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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-30-2012, 10:46 PM
JTDawg JTDawg is offline
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Originally Posted by luthier View Post
Thank you, wonderful analogy. This is exactly how I feel.

I see no reason to be polite to people who are going out of their way to be rude to me.

The game sold two and half copies in the last month and had 74 returns (I just pulled those numbers out of thin air by the way). Honestly, if I just replied witha picture of me mooning and flipping off the questions thread, the net result would be pretty much the same.

The situation sucks. I see no reason to sugarcoat it with bull. I don't want to go make empty promises or try to prove that black is white. We released a faulty game. We did more than even seemed possible to fix its faults and add improvements, but in the end it was not enough. There has to come a point where we begin to focus on the future, and Cliffs of Dover just becomes something we can all learn from.

I am sincerely very sorry we didn't do enough to keep you guys happy. Everyone in the team feels exactly the same way.
luthier Thanks for being a man. an finally answering some QaA. HOPEFULLY we can get the major bugs out of the way. With the RC patch , but this one did not hit the mark ie planes not starting etc . We all know the amount of bugs an problems , BUT will also give you credit for some things ie. some sounds sky sun dot distance etc. some very good steps foreward , still a ways to go . I do believe alot of the problems could have stopped alot sooner if you would have posted. Even the guys that go over the top must think there is still something here ! or why the passion in thier posts? But we really need planes that will start . It is killing the game . I accept your apology But man you got to get it right . 10 mins. of your time verses 15 pages of spewing venom .
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  #2  
Old 10-01-2012, 01:16 AM
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ATAG_Snapper ATAG_Snapper is offline
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Originally Posted by JTDawg View Post
luthier Thanks for being a man. an finally answering some QaA. HOPEFULLY we can get the major bugs out of the way. With the RC patch , but this one did not hit the mark ie planes not starting etc . We all know the amount of bugs an problems , BUT will also give you credit for some things ie. some sounds sky sun dot distance etc. some very good steps foreward , still a ways to go . I do believe alot of the problems could have stopped alot sooner if you would have posted. Even the guys that go over the top must think there is still something here ! or why the passion in thier posts? But we really need planes that will start . It is killing the game . I accept your apology But man you got to get it right . 10 mins. of your time verses 15 pages of spewing venom .
+1

Hope we get a hotfix patch for:

1) Online Hurricanes not starting. Strong interest in creating an online spawning option for aircraft idling with engines warmed up -- exactly like Single Player/Quick Missions/Cross Country. Would reproduce realistic Battle of Britain scenario where it was the mechanics starting the engines at 3:30 a.m. while the BoB pilots were being awakened by their batmen with steaming cups of hot tea. Thet NEVER spent 5 minutes starting up and warming their engines during a scramble. There was a war on!

2) Spitfire 1a_100 octane and Spitfire 2a engines losing power, sputtering, wild rpm swings at 18,000 feet. Possibly same with Hurricane MK 1_100 octane as well. Mixture problem? Don't know but needs urgent fixing.

3) SLI support. SLI users report CTD unless SLI disabled.

I'm hoping that a quick "hotfix" patch could be released ASAP for, to many players, are gamestoppers with this beta 1.09 Release Candidate.
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  #3  
Old 10-01-2012, 01:26 AM
ATAG_Dutch ATAG_Dutch is offline
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Plea to the moderators;

Sternjaeger has come out of the pilot's lounge. It can only be downhill from here.

Please, in the interests of good manners and decorum, close this thread before it gets ugly.

I thank you profusely.
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  #4  
Old 10-01-2012, 12:59 AM
ClipWing ClipWing is offline
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Originally Posted by luthier View Post
Thank you, wonderful analogy. This is exactly how I feel.

I see no reason to be polite to people who are going out of their way to be rude to me.

The game sold two and half copies in the last month and had 74 returns (I just pulled those numbers out of thin air by the way). Honestly, if I just replied witha picture of me mooning and flipping off the questions thread, the net result would be pretty much the same.

The situation sucks. I see no reason to sugarcoat it with bull. I don't want to go make empty promises or try to prove that black is white. We released a faulty game. We did more than even seemed possible to fix its faults and add improvements, but in the end it was not enough. There has to come a point where we begin to focus on the future, and Cliffs of Dover just becomes something we can all learn from.

I am sincerely very sorry we didn't do enough to keep you guys happy. Everyone in the team feels exactly the same way.
Well said. The original post was very welcome also. Looking forward to your next one. Also, as an off-line player, I have good FPS and don't expereience many of the problems discussed in this forum, so have found this sim most enjoyable. Looking forward to the sequel.
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  #5  
Old 10-01-2012, 01:49 PM
Canine Canine is offline
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Quote:
Originally Posted by luthier View Post
Thank you, wonderful analogy. This is exactly how I feel.

I see no reason to be polite to people who are going out of their way to be rude to me.

The game sold two and half copies in the last month and had 74 returns (I just pulled those numbers out of thin air by the way). Honestly, if I just replied witha picture of me mooning and flipping off the questions thread, the net result would be pretty much the same.

The situation sucks. I see no reason to sugarcoat it with bull. I don't want to go make empty promises or try to prove that black is white. We released a faulty game. We did more than even seemed possible to fix its faults and add improvements, but in the end it was not enough. There has to come a point where we begin to focus on the future, and Cliffs of Dover just becomes something we can all learn from.

I am sincerely very sorry we didn't do enough to keep you guys happy. Everyone in the team feels exactly the same way.


This is the best statement of the year. Thank you for answering honestly and you've earned my respect back. Now, let's press forward with the next project and keep the promises and goal obtainable. Thank you and your team again for the effort. I look forward to what the future holds with this learning experience.

