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FM/DM threads Everything about FM/DM in CoD

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  #1  
Old 08-25-2012, 03:56 PM
swift swift is offline
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So what about the temperature issues with the spitfire? It seems that when temperature effects are turned off the spitfire is faster. Is this because when turning the temperature effects off the radiator no longer causes a drag (because it is closed anyway)?

Why does the water and oil not cool down when flying faster (for instance in a dive)?

Does the spit when flown by the books show temperatures and operation times as it should?

How about the speeds and climb that can be achieved?

It should be possible to reduce radiator opening in normal cruise. Is this implemented?

What about the mixture? It seems that when the lever is forward the game takes it as rich mixture.
  #2  
Old 08-25-2012, 04:24 PM
Kurfürst Kurfürst is offline
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Quote:
Originally Posted by swift View Post
So what about the temperature issues with the spitfire? It seems that when temperature effects are turned off the spitfire is faster. Is this because when turning the temperature effects off the radiator no longer causes a drag (because it is closed anyway)?

Why does the water and oil not cool down when flying faster (for instance in a dive)?

Does the spit when flown by the books show temperatures and operation times as it should?

How about the speeds and climb that can be achieved?

It should be possible to reduce radiator opening in normal cruise. Is this implemented?

What about the mixture? It seems that when the lever is forward the game takes it as rich mixture.
All fair and good observations imho and should deserve their own bug ticket / thread.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
  #3  
Old 08-25-2012, 04:43 PM
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Crumpp Crumpp is offline
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Quote:
Originally Posted by swift View Post
So what about the temperature issues with the spitfire? It seems that when temperature effects are turned off the spitfire is faster. Is this because when turning the temperature effects off the radiator no longer causes a drag (because it is closed anyway)?

Why does the water and oil not cool down when flying faster (for instance in a dive)?

Does the spit when flown by the books show temperatures and operation times as it should?

How about the speeds and climb that can be achieved?

It should be possible to reduce radiator opening in normal cruise. Is this implemented?

What about the mixture? It seems that when the lever is forward the game takes it as rich mixture.
They need to fix that Swift. You should be able to correctly operate the aircraft and produce the same performance.

Let's get some data and see.

I will check it out and post my results.

Quote:
Why does the water and oil not cool down when flying faster (for instance in a dive)?
You can only stuff so much air in the radiator. In fact, most airplanes would get better performance with smaller intakes as they take in more air than they can really use for cooling!

Engine stress can create more heat than the cooling system can remove even at high speeds.

That is why if you descend at cruise power, your CHT's will exhibit very little change.

Quote:
How about the speeds and climb that can be achieved?
I have wondered if the Vx and Vy in the game is not off too. It is not hard to ball park the Vx/Vy from sawtooth climbs. I will run some calcs and confirm Vx/Vy.

I just saw Kurfurst post and I agree. Swift if you start a thread on it we will get the data for a bugtracker.
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Old 08-25-2012, 05:01 PM
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Crumpp Crumpp is offline
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Quote:
I don't think there's anything wrong with what robtek stated here
What Robtek says is absolutely correct.
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  #5  
Old 08-25-2012, 05:07 PM
5./JG27.Farber 5./JG27.Farber is offline
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This thread doesnt seem to be getting anywhere, we keep changing direction. We really need several threads - each for its specific problem, polite and respectful discussion and conclusion to present a bug ticket.
  #6  
Old 08-26-2012, 02:05 AM
5./JG27.Farber 5./JG27.Farber is offline
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NZtyphoon:

AI uses different Fm and Dm...

Everyone else:

Quote:
Originally Posted by 5./JG27.Farber View Post
This thread doesnt seem to be getting anywhere, we keep changing direction. We really need several threads - each for its specific problem, polite and respectful discussion and conclusion to present a bug ticket.
Or not... Im out.

Last edited by 5./JG27.Farber; 08-26-2012 at 02:09 AM.
  #7  
Old 08-26-2012, 04:22 AM
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CaptainDoggles CaptainDoggles is offline
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Laughable.

NZtyphoon and his friends feel personally attacked, so they decide to bring out some 110 documents to "fight back" or "show them" or something.

Talk about emotional investment. It's so blatantly obvious that I really can't help but laugh.

Start a different thread on the 110 if you like. Nobody feels threatened. If the data supports it I will happily lobby 1c for appropriate changes. I suspect that certain people here will continue to lobby for the changes they want (or to prevent the spitfire from being more realistic), regardless of whether or not the data supports them. When they are exposed as having no basis in fact, they will troll, spam and argue until the thread gets locked, just like they did the last time.

It's actually rather sad. This community really is one of the worst communities I've ever had the misfortune of being part of.

Last edited by CaptainDoggles; 08-26-2012 at 04:25 AM.
  #8  
Old 08-26-2012, 05:07 AM
NZtyphoon NZtyphoon is offline
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This is from Sydney Camm and the Hurricane describing the difference made when the Merlin changed from 100% glycol to 30% Glycol, 70% H20



the lower operating temperature of the engine on this mix - also used by the Merlin XII - helped TBO and reliability. In theory the CLOD Merlin XII should not be overheating as much as it is right now. I'm not sure about the temperature difference of 70°C as quoted so I'll dig a little more.

Last edited by NZtyphoon; 08-26-2012 at 05:11 AM. Reason: Add url
  #9  
Old 08-26-2012, 12:32 AM
NZtyphoon NZtyphoon is offline
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Quote:
Originally Posted by swift View Post
So what about the temperature issues with the spitfire? It seems that when temperature effects are turned off the spitfire is faster. Is this because when turning the temperature effects off the radiator no longer causes a drag (because it is closed anyway)?

Why does the water and oil not cool down when flying faster (for instance in a dive)?

Does the spit when flown by the books show temperatures and operation times as it should?

How about the speeds and climb that can be achieved?

It should be possible to reduce radiator opening in normal cruise. Is this implemented?

What about the mixture? It seems that when the lever is forward the game takes it as rich mixture.
A good place to start is posted 2 weeks ago - time= 1:27 and 1:59 show the Spitfire IIa's engine instruments 1:59 RPM = 3,000 Boost = +3 Oil Temp = 90° Coolant = 105°, radiator shutter closed: everything as it should be...
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