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Reread the post, ive added a lot.
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But what am I reallly doing? I am actually increasing the portion of my retina that is taken up by the monitor! And even more interestingly, I am actually changing the real world angle/field of view that the that the monitor occupies and thus need to change the FOV ingame if I want to maintain the same apparent size of objects ingame! Do you see now? Quote:
Let's think of the typical game binoculars. When you 'activate' them, your whole view is suddenly taken up by a simulated 'view' from them. Here is an example; ![]() So what's actually happening? Well, let's break this down. First, there is a UI texture being applied that creates the 'binocular' outline itself. That's the black bit around the edge. Its basically just a texture like this; ![]() But objects clearly appear larger when you use the ingame binoculars! So what actually causes the magnification of the image? You guessed it! FOV! All the developers do, apart from this black outline texture, is lower the FOV! Look at what this 3D Game Programming guide for example has to say; Quote:
Yep, that is all there is to it! Last edited by irR4tiOn4L; 04-27-2012 at 12:42 PM. |
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