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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I have a question regarding future CEM improvements please.....
Would you please ask Luthier if the team are planning to implement a more realistic engine temperature model where operating temperature is dependent on: altitude (colder air at altitude = cooler) airspeed (more air through radiator = cooler) radiator obstructions (like lowered landing gear leg on spit) mixture (richer mixture = cooler) boost (lower boost = cooler) rpm (lower rpm = cooler) WE HAVE THIS ONE Also radiator flap setting should affect speed and yaw. Some interesting notes from Spit II manual: The coolant temperature is controlled by a thermostatic control (automatic) and a radiator flap which regulates the flow of air through the radiator, but which cannot be fully closed. The position of the radiator flap affects the lateral trim of the aircraft (the radiator being under the starboard wing) and can usually be kept in the closed position during cruising flight. ACTIONS AFTER TAKE-OFF Close the radiator shutter (unless a high power climb is done, when the lever should be a little forward). Thank you |
#2
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Thanks for the update B6. It's good to be kept in the loop. From what I've been reading so far the patch is mainly for optimizing the graphics engine so we have no more ctd's and memory leaks and last but not least, playability for our brothers and sisters with lesser equipment. Never read anything about fixing comm's, AI behaviour or any other anoying bugs with the next patch. Been having a ball with the game myself and have not had a ctd in ages. (I don't play online, maybe that's why I have had no ctd's.)
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#3
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Thanks for the screenshots of the fall landscape in the sequel. I was thinking the same thing as Kestrel 79.. about it needing a little variance in the tree shades and tree types. Ive never been to Russia, do they only have 1 type of tree there? Even if some of the trees were different shades to break it up a bit, I realize its still a (WIP).. so its just an observation.
I don't have the CTD issue very often, but am anxious to hear some news on it, because so many other people are suffering from it. Happy players lead to happy forums..heh I would also like to hear some development progress on how the FM, AI and radio commands are coming along. Even if its only( were working on the Radio commands.. we have " Attack Ground Targets") fixed, but were still working on So and so.. Stuff like that will go along way towards the "Mending customer relations" process. I really do appreciate all you guys do, "Behind the scenes" to keep making this Sim better and better.. even though it never comes as fast as we all want it to..lol Patience is a Virtue..but not all of us were in line when it was passed out. ![]() Further more i appreciate all the hard work that Blackdog kT has put into keeping this thread On Topic! Very Refreshing. I can see hes been busy this morning. S! ![]()
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![]() Windows 7 Home Premium 64-bit/AMD Phenom(tm) II X4 B50 Processor (4 CPUs), ~3.3GHz/NVIDIA GeForce GTX 460 2gig/8gigs of RipJaw 1600 Last edited by Ribbs67; 03-02-2012 at 04:27 PM. |
#4
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To the Dev. team:
While there is: 1. /Will be/ Flying real Il-2 in 2012 in Russia; 2. Flying real MiG-3 in 2012 in Russia; 3. Flying real l-15 in 2012 in Spain; 4. Flying real l-16 in 2012 in Russia; So record the real "pre-flight" and "in-flight" SOUNDS from these aircrafts, and implement them in Battle of Moscow! And ONE VERY important thing! Give BASS to the engine sounds, and POWERFUL BASS to the aircraft mashine-guns! Regards! |
#5
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#6
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The Team who builded mig-3 and il-2 engaged in the restoration of AM-38 engine for second mig-3 now/
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#7
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But weren't those AM-35 and AM-38 build on the same patents sold by BMW in about 1935 to Allison and others?
The Allison V1701 is still recognizable a BMW engine to the People who know them.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#8
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According to Bill Gunston's "Development of Piston Aero Engines" indeed, Mikulin engines series had origins in licenced BMW VI (although the history of this cooperation dates back to late '20s). The book doesn't say when and how V-1710 was born, but I'd say it also was late '20s / early '30s design, after all it powered Acron and Macon airships didn't it? Was it also based on BMW VI however? I don't know.
Cheers. |
#9
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I know it because one of the meier brothers (www.meiermotors.com) told that when they were calibrating the valves on a allison v1710 his old trainer came by to visit, looked over his shoulder and said :Ahh, a BMW. when meier answered : No, its a Allison, and his old trainer reparted: you can tell me a lot, but this is for shure a BMW.
As a matter of fact, when working on the Yak-7 and Yak-3 the original engine mountings from the AM engines could be used without any alterations to mount the Allison engine. In the early 30's BMW had this airship engine ready, but it was decided at higher state offices that BMW should build radials instead inline engines. So BMW sold the patents to Allison, who had urgently needed money and no engine, and bought the patents for the Wright R-2600 radial, which developed on the german side to the BMW 801 and on the russian side to the Ash-82. So as one can see, the war of states is very different of the war of companies.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() Last edited by robtek; 03-03-2012 at 10:26 PM. Reason: Additional info |
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