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#1
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I wasn't talking about CloD I was saying it about BoBII: WoV which Buddeye worked on. So have all the beauty of the WoP engine BUT all the quality of their missions and AI.
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#2
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The difference is the size and scale of the channel map in both wings of victory and CLOD. The WOP engine just cant produce maps that size, and still be able to do the things it does. Go play on a CLOD
server that dosent have CEM running... the gameplay is extremely smooth with alot of players swarming around...but what fun is that.. basically left with old IL2 so to speak. I like the WOP graphics also.. but something has to give. WOP has no where near the level of CEM or DM that CLOD has. In a perfect world we would have CLOD FM/DM with WOP Weather and atmospere and BOB WOV campaign and AI. Unfortunately the Holy Grail of WWII flight sims still illudes us.
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#3
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I'm not sure you can class CloD as a failure. It got off to a pretty shakey start
for reasons no one here really knows. But the developers have steadily made great improvements including a complete rewrite of much of the core code. True it has been time consuming and some elements have been removed or cut back for the sake of playerbility but the latest update has really moved things on. Who knows what will be reinstated in future and exciting things have been promised. The only thing I can think will make it fail is having enough buyers of the sequel to recoupe developement costs. They need a good few thousand rather geeky anoraks with an obsession with all stuff WW2, with deep pockets for the heavy hardware, too much time on their hands and a chidlike desire to be Biggles. Oh and if married, a tolerant wife and a thick skin to weather the ridicule of their kids. I agree the size of the map is probably a large part of the problem. I sometimes wonder if all the goodies we were expecting were developed on a much smaller test map and when the big channel map and the game engine met things went a bit pear shaped but as too much had been invested in map and engine and development time had run out then some serious compromises and back peddling had to be done until the developers could find out how much could be salvaged. But so far so good. |
#4
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I always thought the problem with CLOD was that Oleg and team were bought by Putins Silicon valley dream, leaving 1C to pick up the pieces ?
Or have I got that totally wrong? wouldn't be the first time I showed off my mushroom style.. .
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#5
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If the 1C management and development team does not acknowledge that COD was a failure (did not meet states objectives) with a loss of management controls (could not establish or meet schedules or be easily fixed resulting re-coding that also did not meet objectives), then I believe some of the same problems will occur on BOM.
The first step is to always admit the problem. The next step is to complete an analysis resulting in a plan with the processes, inspections, and testing to control and correct the development process. |
#6
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Luthier admitted CLoD was a failure already. See here http://forum.1cpublishing.eu/showpost.php?p=465553&postcount=22
Quote:
Quote: 10. if you could do it all over again, would you? Yes, just differently. |
#7
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Point taken, but management should be completely changed. It's obvious flight sims won't bring in big bucks, so why not just let someone who wants to make flight sims manage the project instead?
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#8
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Ah, the question has been asked.
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