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Old 06-26-2012, 03:08 PM
Verhängnis Verhängnis is offline
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Quote:
Originally Posted by major_setback View Post
Well, the benefit is that you get a photographic texture that perfectly matches the mesh...which can be reduced without any problems. IT would take a little time, but building something from scratch would take more time.

300 photos of a building (or museum exhibit) could be taken in half an hour to an hour, producing a very high fidelity mesh, without any additional effort.
You couldn't achieve that in such a short time using traditional modelling methods.

And again, it won't be messy if you carefully photograph the subject in reasonable lighting. Look at the videos.
Actually, games like Forza (etc) or Mircosoft Flight & Prepar3D use laser scanning technology to get millimetre details for use in games. Really, I don't see a successful commercial application for this. Hence why it is free. Otherwise like any Autodesk product, they would be charging thousands. I can only really see it being used in low budget feature films, or cheap 3d anime's or movies. Why would a studio just not simply hire a professional modeller or a 3d laser scanner?



Can be optimized much better and easier than something from photos, and is also a lot more detailed.
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