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| FM/DM threads Everything about FM/DM in CoD |
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#1
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My comments on the actual usage in the sim had nothing to do with the real life, basically I shared what we found out with our Squad while testing these new planes shortly.
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Bobika. |
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#2
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Clearly in a game "overheating" is used to represent a wide range of engine faults not all of which manifested in real life as actual overheating. This applies to many FM and DM scenarios, you cannot model everything. As a result if you want to claim your favorite ride has been nobbled (regardless of what plane is) its not to hard to find some area in any sim where the simplified modelling means a mismatch with historical data. |
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#3
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The most thing they can simulate is the mindset of piloting an aircraft. That means maintaining a scan of the instruments and operating the aircraft by the POH limits. IMHO, CloD does this better than any game before it.
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#4
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Osprey - Ernst seems to be just a frustrated LW pilot that was outflown by some Spitfire pilot, there is nothing wrong with that. His post is interesting and I understand what bothers him (I don't like whining either), but he is obviously wrong in his assumptions.
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Bobika. |
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#5
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#6
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yeah I tried to write some paltry thing of my own, but ernst pretty much summed it up. I well flown spit Boosting Is a very very hard plane to fight. It was said that a well flown spit could dance around the sky, and that is probably true, the Issue to me is though...that the games spit is too easy to fly, It rolls far too well and has ungodly E retention. you really can't stall it at full power unless you do something drastic...and the Elevator/Ailerons exhibit perfect harmony, unlike real life where the elevator should be more sensitive.
I think If we actually make the Spit a challenge to fly like every plane should be on the edge we would solve our problems |
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#7
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People should note that Ernst was one of those in the tiny minority who voted against 100 octane fuelling in bug 174. As a result I take what he says with a pinch of salt. |
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#8
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Your way of re-writting the big and the small history is remarkable ! Wew |
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#9
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.....riiiiight.........
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#10
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Having the 100 octane fighters at least is both historically correct and good for the game. As for the actual FMs - shall we report the current issues or is it OK to rely that the devs will get it absolutely right in the final release?
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Bobika. |
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