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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 08-28-2012, 01:43 PM
Fatt_Shade Fatt_Shade is offline
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That doesn't mean this game should be turned into HoMM-like multiplayer though because then it would be just another HoMM with a few different things. Neither I would like the idea if it was turned into MMORPG because I have bad experiences about good games turned into MMOs and they have never been as good as the offline version.

It's the strong singleplayer that makes King's Bounty, a large world and the long journey. That's what makes King's Bounty so interesting and it should stay that way. Some multiplayer aspects are welcome like leaderboards but developers should focus on improving singleplayer.
I didnt say they MUST make next game MP, but commented on axelle`s post that KB series is gold mine just waiting to be taken. Today to earn lots of gold SP game need something new and interesting. 1C haven`t changed graphic engine for KB since TL in almost 5 years, so not much time invested in visual marketing but in replayability and many options/paths to finish game depending on class, and unit disposition in game (random). So SP is way to go for this series, but something new would be nice : Death match - PvP match in arena, prior what players have same choice of gold/runes/units/spells/items and test against each other their tactics/ideas. making whole campaign MP would be disaster, but this kind of matches should be enjoyable i think.

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I open my arms to deeper plots and more personal characters. I would also like to see more dynamic NPCs. Like companions that follow you to your battles and heroes that don't just wait/patrol in some place but wander around the world. Maybe enemy bounty hunters coming specifically after you. I'd like to see rural area and castle management like building protections, improvements and hiring troops to protect them from attacking enemies. Getting friends to protect a castle for you. Conquering new areas and gaining taxes from them. Maintaining the citizens attitude towards their landlord.
I'm talking about strategy outside the battle-window.
You said there is no need to make this in some kind of HoMM clone, but here you list : maintaining castle, hiring units to defend against attacking enemy (what attacking enemy) , wandering heroes (what if wander in your path to main quest and get you stuck with 15 more lvl then you, and army 5 times larger, because it simply wasnt planed for you 2 to meet that early in game), taxes form new areas (when you discover new area there are much treasure lying around, more enemy to defeat=gold, quests = gold) so i ask why adding taxes on top of all that? (if you mentioned mines of gems, and mercury laboratory i would get suspicious about references to simmilar game with h.o.m.m. letters in it`s title).
There are many options to improve game (every mod i played tougth me that), it just question of who will be fan enough to sit and make it happen
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Old 08-28-2012, 02:38 PM
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1darklord 1darklord is offline
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I Found HOMM 6 really boring as I was stuck with the same army with maybe one new unit per map, also you find great loot start the next map and mysteriously it is gone, add in the annoying always connected to the internet DRM and I quickly tired of it.

Give me King's Bounty any day, the series have been some of my fave games of recent years, entertaining me for hundreds of hours.

Daniel.
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Old 08-28-2012, 05:32 PM
Totoro Totoro is offline
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Originally Posted by Fatt_Shade View Post
I didnt say they MUST make next game MP, but commented on axelle`s post that KB series is gold mine just waiting to be taken. Today to earn lots of gold SP game need something new and interesting. 1C haven`t changed graphic engine for KB since TL in almost 5 years, so not much time invested in visual marketing but in replayability and many options/paths to finish game depending on class, and unit disposition in game (random). So SP is way to go for this series, but something new would be nice : Death match - PvP match in arena, prior what players have same choice of gold/runes/units/spells/items and test against each other their tactics/ideas. making whole campaign MP would be disaster, but this kind of matches should be enjoyable i think.
Arenas would be cool I admit.


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You said there is no need to make this in some kind of HoMM clone, but here you list : maintaining castle, hiring units to defend against attacking enemy (what attacking enemy) , wandering heroes (what if wander in your path to main quest and get you stuck with 15 more lvl then you, and army 5 times larger, because it simply wasnt planed for you 2 to meet that early in game), taxes form new areas (when you discover new area there are much treasure lying around, more enemy to defeat=gold, quests = gold) so i ask why adding taxes on top of all that? (if you mentioned mines of gems, and mercury laboratory i would get suspicious about references to simmilar game with h.o.m.m. letters in it`s title).
There are many options to improve game (every mod i played tougth me that), it just question of who will be fan enough to sit and make it happen
You're just trying to find faults in my ideas. I'm sure you would know solutions to those problems even yourself.
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Old 08-28-2012, 05:59 PM
axelle axelle is offline
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i only mentioned Defense of the Ancients to prove a point: a user-friendly map editor is important and can be a lot more valuable than even an entire expansion pack.

i wasn't stating that KB should be turned into a multilayer game.
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Old 08-29-2012, 12:55 AM
Fatt_Shade Fatt_Shade is offline
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@Totoro
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You're just trying to find faults in my ideas. I'm sure you would know solutions to those problems even yourself.
I`m not trying to make your ideas bad. But you listing things that would change play style to much, and form tactical battle RPG make this into resource gathering game. I had some posts all over this forum that would change things already in game (skill system - this i got form csimby warrior 5lvl`s in might tree, paladin 5 lvl`s in mind mage 5lvl`s in magic skill tree to make a bit difference in hero classes, medals to advance like skills for certain medals you need previously 1 lvl of earlier so no more max lvl in treasure hunter and guardian angel in 10 battles by kiting all game and then fighting with 5x1 archmage and similar builds, new lvl`s for weak items to make them usefull later in game not just to haul them around for destroying on need for crystals, unit bonuses like from rune mage over 100 units in all game and only rune mage have bonuses from unused runes, etc), and give some new experience in gameplay for players.

@axelle I didnt say you stated KB need to be MP game, i just compared SP games and MMO`s today in `gold mine` way. You said 1C have gold mine waiting for them, and my opinion is that games that generate most profit today are in some way multiplayer or MMO type. And there comes my comparing of KB with MP games.

Last edited by Fatt_Shade; 08-29-2012 at 01:02 AM.
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  #6  
Old 08-29-2012, 03:37 PM
axelle axelle is offline
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Originally Posted by Fatt_Shade View Post
@axelle I didnt say you stated KB need to be MP game, i just compared SP games and MMO`s today in `gold mine` way. You said 1C have gold mine waiting for them, and my opinion is that games that generate most profit today are in some way multiplayer or MMO type. And there comes my comparing of KB with MP games.
i don't agree.

yes MMO and multiplayer games make tons of money, but this does not logically imply that any game that has the potential to make tons of money must be an MMO or multiplayer.

for example, the Sims series, Elder Scroll series, the Witcher series, and Diablo III which had no useful multilayer features at release.

even a game like http://en.wikipedia.org/wiki/Myst sold 6 million copies!!!
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Old 08-29-2012, 03:44 PM
jake21 jake21 is offline
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Some MMO make lots of money but other MMO drive companies into bankruptcy. Anywas my understanding is they were working on some sort of muti-player game (MMO?).
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I personally want a good single player game and have no interest in either multi-player or MMO.
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1c knows exactly how much the KB games cost to make and how much they made on them so they can judge if it is worth adding more to the series (I hope they think that is the case). As for the kickstart; 100K is nothing. Even in Russia 100K is not going to fully fund a game like KB (I can't comment on what KB cost to make since I am not too familiar with Russian salary structure; in USA or western Europe even small games can cost low millions (read one of Larian's ceo blog and he gives you some nice numbers for divine dinfinity back in 2000).
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  #8  
Old 08-29-2012, 04:25 PM
axelle axelle is offline
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read one of Larian's ceo blog and he gives you some nice numbers for divine dinfinity back in 2000
this one i assume? google rocks

http://www.lar.net/2012/07/10/of-kic...sts-should-do/
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