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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#411
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Well clearly you haven't played the game very much, as soon as you get to a certain level you become cannon fodder as your gun is not large enough to do damage in which case you either buy a larger tank or spend hours trying to get the money to afford one in game... Couldn't be bothered after that.
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 02-28-2012 at 12:06 PM. |
#412
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#413
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#414
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#415
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That could be your problem...in my system I have another hard drive loaded with Win XP 32bit, Steam and the game...the game does crash using that system.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#416
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CloD probably is one of the few software programs which is able to behave alike in almost any computer, any OS and any configuration.
Hopefully they are going to fix it soon with the patch. Salutes Majo. |
#417
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I think I remember luthier saying they were planning to off-load the tree collision detection onto another core. Bit of a problem for those with older processors but then again, they probably won't run CloD anyway. |
#418
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Wouldn't a solution to this problem be tree settings as a server parameter? Different servers would support different tree densities and everyone would be on a level playing field then? |
#419
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"sorry mates, cant play on ATAG, i dont have the pc to run the trees". not reliable.
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#420
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I guess its still a long way till we have our tree collisions...
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