified" by changing the FoV - "maginification" is a completely differtent occurence



Quote:
Originally Posted by zapatista View Post

the purpose of raising this in this thread is because only if using a correct "normal" FoV can we determine if in-game "distant object" visibility is roughly correct (compared to similar real life situations), AND if the "invisible zone" (disappearing aircraft) some players complain of is a real problem or some less serious artifact introduced by not using the right FoV.
and yes, the "disappearing dot" is a bug apparently... one which wasn't there in > il2: 1946
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4

Stand alone Collector's Edition
DCS Series



Even duct tape can't fix stupid... but it can muffle the sound.

Last edited by Wolf_Rider; 10-30-2012 at 07:19 AM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:51 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.