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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 06-11-2012, 05:30 PM
ATAG_Bliss ATAG_Bliss is offline
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Join Date: Mar 2010
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Quote:
Originally Posted by Blackdog_kt View Post
I've heard people discussing this on ATAG TS as well. It seems that if you bounce around too much on take-off, the script is getting fooled into thinking you touched down and starts the despawn timer. When the timer expires your plane disappears.

The way to prevent it is to either optimize the script (in case anyone knows how), or make sure your wheels don't touch the ground after they initially come off the runway.
Quote:
Originally Posted by Ailantd View Post
Script trying to know if you are landing by how much you bounce is really weird. It should be based in aircraft speed.
Quote:
Originally Posted by Melbourne, FL View Post
I was in a 109 offline.

Alexander
The script only activates if you have landed, bailed out, or the player has exited the aircraft.

The bug that happens is sometimes you will spawn with your wheels off the ground. By the time it's bounced once, before even starting the engine, the game thinks you were flying and landed. A screen message with your name will also say you have landed/returned home etc. That's what is happening.

Easiest way to avoid it it check the messages when you spawn.

As far as the plane stuck in mid air, I have no idea.
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