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#1
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Of course:
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I am aware that this are British tests of a battle-damaged airplane that was apparently not trimmed correctly, but the actual statemens are only re the actual operation and in agreement with the manual. Quote:
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Bobika. |
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#2
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If in fact the wheel revolutions are correct as you presented, then I would agree the game model is wrong...but I think that you would need more proofs, other than an authored book as a reference.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#3
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Why do you find the above reference (especially RAE tests) untrustworthy?
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Bobika. |
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#4
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S!
So the trim was used in Bf109 and other planes to compensate the changing flight conditions, like in any other plane. The extent to which pilot used elevator trim in a Bf109 can only be speculated, some might have used more than others. Finns did use elevator trim to pull out from high speed dives as the controls went almost solid. But then we are talking about speeds excess 700km/h, not the usual 300-500km/h. I also read from a P51D pilot's combat story that he did fiddled with trims even in combat to achieve best performance. And a Pony had more trims than Bf109 In the end what we get is how the developer interprets these things and puts them in the game. A compromise of something hard to model otherwise IMHO. |
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#5
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It is hard to model, but still possible. What we have got at the moment is not good enough imho, hence this thread.
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Bobika. |
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#6
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How long does the full travel from -3 to +8 degree take in game?
I only know for shure that the reaction is much slower than my trim axis. I think 4 quarter turns a second is normal for a pilot familiar with the 109, that would make it 5 seconds for a full change, which never would happen. So, to trim nose up one might need 2, max. 3 degree + on the elevator, as it is only needed to get the lead for a few seconds, taking 1 turn of the wheel or about 1 second and is easily feasible, imo.
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