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#1
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As an experiment I flew a mission mostly @ 80% using full throttle only in climbs, Didn't engage MW50 whatsoever and yet after ~10 min I got an overheat warning (while going full throttle) an in a matter of seconds (maybe 10) the engine started squeaking. If at this stage you don't drop below 70% or something - the engine will die completely within maybe another 30sec. If you reduce to 50-70% you can still make it to the field if its not too far and you don't get shot down by some uber la7. No other plane behaves like that. Usually you don't have to act immediately to prevent engine failure. It shouldn't be hard to replicate, I get this every time I use Dora, especially the MW50 version (and survive 10-15 min, which is most of the time). So this makes d9 barely flyable. And that was one of the most popular 1944+ planes. Only what's in Wikipedia, but most websites mentioning Dora list the same specs and data. |
#2
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I just flew a fuel tank empty with the D-9 1945. No troubles. Keeping radiator open and air speed up, I only once overheated at around 4000m when climbing from sea level to 8000m at 110% power throughout. So I'm still guessing you're over-revving the engine. If you can provide a track, it would help. Wikipedia figures aren't always the most reliable. For instance, 710 km/h at 11000m is not a figure any D-9 ever attained. |
#3
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I think there's a lot of pilot error (lack of education) involved here.
a) I fly the anton 9s vs spitIX+25lbs (all '44) with reasonable difficulty and almost at full power = 50/50 outcome b) Then again with the dora9 vs spitIX+25lbs (all '44) with little or no difficulty mostly at full power = 25/75 in my favour. All scenarios < 1000m, never had and overheat... I mean not one ?? All Difficulty = Full Real ![]() ![]()
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#4
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Full power + MW50? Like I said - I create a quick mission, fly straight MW50+max power with open radiator and get an overheat under 2min. Full real as well (well, at least engine wise). What am I possibly doing wrong here? I'd love to see a track of you managing to maintain 110%+MW50 at sea level for more than say 5min and not get an overheat with some notes on how you achieve that? Last edited by Z1024; 05-29-2012 at 10:48 PM. |
#5
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To measure the time to overheat, you should really start from take-off when the "virtual" engine of the D-9 is cold with rad open, then see how long it takes. Not when the engine is already warm. Also keep in mind each map is modeled different temperature, effects of cooling from airspeed. Think about it. 3250 is very high rpms even today for piston engine. This isn't even water cooled! High rpms creates more heat and that will break down the oil/lubricant chemical bonds and then the engine damage. Learn to use force of gravity in combination with your engine, this will get you your speed in any plane. Use the high rpms to get torque at your low speeds for acceleration, then lower the rpms and atas to keep it cool when your moving fast. |
#6
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Either way, in my tests(on the Crimea map, 100m alt) D9 MW50 overheats in 1:05m, La7 in 1:30 and Spit 25lbs in 1:55m. (all closed/auto radiator) So 4.11 Dora is seriously crippled not only top speed wise, but also engine endurance wise as well. Another interesting observation - the spit flew full 19 mins @110% before the engine died and it didn't show any signs of damage until maybe 12min into flight. D9 died in ~3:30 and La7 in 4:30. I understand that the time to failure is not fixed in this new patch, but still, these are the figures I got. Quote:
Now that might look high, but Junkers engineers allowed that, so they probably knew their engine better and knew what they were doing. Quote:
My problem is not that it overheats, but that water cooled Dora overheats faster than air cooled La7 and much faster than water cooled Spitfire 25lbs. This is not correct, besides, MW50 should actually cool the engine, and increase its efficiency. |
#7
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*Cough* Select "Scramble" in QMB and you get your take-off.
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#8
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- you can always use full mission builder to make your own mission and take off from the ground. - okay, so it's water cooled. whatever. 30 minutes, whatever. it's virtual. there is no water, there is no air, there is no plane. it is all pretend. ![]() - iirc, the 213 is modified/beefed up 211. the 211 had much lower rpm power band. the point is 3250 is a high rpm for piston engine, creates a lot of heat no matter water cooled or not, and you can't expect to cruise around in your plane like that. that's not what the high rpm part of the power band is for. - even if there is a cooling effect from mw50 and the engine is water cooled, it is not enough to overcome the additional heat caused by running the engine at 3250 rpms! eventually, there is no more heat exchange with the oil, radiator water and outside air. The engine just keeps getting hotter and bad things start to happen to the engine. -i forgot to mention, to engage the mw50, your supposed to reduce your throttle first or you get engine damage. unless they changed that in 4.11. but I fly up3 rc4 based on 4.10. |
#9
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Sorry, I'm not following you here? How is it a better choice to put a 1944 German plane in 1945 if the war ended for them after only 4 months of 1945?
And then this late 1944 is pitted against mid/late 1945 planes? For instance according to this Russian resource: http://www.airwar.ru/enc/fww2/la7.html Quote:
By the way the the max speed for La-7 according to Il2 Compare is 682km/h - that is the result achieved by the prototype "Эталон" plane (actually 680), and I doubt that average new plane coming off the factory lines would show the same performance. Wikipedia article for La-7 lists a more realistic figure of 661km/h @6000m for the 1945 production model. So given all that I can't help but notice the performance specs look somewhat biased towards soviet planes... Quote:
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Speaking of speeds and reliable sources, according to Il2 compare the top speed for D9 is pretty close in the game(~692km/h @ 5500m), however sea level figures look a bit low: This article has some authentically looking reports and figures: http://www.wwiiaircraftperformance.o...190d9test.html So if you have a loot at this figure from that article: ![]() You can see that its sea level speed should be around 610km/h and in I2 Compare it is ~610km/h. By the way, during my tests I could't make it go faster than 575km/h (normally like 560) without making a very shallow dive, but in a La-7 I managed to reach ~600 (605 in IL2 Compare)... Anyway. back to the graph, between 0 and 1500m IL2Compare figures are 10-20km/h lower than on this graph. Furthermore, between 1500 and 2300m in Il2Copmare the speed drops, while on the report diagram it stays between 645 and 655km/h. At 3000m the difference between the report and il2 compare is 20-25km/h (640 vs ~660-665) These graphs are given for 3250rpm - and this was allowed for 30 min. Measured results of these captured planes show for example that D9 should be able to go at least 665km/h @6150m for at least 30min. I'm pretty sure you can't do that in the game without blowing the engine.I'm saying at least, because they were not in the perfect shape, not just off the production line with the brand new engine. And if you are using "Эталон" figures for La-7, Why not use the FockeWulf figures on that graph with the engine gap sealed, no ETC504 rack? I'm not even suggesting using the one with C3 fuel ![]() |
#10
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Regarding the speed figures from ww2aircraftperformance. You'll see the effect of the engine gap. This was not sealed in real life. In performance calculations it was assumed sealed, because the model wasn't exact enough. So tests with gap sealed as well as Fw performance calculation show higher speeds than were attainable with the real D-9. So for reasonable real life performance, take the green line (Fw Flugmechanik, 15.12.44), and subtract 10-15 km/h for the effect of the engine gap.
3250 rpm were allowed for 30 mins max., unless the engine exceeded temperature limits. |
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