Quote:
Originally Posted by Ernst
Will you think that adding 100 octane add realism? i think not since every time a pilot must take a fresh new ac. In the real thing the pilots did not use 12 boost at will and when they used this was an overloading condition. And the engine lifetime was seriously reduced.
Since the sim has not some way to manage engine weathering since the pilots take a new ac every sortie this ll make the things just unrealistic like now. The lifetime of the ac components were considered while projecting the same. Is really a big thing use a feature that reduce the engine lifetime 5 times?
If the devs implement some kind of model that obligate the pilots to use the same ac (at least in virtual wars, like adw or il2.org.ru) and simulate the cumulating weathering of the engine and random failures of the same due excessive use of overload conditions in previous sorties then the things ll make sense.
It ll be amazing a pilot overconfident about their superplanes using excessive boost at all time in one, two or three sorties and then in the four be surpreside by some random malfunction. Adding advantage without adding the following disadvantages is far from reality. Just my 0,02 cents.
Acctualy the pilots (allies and axis) activate the boost one after another with no interval. Totally unrealistic, since there is not a DM that simulates the effects of the massive use of this overload condition. The things appears more STAR WARS than a sim.
I have to hit the WEP all time too to have some chance. I am so hardcore that i really feel bad using the boost in the unrealistic way. Frustrating...
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In Cliffs of Dover the top speed of the Spitfire Mark I and Ia is 240 mph at sea level. (Overboost Control Cut Out yields 0.25 lbs increase in boost 6.25 ---> 6.5 and no measureable increase in engine performance in this sim). The actual speed of the Mark I and Ia Spitfires was 280 mph at 6.25 lbs and 305 mph at 12 lbs. This compares to 273 mph (sea level) of the 109's in this sim. And yes, the 109's are also undermodelled in this sim, just to a lesser degree than the Spitfire Mark I's.
Red pilots are apparently already flying clapped-out Spits, so yes, a functioning 12 lbs boost would be a realistic thing to have in this sim since that would render them as something more than the pitiful joke they're portrayed here. Hopefully Luthier will be convinced, or at least be made aware, of the existence of 100 octane fuel in time for the sequel -- then enable it backwardly compatible with a 2- or 3- year old Cliffs of Dover.