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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-07-2012, 05:32 PM
Red Dragon-DK Red Dragon-DK is offline
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I have walked arround the pictures again and again, because I thought it was something I had seen before. ITo me it looks like the buildings in same low resolution as IL2 46. As a paper figure is cut out and glued together. I do not think they live up to the high standard that many other visuellt objects have in Clod. Yes it is a FLYSIM, where many flies + 300 meters I belive it still must be a bette resolution and the models should be well be made ​​whit higher resolution for more realistic view. Why go on compromise with this? It is much easier to correct now rather than later. If it is intended that there should be room to walk on earth, it must also look good. Allso for the future.
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  #2  
Old 04-07-2012, 06:17 PM
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Right now I really couldn't give a monkeys about how well modeled a Russian village is. For 8 months I've had to put up with 109's massively outperforming the RAF, and it's getting worse because the 109 drivers are getting more experienced and make fewer mistakes. The only thing I am finding left now is surprise, once that is lost the fight becomes impossible. Can't even out-turn them half the time because of a stupid and incorrect implementation of the elevator trim on the 109 which means they can use it to pull lead, especially against the Hurricane.


It's an absolute joke, it really is.
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Old 04-07-2012, 06:32 PM
Sutts Sutts is offline
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Right now I really couldn't give a monkeys about how well modeled a Russian village is. For 8 months I've had to put up with 109's massively outperforming the RAF, and it's getting worse because the 109 drivers are getting more experienced and make fewer mistakes. The only thing I am finding left now is surprise, once that is lost the fight becomes impossible. Can't even out-turn them half the time because of a stupid and incorrect implementation of the elevator trim on the 109 which means they can use it to pull lead, especially against the Hurricane.


It's an absolute joke, it really is.

Have you logged it in the new bug tracker? I know Luthier is monitoring that.

Just out of interest, was there any possibility in real life to use 109 elevator trim to advantage in the heat of battle? Can it be applied too quickly in the sim or is it some other problem? How do you think trim could be better implemented?
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Old 04-07-2012, 06:42 PM
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It's on a wheel, like flaps, and takes lots of turning. Try doing that continuously when pull high G and controlling the throttle and pitch. So no, I don't think so.

I don't know enough about the 109 to describe how it should be implemented, we need a nice honest 109 driver who is interested in accuracy and not stat padding.

The whole thing reminds me of that 1946 thing where you could fly whilst blacked out on trim controls.

Last edited by Osprey; 04-07-2012 at 06:46 PM.
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Old 04-07-2012, 06:49 PM
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It's on a wheel, like flaps, and takes lots of turning. Try doing that continuously when pull high G and controlling the throttle and pitch. So no, I don't think so.

Nothing magic here, just good pilots with the discipline to have the mind set to use as necessary (I fail in this area)...would you rather to eliminate, and thus be historically inaccurate.
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Old 04-07-2012, 07:00 PM
Flanker35M Flanker35M is offline
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S!

Flaps on Bf109 needed some 20sec+ to be cranked out. The trim wheel had a LOT less movement(tail plane moved some 2-3deg only) and according to some pilots they used trim in combat to help start the turn faster, was called "ace trick" by Finns. Kyösti Karhila said as little as 1/4 turn of the trim wheel and pulling throttle back a bit helped to get faster into the turn. Basically it was setting the plane a bit "nose up" trimmed and kept level with stick forward pressure. So no magic there IMHO.

Also do not forget AGILITY is not same as MANEUVERABILITY Still recommend reading Robert L. Shaw's book Fighter Combat - Tactics and Maneuvering. Gives some insight and examples on maneuvers, for example using a less maneuverable plane vs more maneuverable plane to get an advantage etc. And again if a blue pilot has flown for example Bf109-series exclusively in every single game that has been released, he for SURE learns fast how the modelling of it is in the new game and adapts. Again no magic.

Back to topic. The update was a nice one and much appreciated info on the patch status
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Old 04-07-2012, 06:43 PM
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No1 Cheese No1 Cheese is offline
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Yet again utterly bored with the update(as much as i want one) when is the game going to get fixed? A yr on and we get this.Its getting annoying now.
Gents i love the look of the game,the potential but come on guys,stop blowing flowers up there arse,IT NEEDS SORTING!!!!!!


Cheese

Cheese

Last edited by No1 Cheese; 04-07-2012 at 06:48 PM.
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Old 04-07-2012, 07:33 PM
Jatta Raso Jatta Raso is offline
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Quote:
Originally Posted by Osprey View Post
Right now I really couldn't give a monkeys about how well modeled a Russian village is. For 8 months I've had to put up with 109's massively outperforming the RAF, and it's getting worse because the 109 drivers are getting more experienced and make fewer mistakes. The only thing I am finding left now is surprise, once that is lost the fight becomes impossible. Can't even out-turn them half the time because of a stupid and incorrect implementation of the elevator trim on the 109 which means they can use it to pull lead, especially against the Hurricane.


It's an absolute joke, it really is.
hmmm you're doing something VERY wrong, i haven't lost a 1vs1 fight in over 2 months now, the only way i get shot is when i'm caught by surprise and blown in first pass, which is also not that frequent btw. i fly Spit Ia always, and alone mostly. in fact once a fight starts with one 109, my main concern is to get him before he pulls the inevitable run away (or his mates arrive).

ok i realize you may think that i'm the luckiest ATAG flyer, only getting the worst blue pilots, i assure you that's not the case; 109s can even have some energy advantage, that may keep them out of reach for the time, but won't make them shot me easy either; that's really what the picture has been for me lately. i fell like the 109s have the handicap, on 1vs1 scenarios.

i've been puzzled by this reports of being unable to fight the 109s, or how they're superior machines etc... ppl you're not exploiting the Spits to its potential; the Spit Ia has an agility the 109 does not, there are a few maneuvers 109s just can't follow, in fact you can always turn tables on a single blue on your 6; make sure you never go below 170mph, learn to turn tight the right way (it's plain impossible for a 109 to keep up a turn with a spit above 180mph if done right), always keep at least 2000ft, never cease to scan the air; have no fear, it's vital to address combat with confidence, fear makes you do unwise decisions, though i recon that comes with victories mostly.. and of course, don't bleed energy, it's ok to burn some on a turn that gives you the upper hand, but you have to be wise about it.

p.s. - i realize this is not exactly 'common view' around here, i'm likely to get flamed about it, but i'd rather discuss it...
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Old 04-07-2012, 10:41 PM
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You (plural) take yourself damn serious here, right

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Old 04-08-2012, 01:01 AM
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You (plural) take yourself damn serious here, right

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Who? Us???

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