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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #231  
Old 05-06-2012, 07:04 AM
drewpee drewpee is offline
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Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you.

PS. Thank you.
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  #232  
Old 05-06-2012, 07:50 AM
tintifaxl tintifaxl is offline
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Another CTD 10 minutes into an offline mission. ATAG online 40 minutes without a CTD, but eight 0.5 - 1 second freezes. Could be lag or custom skins.

Left wing of the Bf-109 is with 'original' high qualitiy textures, right wing gets lower res textures.
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  #233  
Old 05-06-2012, 07:57 AM
=FI=Scott =FI=Scott is offline
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I am going to stick to my guns on this patch. It is the first outing of the new grahics engine and it has obviously been released before they really wanted too. Visually I am better off going back to the older version and clocking back the GPU a bit but I am going to stick it out, fly it some more and post logs in the hopes it will end up helping get this game on its feet.

it is not looking pretty at the moment but if ever this game needed the help and support of the community it is right now. If it doesn't work out at least I can say I tried, as opposed to joining the chorus of the 'I told you so' brigade.
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  #234  
Old 05-06-2012, 07:57 AM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by tintifaxl View Post
Another CTD 10 minutes into an offline mission. ATAG online 40 minutes without a CTD, but eight 0.5 - 1 second freezes. Could be lag or custom skins.
That's why they were initially disabled in the 1st place. (1/2 to 1 second pauses) But you have the ability to disable them or not.

Read here: http://forum.1cpublishing.eu/showpos...postcount=1619
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  #235  
Old 05-06-2012, 07:58 AM
41Sqn_Stormcrow
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BTW did re-starting the game help with stuttering? For some it seems to help.
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  #236  
Old 05-06-2012, 08:04 AM
damar damar is offline
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the update is very good in my PC.
less stutter.Now, I can fly on London.
The FPS is more stable than former.
Default video setting.
AA is effect.

Thanks CLoD team!

CPU:i5 2500K
GPU:GTX260+
MemoryDR3 1600MHZ ,8G
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  #237  
Old 05-06-2012, 08:10 AM
lensman1945 lensman1945 is offline
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Quote:
Originally Posted by =FI=Scott View Post
I am going to stick to my guns on this patch. It is the first outing of the new grahics engine and it has obviously been released before they really wanted too. Visually I am better off going back to the older version and clocking back the GPU a bit but I am going to stick it out, fly it some more and post logs in the hopes it will end up helping get this game on its feet.

it is not looking pretty at the moment but if ever this game needed the help and support of the community it is right now. If it doesn't work out at least I can say I tried, as opposed to joining the chorus of the 'I told you so' brigade.
+1
constructive input
I think a lot of people are missing the point of this patch..it is an Alpha after all.
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  #238  
Old 05-06-2012, 08:12 AM
pencon pencon is offline
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I was wrong about the AI , I originally thought they have gotten more aggressive but that's pretty sporadic . I was following and shooting a bunch of G50's in my hurricane and the whole lot of them just kept flying straight ahead. At other times a few planes agressively came after me so it's kind of hit and miss there . Over all still a much improved Sim. Is there some way to improve AI ? Did I see some sort of program earlier that could adjust them ? EDIT : Actually yeah someone posted an AItweak program but it looks Dos complicated .

Last edited by pencon; 05-06-2012 at 08:39 AM.
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  #239  
Old 05-06-2012, 08:25 AM
DroopSnoot DroopSnoot is offline
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Quote:
Originally Posted by drewpee View Post
Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you.

PS. Thank you.
Great bug report Drew lol
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  #240  
Old 05-06-2012, 08:32 AM
Buchon Buchon is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
BTW did re-starting the game help with stuttering? For some it seems to help.
Yep, is this strange bug reported ?

a second load helps with performance, I guess is a problem bound with resources not being loaded correctly the first time, is a easy track bug.

Overall the patch helps a lot, at mid/high altitude you can fly over cities without problems and engage combats, however at low altitude there still shuttering but I guess is because the grass a trees are not optimized yet, as is reported in the know issues.

I have the issue of the texture cache failing to draw higher-res textures on close-up objects, I have no high resolution textures in planes and on the ground at low altitude.

I guess the texture manager don't likes my 1GB card or maybe is just that it needs be tuned because, for example, when you are in cockpit view at 90 degree FOV you have low resolution instruments but if you do a zoom the high resolution textures shows.

I have no crashes to report so I think that for an Alpha stage there progress, smooth game play (mid/high altitude) and an increase in FPS.

I think that if the texture manager is tuned a bit and the mentioned optimization of the grass and trees is done then we´ll have a nice Beta stage patch to test, smooth game play at all levels and nice FPS.

Keep the good work team
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