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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-28-2012, 02:34 AM
Gle55nn
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I can live with low resolution graphics but what's destroys the realism is the lack of weather, wind gusts and cloud layers.

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  #2  
Old 10-28-2012, 06:23 AM
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CWMV CWMV is offline
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Originally Posted by Gle55nn View Post
I can live with low resolution graphics but what's destroys the realism is the lack of weather, wind gusts and cloud layers.

But your fine with incorrect performance, and just bad AI/radio coms?
Personally I don't care about weather (dont get me wrong it would be nice to have-BUT...), until all aircraft perform accurately, and my wingmen can take my commands, oh and not to forget a decent AI to fight the game isn't worth starting.
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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Old 10-28-2012, 10:49 AM
Flanker35M Flanker35M is offline
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S!

Well..IL-2 is a mixed bag. For offline players it offers absolutely nothing as a stock install. With add-ons it becomes a lot better but the AI hampers the experience beyond frustration.

Graphically too much legacy from original IL-2 like the "LOD sphere" and popping up buildings/clouds/grass etc, some effects and list goes on. The much touted "future proof" gfx engine does not mean it should require a damned CRAY to run it, but having a solid base on which to build and add features. Wasn't it modular structure in CoD? Really hope they pull the act together in the sequel.

Weather and all that would be nice to have if implemented right, but not a true requirement if it takes too much power to use it feasibly. The game itself while having clear improvements over IL-2 just feels like a quick revival of the original series added with some extra graphics. IL-2 franchise has been alive over 12 years now and the devs SHOULD have a grasp how to make things and how not IF they have even reviewed their work.

So yes, by all means bring features in IF they work, but the core game must work before that. And as a sidenote, Wild Bill Stealey from the long gone MicroProse is starting a new flight sim project it seems
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Old 10-28-2012, 04:23 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by Flanker35M View Post
S!

Well..IL-2 is a mixed bag. For offline players it offers absolutely nothing as a stock install. With add-ons it becomes a lot better but the AI hampers the experience beyond frustration.

Graphically too much legacy from original IL-2 like the "LOD sphere" and popping up buildings/clouds/grass etc, some effects and list goes on. The much touted "future proof" gfx engine does not mean it should require a damned CRAY to run it, but having a solid base on which to build and add features. Wasn't it modular structure in CoD? Really hope they pull the act together in the sequel.

Weather and all that would be nice to have if implemented right, but not a true requirement if it takes too much power to use it feasibly. The game itself while having clear improvements over IL-2 just feels like a quick revival of the original series added with some extra graphics. IL-2 franchise has been alive over 12 years now and the devs SHOULD have a grasp how to make things and how not IF they have even reviewed their work.

So yes, by all means bring features in IF they work, but the core game must work before that. And as a sidenote, Wild Bill Stealey from the long gone MicroProse is starting a new flight sim project it seems
Every game made untill now have a "LOD sphere"... I really don't understand why people still talking about that! It's BORING!

DCS have "translucid" buildings, by the way... They are ugly as hell!

The graphics in CloD are ok and in today standards VERY GOOD! We have GREAT aircraft models, good effects, nice terrain...

And i'll say this just once: "offline" players need to become online players... AI is just too stupid in ANY combat flight sim!

Just that! Bye!
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  #5  
Old 10-28-2012, 04:59 PM
Trumper Trumper is offline
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Originally Posted by LoBiSoMeM View Post

And i'll say this just once: "offline" players need to become online players... AI is just too stupid in ANY combat flight sim!

Just that! Bye!
Have you tried the AI in BOB11 WOV?
Why "should" offline players become online,you are then totally reliant on the internet,you are reliant on being around when everyone else is,sorry that argument doesn't stand - the AI should be clever enough to give an offline player the illusion they are fighting a competent person.
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Old 10-28-2012, 05:09 PM
LoBiSoMeM LoBiSoMeM is offline
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The AI should be clever enough to give an offline player the illusion they are fighting a competent person.
Only the "illusion"... I like to fight against a REALLY GOOD enemy, and only a human can do that.

By the way, today we all have internet access. It's amazing that we now can fight against and with human controlled aircraft.
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Old 10-28-2012, 07:26 PM
Trumper Trumper is offline
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Originally Posted by LoBiSoMeM View Post
Only the "illusion"... I like to fight against a REALLY GOOD enemy, and only a human can do that.

By the way, today we all have internet access. It's amazing that we now can fight against and with human controlled aircraft.
Yep EVERYBODY has internet access and wants to play online but just incase they don't have or don't want to they really ought to have a choice of fighting the AI.
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Old 10-28-2012, 07:13 PM
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Mysticpuma Mysticpuma is offline
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Originally Posted by Flanker35M View Post
And as a sidenote, Wild Bill Stealey from the long gone MicroProse is starting a new flight sim project it seems

That will be this one then?

http://www.kickstarter.com/projects/...ing-simulation
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