Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-17-2012, 01:05 AM
fruitbat's Avatar
fruitbat fruitbat is offline
Approved Member
 
Join Date: Jan 2010
Location: S E England
Posts: 1,065
Default

After seeing this thread, i wish i'd taken a screenshot of the lobby from multi squad SEOW mission i've just flown tonight.

Its a co-op obviously, with 38 humans on each side, planning and then flying the missions in a historical campaign setting (Marianas 1944 in this case) where one mission affects the next, nothing comes close to this as an online flying experience, its simply awesome.

I dream of the day we might do this in Clod/BoM......

Last edited by fruitbat; 04-17-2012 at 01:10 AM.
Reply With Quote
  #2  
Old 04-17-2012, 01:26 AM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

nice post EZ i was looking for pics like that...because a pics worth a thousand words
you get an extra cookie at nap time
__________________
Gigabyte Z68
Intel 2500K (@4.3 ghz)212 CM Cooler
8GB Ram
EVGA 660SC (super clocked) 2GB Vram
CORSAIR CMPSU-750TX 750W
64 GB SSD SATA II HD
WIN7 UL 64BIT

Last edited by Thee_oddball; 04-17-2012 at 02:29 AM.
Reply With Quote
  #3  
Old 04-17-2012, 01:57 AM
JG26_EZ's Avatar
JG26_EZ JG26_EZ is offline
Approved Member
 
Join Date: Mar 2009
Posts: 600
Default



Glad I could help.
Reply With Quote
  #4  
Old 04-19-2012, 01:13 PM
ramstein ramstein is offline
Approved Member
 
Join Date: Oct 2007
Posts: 271
Wink

I wish ATAG would not let the missions run into darkness, I fly often and when the sun starts getting low,, and I mean not setting yet, but the sky is drak and orange and you cannot see, it is time to start a new mission,,, please, don't let the mission run into draness, there are always a few people either who see in the dark who just want to keep flying..

I myself cannot, and hope that in the future mission and campaign designs, building missions, ATAG squad starts tryingot find a work around to the problem of missions going well into sunset...

please,,

Thanx for the fun and challenging missions and campaigns..

Ram..
__________________
ASUS P8Z68 V Pro Gen3
Intel i53570K 3.40 GHZ
G.Skill F3-17000CL9-8GBXM
EVGA Nvidia GTX 680 Video Graphics ard
WD Black WD1002FAAEX 1TB
Cooler Master HAF 922
Corsair Enthusiast Series TX650 V2 650W
46" Samsung LCD HDTV
Win8 x64
Reply With Quote
  #5  
Old 04-19-2012, 02:15 PM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

Thanks. Most of the things I read makes coop sound good. But that locking a globally used server and making exclusive for a 32 or so persons while they play an hour or two isn't happening. Everything else sounds great but not everyone is on the same page as step1 step2 step3 and your job is to cover them and so on. There will always be and will always have to be an outlet that at any time for anyone to join and do whatever they want. Not everyone that is into this as me or you and they can't follow directions as you can. You have all sorts of people that will join a server. You very well can't go tick tock the game is locked and you can't get in. But coops will exist but more on an everyone following a leaders instruction as they did in the real world.

Last edited by ATAG_Doc; 04-19-2012 at 03:22 PM.
Reply With Quote
  #6  
Old 04-19-2012, 04:59 PM
JG5_emil's Avatar
JG5_emil JG5_emil is offline
Approved Member
 
Join Date: Jul 2010
Posts: 331
Default

Doc

Did you fly IL2?

The lobby was always full of Dogfight servers, the coops never hurt them and they were always full of players. The COOP style game play we are missing right now prevents (or at least makes very difficult) the creation of the online wars, squad v squad competitions and the popular coops style missions like ground pounding.

Online wars were great fun and very competitive. You had the overall effects of winning and losing e.g. whether you were pushed back or were advancing on the map but also it affected supply and the types of aircraft your side would get. In addition to the teamwork side of things you had your personal score which was like a kill streak and you would start to take things very seriously when you had survived 30 or 40 missions without being killed or captured...this was even more valuable that the number of kills you might have had. In the online wars surviving was far much more important that shooting down the enemy which is more realistic in many peoples opinion.

There will always be a place for people who want to join for a quick hour and no waiting around but the absence of COOPs is killing off a very important part of the game and I am sure it is partly the reason people aren't migrating in larger numbers from IL2.

S!
Reply With Quote
  #7  
Old 04-19-2012, 05:04 PM
JG5_emil's Avatar
JG5_emil JG5_emil is offline
Approved Member
 
Join Date: Jul 2010
Posts: 331
Default

Oh and by the way it never locked a globally available sever from other people. You would host the game from either your PC or you would use a server PC.

This is yet another serious problem with CLOD that hosting games this way seems either very very difficult or not possible.

A 'server' wasn't a big deal in IL2 it would be you laptop or an old PC with a cheap graphics card not some super computer 1000's of $$ dedicated server.

I can't see why this shouldn't be possible again.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:46 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.