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  #1  
Old 04-20-2012, 07:05 PM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by 6S.Manu View Post
I already had a long discussion with you on another argument, I know well your troll-like attitude, but I'm a patient guy so please explain yourself.
hmm, the label has come out early...

anyways - here is your, effectively, "flashing neon arrows".




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Originally Posted by 6S.Manu View Post


Simply combine the labels and what explained in part 1 of this post.

You have to scan the sky for enemies or friendly contacts; but because of the resolution issue with FOV you still can's see them if not as a dot. So you push a KEY BUTTON and start to fly in search mode (I would like to add that visual acuity should be linked to a tiredness value to simulate the actual visual skill of a pilot: think about the 4° mission of the day...).
In this MODE labels appear on the screen IF you have spotted a plane, only in that event.
How can be these labels?
IMO something like this:



Big and visible (customizable?).




Quote:
Originally Posted by 6S.Manu View Post

Hi Strike, the "blinking sun glare" is a really good idea.. still in these days me and my teammates are discussing about a good solution and the blinking object is been one of the solutions, provided that this effect is triggered every x seconds because of the resolution problem.
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Last edited by Wolf_Rider; 04-20-2012 at 07:13 PM.
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  #2  
Old 04-20-2012, 07:32 PM
6S.Manu 6S.Manu is offline
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Originally Posted by Wolf_Rider View Post
hmm, the label has come out early...

anyways - here is your, effectively, "flashing neon arrows".
Not early enough... be sure.

Ok, please explain the reason for which you are against a rollaway icon like that.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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Old 04-20-2012, 07:38 PM
Wolf_Rider Wolf_Rider is offline
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why not just a developer determined (60 ~ 75 degree), and locked FoV and binoculars?

You want realistic? that's your boy
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Old 04-21-2012, 01:09 AM
irR4tiOn4L irR4tiOn4L is offline
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Manu, don't reason with the trolls, just put them on the ignore list where they belong.

OF all his posts, there is not one I can say I gained from by reading. He has come into this thread, and likely many others, with only one aim, and that is to whine as hard as possible about anyone who uses a fov narrower than his magical 60 degrees.

He has no understanding of piloting and spotting a real aircraft, has no clue what he is talking about when it comes to anything fov related, and has no idea how good a pilot's eyes should be, but he sure as hell WILL come in here to tell us that a 22" monitor 1 metre from our face occupying just 22 degrees of our vision should be set at no less than 60 fov in order to be 'realistic', and that spotting a single pixel on a 22" plane 1 metre from our face which has, for most people, at least 1,920,000 of them is a most realistic way to spot aircraft!

The guy is from another planet.
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Old 04-21-2012, 03:18 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
Originally Posted by irR4tiOn4L View Post

Congrats, you just made the ignore list.




Quote:
Originally Posted by irR4tiOn4L View Post


Manu, don't reason with the trolls, just put them on the ignore list where they belong.

OF all his posts, ~


The guy is from another planet.
What happened, that didn't last long... can't you find the buttton for Ignore, or did your list spring a leak or something??

in any regard, that was a dollar I didn't mind losing


Just admit it; you don't really want realism, you just want bigger easier spotting aaand if you really did want realism - you be have a cockpit frame mock up sat in front of your open cockpit view on your screen so you could see around the confines of the cockpit frame.
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Old 04-26-2012, 12:14 PM
irR4tiOn4L irR4tiOn4L is offline
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Having just done a bit more flying and switching between 70 and 30 fov, it is actually EASIER to spot dots in 70 fov, in some cases, than 30.

So the concerns of wolf and ilk are completely misplaced. Zoomed fov can actually make spotting aircraft more difficult, although double checking on the nature of a dot/contact is much easier.
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Old 04-26-2012, 12:42 PM
Wolf_Rider Wolf_Rider is offline
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FoV doesn't zoom... binoculars do though, bringing an element of higher level flying difficulty (realistic) with them as well as tracking (re-aquiring).
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Old 04-28-2012, 10:56 AM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by Wolf_Rider View Post
why not just a developer determined (60 ~ 75 degree), and locked FoV and binoculars?

You want realistic? that's your boy
Ok with your 60fov and real size objects you totally lose your peripherical vision: how do you think to solve this VERY important issue?

We are talking about a combat flight simulator here...
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 04-28-2012 at 11:11 AM.
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  #9  
Old 04-28-2012, 11:30 AM
Wolf_Rider Wolf_Rider is offline
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Originally Posted by 6S.Manu View Post
Ok with your 60fov ~ totally lose your peripherical vision: how do you think to solve this VERY important issue?

We are talking about a combat flight simulator here...
exactly correct (in any angle of view used though) , in fact you lose your "peripheral vision" entirely (when using a monitor/ screen), as you would require a full 360 degree screen (ie inside a sphere) and the flight sim would have to be coded to project onto it properly.






and with a change of tac., I'm now a dollar up
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Even duct tape can't fix stupid... but it can muffle the sound.

Last edited by Wolf_Rider; 04-28-2012 at 11:34 AM.
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  #10  
Old 04-28-2012, 11:51 AM
6S.Manu 6S.Manu is offline
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Quote:
Originally Posted by Wolf_Rider View Post
exactly correct (in any angle of view used though) , in fact you lose your "peripheral vision" entirely (when using a monitor/ screen), as you would require a full 360 degree screen (ie inside a sphere) and the flight sim would have to be coded to project onto it properly.
It's not an answer.

Since this simulator had to be sold to "average" buyers who can't permit themselves to own such a sphere (if it really exists... but why 360°? 180°h & 120°v is the human fov) we have to reach a compromise. So I repeat: how can you retain real size objects keeping at the same time a realistic peripheral vision?
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 04-28-2012 at 11:54 AM.
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