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#1
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Do you have the answer to my problem? What is the optically correct FOV?
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Here is the answer to what was a very simple problem: ![]() Either you were trolling, or you really need to brush up on your optics. Last edited by irR4tiOn4L; 04-20-2012 at 07:31 AM. |
#2
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Yes, I do understand it and just very recently saw it ie just before I posted the link...I'm sorry the "lesson" doesn't agree with you but I can understand why you are irrational though. and what it means for you, is to get some more screens.
None of that, however, changes the fact you're flying in tunnel vision with a very small FoV and again - an edit for your edit.... Trolling no, seeing another "the dots are too small and too hard to track, so lets make them bigger" thread - yes
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 04-20-2012 at 07:39 AM. |
#3
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More to the point, how could you HONESTLY TELL ME that 60 fov was the 1:1 optically correct perspective? I can only conclude that you simply didn't. That you could not answer the simplest of questions just underlines that point with a very thick line indeed. Last edited by irR4tiOn4L; 04-20-2012 at 07:36 AM. |
#4
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Ffs
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 04-20-2012 at 07:54 AM. |
#5
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I can only assume that means you just realised what I was trying to tell you all along.
In order to be able to see aircraft as easily as a real pilot, we need to try and match as closely as possible the perspective that they have on a very imperfect medium - our monitor. The easiest and probably best way to do this is to simply switch between a wider, more standard 'gaming' field of view setting that is actually very wide, to a much more 'zoomed in' perspective, perhaps to the point of a 1:1 'optically correct' view. At this 1:1 optically correct view, we see what little is in our view, including distant aircraft, as closely as possible to the dimensions with which they appear to our eyes in reality, but we do so at the expense of situational awareness and a wide view (ie, tunnel vision). By combining these two views and scanning while switching between them, we are able as realistically as possible scan the sky and spot distant aircraft without the aid of a much larger monitor or sitting much closer to it. Hence why I recommend it, and posit that it is in no way cheating. And YES, some people DO have trouble seeing the dots, more so than others - it all depends on your screen size, resolution, viewing distance etc. Here is a very useful formula for working out, according to valve, your 'optically correct perspective'. FOV = ((((screenwidth/viewer distance)/2)tan-1)2) By use of this formula you will be able to get the FOV, for your viewing environment, that best allows you to approximate the acuity of our eyes in a real aircraft, abeit for only a small patch of sky. In my case this works out to roughly 22 degrees, making 30 and 70 FOV good compromise values to switch between. Quote:
And again, which just highlights what a douchebag you really are, I never said anything about increasing dot sizes nor do I support it. Last edited by irR4tiOn4L; 04-20-2012 at 07:54 AM. |
#6
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The whole "photography/ 1:1 thing is just an underhanded way of achieving that enlargement of dots Quote:
reality doesn't exist of a very narrow FoV......
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 04-20-2012 at 08:01 AM. |
#7
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So would you support clamping down on monitors larger than 20 inches or using lower resolutions too, because it is an 'underhand' way of increasing dot sizes? 70/90 fov simply does not allow for realistic spotting of aircraft at realistic distances. Since 30 fov is much closer to realistic visual acuity, it is what I will continue to use, whether you like it or not, to simulate as closely as possible the distance at which a pilot would be able to spot another aircraft. And, unlike changing dot sizes, it does not hinder your game. But it DOES exist with much higher visual acuity, leaving me with the job of choosing either a wide field of view for realistic situational awareness or narrow field of view for realistic visual acuity, BOTH of which are absolutely crucial to a real pilot. And that choice is down to me, not you. By the way, you are missing the most valuable part of this, which is it doesnt actually increase DOT sizes - your screen resolution remains the same, and if an aircraft is so far away that it appears as a dot, it will STILL be just as small a dot. What decreasing FOV actually does is make many aircraft that would be very small models or dots still appear as models - meaning you have to keep searching with all the usual factors, like camouflage, heading and reflectiveness, still affecting your ability to spot the aircraft. This makes for a MUCH more realistic portrayal of spotting very distant aircraft than simply looking for tiny dots. Last edited by irR4tiOn4L; 04-20-2012 at 08:10 AM. |
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