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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-13-2012, 10:13 PM
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Quote:
Originally Posted by Jaws2002 View Post
interesting times on the way. The big equlizer online is going to be the Blenheim. With the engines fixed there will be a lot of players taking them for a joyride across the chanel. Can't wait.
Sure is, still I thought the Blennie was ok, after taking off anyway. Quite fast and all. Also, I kinda liked the challenge of nursing those engines but I am a bit sadomasochistic so that's just me.
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Old 04-13-2012, 09:28 PM
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Originally Posted by JG52Uther View Post
So the G50 could become a bit useful now. Mass Regia Aeronautica raids anyone?
I'm in!
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Old 04-13-2012, 10:08 PM
priller26 priller26 is offline
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The new screenshots are great..the large church looks just like the one in Gorkee...except the Volga is missing.but well done..this looks very exciting..Im in for BOM as long as the fps and stutters are fixed.well..particles too. I'm very optimistic.
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Old 04-13-2012, 10:13 PM
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Waiting for update ...
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Old 04-13-2012, 09:40 PM
RickRuski RickRuski is offline
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I was hoping we would see some official support for Sli/Crossfire mentioned with the new patch, but we will just have to wait and see. Good to see mentioned that they have worked on the stutters/micro pauses that a lot of us have been getting. No mention either about memory leak fixes that some are noticing, another wait and see what happens. This should make some major improvements if it all works as planed. Maybe with the new graphics Nvidia/ATI will come to the party with some Sli/Crossfire coding for CoD. Reading Luthier's comments further improvements will come with the expansions just as the old Il2 series just as I said in an ealier post about the subject. This is now showing signs of becoming all that the development team said it would. Great to see multi core support being optimised, another huge improvement.

I have one question for Luthier, how will the new graphics affect those of us with 1gig of V/ram in our cards?? at the moment my system shows that my 1gig is being used totally in some missions.

Have just noticed a reply from BlackSix in another post, NO SLI/Crossfire or AA fixes in this patch
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Old 04-13-2012, 09:54 PM
Jaws2002 Jaws2002 is offline
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Originally Posted by RickRuski View Post

Have just noticed a reply from BlackSix in another post, NO SLI/Crossfire or AA fixes in this patch
He said "not in this beta", so who knows, maybe they'll sneak it in the final release.
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Old 04-13-2012, 10:04 PM
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I m happy to hear that AI won't be crashing anymore when player has landed. But will they land on their home base I was thinking.
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Old 04-14-2012, 12:59 AM
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Quote:
Originally Posted by bw_wolverine View Post
This is true but it leads me to another conclusion.

Since we don't die, we all gradually inch towards complete "mastery" of our respective machines. If the 109 is by a margin the better fighter, won't the 109 pilot eventually have complete 'by a margin' advantage over the Hurricane/Spit pilot?

Just an analogy to help the point: I've got a Mazda 3 Sport and I drive it every day. I drive it so much that I think I'm pretty good at pushing it to its absolute limit. Now my buddy gets an Audi r8. While he's brand new at driving it, he spins out in corners or whatever and I pass him. It's an even race...up until he gets skilled with it. No matter how well I drive my Mazda 3 Sport, as long as he doesn't f it up in the r8, he wins. Because we've spent all the hours we need to get mastery with our equipment.

Just sub in a Hurricane and a 109 for the cars.

This isn't a casual game. I doubt we've got too many online pilots who just play a few minutes here and there and will never make their skills improve.
Even Hartmann got shot down a few times. Everybody lets their SA drop now and then, and team tactics will always trump 1v1 skills.
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Old 04-14-2012, 01:15 AM
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I really hope the CTD issue in multiplayer has been fixed with this patch. That has been the biggest problem of this game IMHO.
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Old 04-14-2012, 01:23 AM
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That's what the Beta will be all about... testing in the wild over a large range of different configurations before official RTM
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