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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 10-28-2012, 10:05 PM
Cobra8472 Cobra8472 is offline
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The CloD is definitely not a new engine, rather it is based on IL-2. For anyone with a pair of eyes or common sense, this is completely obvious.

There are many identifiable elements from the IL-2 series visible in CloD.
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Old 10-28-2012, 10:33 PM
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ElAurens ElAurens is offline
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Quote:
Originally Posted by Cobra8472 View Post
The CloD is definitely not a new engine, rather it is based on IL-2. For anyone with a pair of eyes or common sense, this is completely obvious.

There are many identifiable elements from the IL-2 series visible in CloD.

Please cite some examples.

Real identifiable ones.
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Old 10-28-2012, 10:59 PM
skarden skarden is offline
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Yep, I'd like some examples as well, I played 1946 a LOT and I've played COD quiet a bit and I don't see ANYTHING from 1946 in the graphics engine, features yes but actual graphics components nope, I think your confusing the 2 things.
They were always going to use features from 1946 to build on, it's a great game so it'd make sense to use it feature wise as a base for COD.

Also it's been stated many times that it is in fact a completely new engine, maybe you missed that stuff or you weren't around then I don't know.
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Old 10-28-2012, 11:59 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Cobra8472 View Post
The CloD is definitely not a new engine, rather it is based on IL-2. For anyone with a pair of eyes or common sense, this is completely obvious.

There are many identifiable elements from the IL-2 series visible in CloD.
If it wasn't a new game engine maybe you could explain why its taken so long to release a Battle of Britain sim.
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Old 10-29-2012, 01:03 AM
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Ailantd Ailantd is offline
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Quote:
Originally Posted by Cobra8472 View Post
The CloD is definitely not a new engine, rather it is based on IL-2. For anyone with a pair of eyes or common sense, this is completely obvious.

There are many identifiable elements from the IL-2 series visible in CloD.
"many identifiable elements" like planes, clouds, trees, cities, tanks... yes, you are right, there are many of them.
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Old 10-29-2012, 07:40 AM
tintifaxl tintifaxl is offline
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One example is the console. Same commands, same functionality. The layout of the conf.ini looks very similiar, too.

So I think the sim has inherited some technical concepts of IL2:1946.
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Old 10-29-2012, 01:17 PM
palker4 palker4 is offline
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Originally Posted by tintifaxl View Post
One example is the console. Same commands, same functionality. The layout of the conf.ini looks very similiar, too.

So I think the sim has inherited some technical concepts of IL2:1946.
Thanks for stating the obvious genius. If they have something working and are used to having such commands and .ini layouts why would they create something new. To confuse themselves? To make their work harder? If you are such an expert why don't you try to suggest something better.
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Old 10-29-2012, 02:06 PM
David Hayward David Hayward is offline
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It's funny when people who know absolutely nothing about computer programming start to comment on the way the game was coded.
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Old 10-29-2012, 05:09 PM
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SiThSpAwN SiThSpAwN is offline
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It's funny when people who know absolutely nothing about ___________ start to comment on _________.
Pretty sure right there is the definition of internet forums
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Old 10-29-2012, 05:47 PM
BadAim BadAim is offline
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I can't be bothered to read the entire thread, so I don't know if this has been said yet, but I just want to comment that you, Puma are doing nothing but trolling.

I have come to expect better from you, but I guess that is my own failing.
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