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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-21-2012, 02:20 AM
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He111 He111 is offline
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How about PAID-BUG-FIXES ?? 1C needs funds, Users want bugs fixed - lets do a deal ! Users bid money for bug fix priority .. I know this sounds almost criminal ... but it's one option that might work, especially if modding won't be supported.

If I'm willing to pay A$1,000 for a flyable defiant, I don't see why paying a small amount to get bug-fixes moved up the priority ladder is any different. I'm a scenario builder, ATM I cannot do that because of CLOD bugs.

SDK sounds good but when and what will it allow ??? Will a few $100 help that along?

(and don't say - more money than cents! )

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Old 10-21-2012, 09:33 AM
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Well, as the source code for the core game will be off limits until MG takes down the sign or does a new core engine in 10 years, the best solution to this would be that they released the SDK that was actually "promised". Both for aircraft and maps. That way we could get flyable Defiants, Whirlwinds etc and all bases corrected with every last shithouse in the right place as it was in September 1940 And we could get a Spitfire IIa "community edition" to use at servers that allow that. Maybe MG could take the time to add the best community effort to the "official" base plane set too? At least the most needed ones...

It does not matter if the SDK is crappy and without documentation. I'm sure a lot of enthusiasts would wrestle it around rather fast anyway....
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  #3  
Old 10-21-2012, 11:30 AM
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SDK will need some doco as most simmers / pilots may not be programmers, plus I'll need some form of AI modding ability.

Plus, if we're allowed to mod aircraft then we'll need to know what modelling software 1C developers use.

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Last edited by He111; 10-21-2012 at 11:35 AM.
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Old 10-21-2012, 11:34 AM
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Quote:
Originally Posted by mazex View Post
Well, as the source code for the core game will be off limits until MG takes down the sign or does a new core engine in 10 years, the best solution to this would be that they released the SDK that was actually "promised". Both for aircraft and maps. That way we could get flyable Defiants, Whirlwinds etc and all bases corrected with every last shithouse in the right place as it was in September 1940 And we could get a Spitfire IIa "community edition" to use at servers that allow that. Maybe MG could take the time to add the best community effort to the "official" base plane set too? At least the most needed ones...

It does not matter if the SDK is crappy and without documentation. I'm sure a lot of enthusiasts would wrestle it around rather fast anyway....

Why would you want to divide the community
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Old 10-19-2012, 05:24 PM
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no hope in hell, and good thing to

you really think they are going to give away their source code to let a few amateurs tinker with it and waste the millions it took to get where we got to now

rather odd idea
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  #6  
Old 10-19-2012, 08:39 PM
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Quote:
Originally Posted by zapatista View Post
no hope in hell, and good thing to

you really think they are going to give away their source code to let a few amateurs tinker with it and waste the millions it took to get where we got to now

rather odd idea
TD already said on SimHQ 'not snowball chance in hell'.
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  #7  
Old 10-19-2012, 10:31 PM
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Quote:
Originally Posted by planespotter View Post
TD already said on SimHQ 'not snowballs chance in hell'.
This^^^
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  #8  
Old 10-20-2012, 12:01 PM
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Modding is not giving away source code, just fixing bugs. The main assets of CLOD I see is Quality models with quality destruction details, is 1C concerned that these will be stolen? then don't release / unpack them, Most users just want access to fix bugs - cost 1C nothing, benefits all .

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  #9  
Old 10-20-2012, 12:24 PM
zander zander is offline
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Where would you suppose those bugs are hiding?
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  #10  
Old 10-20-2012, 12:26 PM
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...you need the source code to fix the bugs? The main asset of any game is the codebase. A model on its own is useless for anything other than looking at.
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