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Pilot's Lounge Members meetup

 
 
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Old 04-30-2012, 05:57 AM
Talon89 Talon89 is offline
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Join Date: Dec 2009
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Quote:
Originally Posted by Madfish View Post
Personally I just assumed he left anyways. Back in the days he made some weird posts and links were spread around were he was clearly dealing with other projects not related to flight simming even if I remember. But my memory could be wrong.


Anyways, a game that relies on a single developer will fail in todays gaming ecosystem for sure. Games are much more complex than the garage creations like pacman back in the days.
It's a team effort now. Either the team is capable of delivering the goal without relying on individuals or the game is doomed.

That said I believe that what hurt IL-2 CloD most is it's bad art style and the lack of a real emotional campaign. In todays game business that's always a feature to pull people in.
The 100 people or so on the forums here, bickering all day long, are not what makes or breaks the game. Even 10.000 copies is "just" around 100k for the studio itself (tops), and developing a game like CloD with 100k is impossible.
Well I agree with you to an extent, but sometimes organizations fail because (as Verhängnis hinted at) they lack a leader with vision. Bad art style and lack of a real emotional campaign are certainly issues that could have been rectified by a leader with vision, even if the grunt work needs to be dealt with by a team.

I don't see much vision here, just bits and pieces put together and not a great *game*. It will take more than a patch to solve that, but hopefully we'll get there.
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