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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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How about PAID-BUG-FIXES ?? 1C needs funds, Users want bugs fixed - lets do a deal ! Users bid money for bug fix priority ..
If I'm willing to pay A$1,000 for a flyable defiant, I don't see why paying a small amount to get bug-fixes moved up the priority ladder is any different. I'm a scenario builder, ATM I cannot do that because of CLOD bugs. SDK sounds good but when and what will it allow ??? Will a few $100 help that along? (and don't say - more money than cents! .
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#2
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Well, as the source code for the core game will be off limits until MG takes down the sign or does a new core engine in 10 years, the best solution to this would be that they released the SDK that was actually "promised". Both for aircraft and maps. That way we could get flyable Defiants, Whirlwinds etc and all bases corrected with every last shithouse in the right place as it was in September 1940
It does not matter if the SDK is crappy and without documentation. I'm sure a lot of enthusiasts would wrestle it around rather fast anyway....
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#3
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SDK will need some doco as most simmers / pilots may not be programmers, plus I'll need some form of AI modding ability.
Plus, if we're allowed to mod aircraft then we'll need to know what modelling software 1C developers use. .
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. ======================================== . .....--oOo-- --oOo-- HE-111 --oOo-- --oOo--..... . ======================================== -oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A -oOo- DF 85 full tower -oOo- 1000W corsair -oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73) -oOo- 240 SSD -oOo- W7 64bit -oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo- ======================================== Last edited by He111; 10-21-2012 at 11:35 AM. |
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#4
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Quote:
Why would you want to divide the community
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#5
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no hope in hell, and good thing to
you really think they are going to give away their source code to let a few amateurs tinker with it and waste the millions it took to get where we got to now rather odd idea
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
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#6
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TD already said on SimHQ 'not snowball chance in hell'.
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#7
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This^^^
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#8
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Modding is not giving away source code, just fixing bugs. The main assets of CLOD I see is Quality models with quality destruction details, is 1C concerned that these will be stolen? then don't release / unpack them, Most users just want access to fix bugs - cost 1C nothing, benefits all .
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. ======================================== . .....--oOo-- --oOo-- HE-111 --oOo-- --oOo--..... . ======================================== -oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A -oOo- DF 85 full tower -oOo- 1000W corsair -oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73) -oOo- 240 SSD -oOo- W7 64bit -oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo- ======================================== |
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#9
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Where would you suppose those bugs are hiding?
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#10
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...you need the source code to fix the bugs? The main asset of any game is the codebase. A model on its own is useless for anything other than looking at.
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