Now, remember this:

"The achievements of an organization are the results of the combined effort of each individual."
Vince Lombardi

have a great day

K9
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  #6  
Old 10-01-2012, 03:30 PM
BH_woodstock BH_woodstock is offline
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Originally Posted by Mysticpuma View Post
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4. Could you tell us how you test your alpha/beta patches before release, many of them have broken has much as they have fixed and your customers are left scratching their heads wondering how you could of missed some of the most obvious bugs, such as the hurricane not starting. Also could you tell me what online servers you or your employees use to test the game.


Ooh somebody’s real grouchy.

(and somebody has no answer for a real question? Why be so bloody disrespectful? It's a real issue and a bug. Your attitude stinks with that answer)


Quote:
2. Have you had serious problems re-writing the various code routines?

As clearly shown by some of our beta patches in the past, no, of course not, why would you ever think that?

(Have you seen this thread? : http://forum.1cpublishing.eu/showthread.php?t=34623

and this one:

http://forum.1cpublishing.eu/showthread.php?t=34626

and this one:

http://forum.1cpublishing.eu/showthread.php?t=34643

Just asking)



Quote:
Are you ever going to fix the severe particle effects fps issues without resorting to making the effect look like it was made with lego?


(blows a raspberry).

(Pathetic answer. Maybe you should go back to posting a music video again? Seriously this is so childish I think you think this community is a joke?)


Quote:
1. What specifically is preventing clouds from being depicted in a volume and quality that is competitive with other sims currently on the market?

Are you saying there is a sim out there today that has clouds of better quality at greater volume, and offering better performance? I.e. matches all three criteria, quality, volume, and FPS?
Because I know there isn’t.

(Actually, there is one that is substantially better at depicting clouds in volume, density, altitude and realism!

http://forum.1cpublishing.eu/showthread.php?t=34239 )



Quote:
Precisely how many separate projects does Maddox Games intend to work on at one time? Is the rumoured MMO to be developed by MG also?

I cannot talk about the sequel until the official announcement, sorry.
Do want to add however that the occasional rumors that pop up around here simply mystify me. Why would anyone go through the trouble of doing all that? Lame and so very very creepy.

(Because we never hear anything from you?)


Quote:
1. Will dev fix the pop up trees and buildings or provide greater view distance for people with high end cards?
2. Why do you have pop up buildings and not fade in.
People in bombers can't fly higher than 3'000m because targets pop up seconds before they must drop bombs.

We are aware of the issue, especially in relation to bombers.

(and you are doing what about it??????????)


Quote:
If your team cannot fix this first game, and give us what was originally promised/expected, what is there to show us that the new game will be any better, and worth our support, dedication, and more importantly, our money?

Don’t give us your money on day 1.

(Agreed.)
+1000%
Luthier your answers to our questions suck.blowing a rasberry at a real question is childish and shows you have no respect for this community.Most of your answers were really ignorant.maybe that is why your sound guy left.

how can you soar with eagles when you work with turkeys?



Last edited by BH_woodstock; 10-01-2012 at 03:50 PM.
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  #7  
Old 10-01-2012, 03:33 PM
Fjordmonkey Fjordmonkey is offline
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Originally Posted by BH_woodstock View Post
+1000%
Luthier your answers to our questions suck.blowing a rasberry at a real question is childish and shows you have no respect for this community.Most of your answers were really ignorant.maybe that is why your sound guy left.

how can you soar with eagles when you work with turkeys?
you give turkeys a bad name.

you should probably resign and give the task to someone more capable for the job because you sir have failed with your last reply.you cannot get respect with an attitude like that.And respect is ONE thing this community relies on.epic fail for you.
I'd daresay that the respect of the community has for him has gotten at least a tiny notch higher because of his answers. Yes, some of them are probably rude for some, but be that as it may: Most if not all of them were honest.

Which, quite frankly, is the ONLY reason as to why I'll consider picking up BoM. Honest, straight answers.
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Old 10-01-2012, 03:42 PM
Continu0 Continu0 is offline
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Thanks for the re-answering, now that misunderstandings are cleaned up, there is one last question I would like to have answered:

Will Missions, Campaigns and stuff that were made for CloD be compatible with BoM? This concerns me because I own Desastersoft-add-ons, which I would like to use with BoM as well...

Thank you, your answers are appreciated! I am looking forward to the sequel.
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  #9  
Old 10-01-2012, 03:47 PM
BH_woodstock BH_woodstock is offline
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Originally Posted by Fjordmonkey View Post
I'd daresay that the respect of the community has for him has gotten at least a tiny notch higher because of his answers. Yes, some of them are probably rude for some, but be that as it may: Most if not all of them were honest.

Which, quite frankly, is the ONLY reason as to why I'll consider picking up BoM. Honest, straight answers.
I wish i had seen the part 2 of his answer before i made my post.



yes the situation sucks i agree.


@ Luthier, A person gets upset sometimes and says things without looking further into the problem.If I had seen part 2 of your post i would not have made my post so harsh.for that i am sorry.
hope you accept my apology

i edited that post.

Last edited by BH_woodstock; 10-01-2012 at 03:51 PM.
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  #10  
Old 09-30-2012, 09:47 PM
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bongodriver bongodriver is offline
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So from what I basically readfrom this is
It's just about as fixed as we can be bothered to fix it (or are capable of) , if you don't like it tough, we want your money???
Yes I read it like that too but with one caveat.......and that is they are not holding a gun to our heads for the money.

I don't think Ilya could have been any more honest, they messed up the release, they spent as much time as was commercially viable to fixing it, if they don't start making commercial successes then there won't be anyone to fix a damned thing in the future.
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