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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #411  
Old 02-28-2012, 11:06 AM
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JG52Krupi JG52Krupi is offline
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Originally Posted by Vonte View Post
Not so my friend, you can play for free without paying a bean and still get the "fun" element. As for 200,000 "idiots", that will include disillusioned CloD players!! At least it will run for hours without crashing.
Well clearly you haven't played the game very much, as soon as you get to a certain level you become cannon fodder as your gun is not large enough to do damage in which case you either buy a larger tank or spend hours trying to get the money to afford one in game... Couldn't be bothered after that.
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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  #412  
Old 02-28-2012, 11:08 AM
Vonte Vonte is offline
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Originally Posted by Chivas View Post
You gotta think the FM files would be encrypted. I remember flying CFS2 we could spot cheaters by taking off with them. Their wheels would be off the ground in a few meters as they changed the weight of their Corsair to less than a japanese Zero. It took about thirty seconds to change the aircraft weight in the files with notepad.
Now it all makes sense how some AC can run rings around the same AC. Perhaps I'm not such a crap pilot as I think (who said "you are")..
  #413  
Old 02-28-2012, 11:15 AM
Vonte Vonte is offline
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... Custer died at the battle of "Little Big Horn", where he and his 7.th US cavalry were defeated by the Lakota, Arapaho and Cheyenne Indians.
(and he deserved it!)

Sorry for being a smart-ass, couldnt resist when I read this.
The above mentioned "die ignorant" was not meant as a personal insult or so.
Custer died because he thought the Indians were a bunch of ignorant savages. So much so, he didn't bother to take his four Gatling guns with him. If he had, the rest would have been history. Sorry to sound like a Geek.
  #414  
Old 02-28-2012, 11:19 AM
Vonte Vonte is offline
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Originally Posted by JG52Krupi View Post
Well clearly you haven't played the game very much, as soon as you get to a certain level you become cannon fodder as your fun is not large enough to do damage in which case you either buy a larger tank or spend hours trying to get the money to afford one in game... Couldn't be bothered after that.
C'est La Vie
  #415  
Old 02-28-2012, 11:27 AM
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SlipBall SlipBall is offline
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Originally Posted by Vonte View Post
All I will say is that my system spec (on paper), is better than your rig. I have no problems with: World of Tanks, Wings of Prey and FSX all at medium settings or better.
Using Unigine Heaven Benchmark 2.1, I get 52 fps in DirectX 11. So I don't see much wrong there. The only thing I have on my system inferior to your own is Vista 32 Bit, an OS that the experts tell me is the new 'Millennium'. Incidentally, I can recommend using Unigine Heaven Benchmark that is available as a "freebie" from Nvidia Downloads under the "games" tab. It's great to use, as you can monitor your video graphics after adjustments and the benchmark takes 260 secs to run. Ah well, back to WoT, WoP and FSX and pray the CloD update comes soon and more importantly, works!!!

Regards


The only thing I have on my system inferior to your own is Vista 32 Bit

Vonte

That could be your problem...in my system I have another hard drive loaded with Win XP 32bit, Steam and the game...the game does crash using that system.
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  #416  
Old 02-28-2012, 12:45 PM
Majo Majo is offline
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CloD probably is one of the few software programs which is able to behave alike in almost any computer, any OS and any configuration.

Hopefully they are going to fix it soon with the patch.

Salutes Majo.
  #417  
Old 02-28-2012, 12:56 PM
Sutts Sutts is offline
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Originally Posted by Chivas View Post
BlackSix's post that mentioned the trees will eventually have a damage model was very good news. I don't see it happening for awhile though, unless the new graphics engine releases enough resources to allow a damage model for each of the uncountable amount of trees on the map. I believe the developers have already modified "SpeedTree" to suit and hopefully they can modify it even more so, and call it "MuchFasterTreesWithACollisionModel"

I think I remember luthier saying they were planning to off-load the tree collision detection onto another core. Bit of a problem for those with older processors but then again, they probably won't run CloD anyway.
  #418  
Old 02-28-2012, 12:59 PM
Sutts Sutts is offline
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Originally Posted by Tree_UK View Post
Although I have no interest in driving around in a ground vehicle especially in a flight sim (I have a real one on my drive) I have to say that I am very encouraged by them, Obviously it means they have fixed the 'no tree collision' which is wonderful news and also they will have fixed the issue where you could turn trees off, by that I mean I have my trees on max settings and my opponent has them on minimal I think I’m losing him in a dog fight by dropping down into a clearing and all he see's is just ground and wonders what the hell I am doing!
It’s clear this has now been addressed and will hopefully be in the next patch, I would imagine the massive FPS increase as allowed them to now have a permanent landscape (i.e. cant increase decrease tree amounts), which the guy working on ground vehicles would of insisted on, you see if you had hidden your tank in the woods but your opponent can’t see the woods because he's turned them off it kind of destroys any idea of having ground vehicles that can be used in a simulation/ground war. So, by introducing drivable vehicles we will have a more realistic sim with tree collision and a permanent landscape so I think that it’s great news.

Wouldn't a solution to this problem be tree settings as a server parameter? Different servers would support different tree densities and everyone would be on a level playing field then?
  #419  
Old 02-28-2012, 01:33 PM
pupo162 pupo162 is offline
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Originally Posted by Sutts View Post
Wouldn't a solution to this problem be tree settings as a server parameter? Different servers would support different tree densities and everyone would be on a level playing field then?
"sorry mates, cant play on ATAG, i dont have the pc to run the trees". not reliable.
  #420  
Old 02-28-2012, 04:11 PM
III/JG53_Don III/JG53_Don is offline
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I guess its still a long way till we have our tree collisions...
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