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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 04-15-2012, 12:57 AM
droz droz is offline
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Join Date: Sep 2009
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It doesn't take anything but the current ability to play a 'coop'.

The ONLY difference between a dogfight and coop mission in IL2 was the ability to multicrew an aircraft. The inability to have moving columns and AI aircraft is a nonissue as with mods, in IL2, you can have moving columns and AI aircraft in a dogfight server.

What in CLoD keeps you from having a Multiplayer Coop experience as you had in IL2? I just don't understand. Everything I have ever done with Coop mission in IL2 I can do with CLoD, and even more. If anything, CLoD is more powerful than any coop mission could ever think of being in IL2.

Again, thinking there is no 'coop' mode in this game is extremely short sighted.

@carguy. It is possible, entirely possible. This game releases an eventlog with every mission, iirc. Like every 'coop' from IL2, the server ends. You then would upload the eventlog to a parser and it updates, like in SEOW or something like that. The same thing here. I just don't see the difference.

I'm going to take Ghost Skies as an example. We play missions for 1.5 hours. 100's of units move throughout the mission, we have mission objectives for each side, and then the server ends at 90 minute mark. MUCH like a coop. Coop missions are usually over when the hosting player is done. It creates an eventlog with everything that happened during the mission. Ghost Skies uses the 'dogfight' server so we have the ability to have up to 100 players instead of the 32 that it's limited to with coop (or 64, can't remember). I just don't see the difference really.

Last edited by droz; 04-15-2012 at 01:03 AM.
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