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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 08-04-2012, 05:18 PM
Slipstream2012 Slipstream2012 is offline
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Quote:
Originally Posted by ATAG_Septic View Post
I wouldn't argue about whether it's realistically depicted or not but sadly there are homes threatened by, and falling into, the sea around the coast of England. I believe more so around the east coast but coastal erosion is a big issue for some.

I'm able to have buildings on Very High and the problems you describe don't exist for me. Let's hope optimisation can continue for all.

Septic.
Septic is right,

Unfortunately there are many houses along the coasts that were built in Victorian or Edwardian times in assumed safe locations, but because of rapid chalk erosion of the cliff's many have now disappeared, or are now very close to the edge and will be gone soon.
It's been on the news many times, one couples house disappeared virtually overnight. Take a look on Google Maps for Birling Gap, you will see two roads that disappear off the cliff and the famous Hotel, (which is known for its association with the rock band "The Who's" Tommy movie) that is right on the edge and the owner fears that it will disappear completely anytime soon.

I think the area is depicted fairly well, I don't have problems with the buildings apart from the usual shimmering, I can't understand why there is a rail track & trees below the Cliffs Of Dover, and bullets ricochet off of the surface of water.
Performance is very smooth now especially online and I haven't encountered a Launcher crash yet.
Nice patch, Thankyou!
  #2  
Old 08-04-2012, 05:58 PM
senseispcc senseispcc is offline
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.
Yes there is still grass on the concrete airfields like Biggin Hill;

A picture is better than many words.
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Old 08-04-2012, 06:21 PM
Rangi Rangi is offline
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Great patch in general.
The Hurricane now starts and idles correctly however after switching back to manual control from autopilot the mixture goes to full lean and sometimes does not respond to increase/decrease mixture or jumps from full lean to full rich.
Now that the fps seems to be pretty much good enough how about fixing the radio commands so us offliners can get our wingmen into the fight.
I was one of the ones who never had launcher crashes, now that most now seem to not have launcher crashes i am getting the odd one here and there, whats that about? (yes crash dump sent).
enjoy this great sim, i am more and more all the time (not sure the wife is though....).

Last edited by Rangi; 08-04-2012 at 06:23 PM. Reason: grammar
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Old 08-04-2012, 07:37 PM
MattyTheFlyer MattyTheFlyer is offline
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Propably I have the same problem as MegOhm - from the outside view the engine has realy wierd sound and also I can't hear shooting sound ... But great improvement with FPS!
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Old 08-04-2012, 08:20 PM
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SiThSpAwN SiThSpAwN is offline
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I got damage on my wing last night and didnt hear it at all, plane started flying poorly and thats when I noticed it.

Other than that, so far so good... everything is running strong, I can record tracks online again without crashes.
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Old 08-04-2012, 09:37 PM
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zahnartz62 zahnartz62 is offline
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Neither my Spit or Hurri in Quick Missions will move forward for TO. I move my throttle forward, revs up, no movement. I have it set on auto manage as my memory banks are aged and do not welcome new memory items..be patient, you'll get there. The Emil, Stuka, and my favorite the BF110 all are as before and I am having great fun. I also, as an aside, must take a swipe at Brit compass..I wish we had a small instrument compass rose on screen. My theory is the Germans asked the pilots how they would like the instruments laid out.
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Old 08-04-2012, 10:25 PM
IvanK IvanK is offline
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Tap the B or brakes key and see what happens. If the Triple gauge is showing pressure left and right then the brakes are on ... like a park brake.
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Old 08-05-2012, 03:57 AM
MegOhm MegOhm is offline
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Quote:
Originally Posted by MattyTheFlyer View Post
Propably I have the same problem as MegOhm - from the outside view the engine has realy wierd sound and also I can't hear shooting sound ... But great improvement with FPS!
For me it was a certain mission... since then it is all working fine
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Old 08-05-2012, 04:57 AM
IvanK IvanK is offline
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BLENHEIM COCKPIT LAYOUT
The Blenheim IV as depicted in CLOD has an unusual arrangement with the Boost gauges. I have only ever seen this particular layout in a single image it is NOT NORMAL. There is a hole in the left hand side of the front instrument panel. This is in fact where the Port Engine Boost gauge should be. See attached jpg. To fix the issue move the present Port Boost gauge up into the hole. Then move the current Starboard Boost gauge to where the Port gauge at present is. then put in a blanking plate where the moved Starboard gauge was. I have attached a screen shot from CLOD with the corrections added. In addition I have included a jpg from the Blenheim MKIV pilots notes indicating the usual arrangement. See jpg below that illustrates the error and the suggested fix.





Posted on Bugtracker as Bug 416 but the image links dont work over there.
  #10  
Old 08-05-2012, 05:16 AM
Blackdog_kt Blackdog_kt is offline
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Good catch IvanK. It's been this way since release and i never noticed it, despite all my fumbling and investigating with the Blenheim a few months ago

Probably our cockpit is modeled after a restored museum piece and that's how this gauge placement error slipped in (actually, our Blenheims are based on the Canadian Bolingbroke versions, could also be a factor).

In any case, i'm all for it getting fixed. It should make the gauges easier to read too.
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