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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 02-10-2012, 03:49 PM
BlackSix BlackSix is offline
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I learned about the fuel from Ilya.
Now we have simulated the performance of engines taken from public test. What kind of fuel they used - such fuel in our game. Please don't ask me to look and learn these particulars, I have absolutely no time for it.
In the future, it may be introduced by the separation of the types of fuel.
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Old 02-10-2012, 04:23 PM
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ATAG_Snapper ATAG_Snapper is offline
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Quote:
Originally Posted by BlackSix View Post
I learned about the fuel from Ilya.
Now we have simulated the performance of engines taken from public test. What kind of fuel they used - such fuel in our game. Please don't ask me to look and learn these particulars, I have absolutely no time for it.
In the future, it may be introduced by the separation of the types of fuel.
Thanks, BlackSix. This is good info which I will share with the ATAG Forum.
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Old 02-10-2012, 04:28 PM
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klem klem is offline
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Quote:
Originally Posted by BlackSix View Post
I learned about the fuel from Ilya.
Now we have simulated the performance of engines taken from public test. What kind of fuel they used - such fuel in our game. Please don't ask me to look and learn these particulars, I have absolutely no time for it.
In the future, it may be introduced by the separation of the types of fuel.
Thank you BackSix and thanks for the update.
If it is a question of development resources my I suggest a middle road for now (although selectable fuel in the long run would be appreciated). It would mean changing the modelling of only one Spitfire type.

Keep Spitfire I with 87 Octane and two pitch prop
Update Spitfire Ia to 100 Octane fuel and keep Rotol prop (most used type in BoB)
Keep Spitfire II with 87 Octane and Rotol prop (could have 100 octane later, not so many used in BoB)

This along with Ilya's forecast that the basic FMs are being corrected anyway (Spitfire I, Ia, and 109s).

Only the Spitfire Ia would need new power modelling.
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Old 02-10-2012, 04:35 PM
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Thanks for the update, BlackSix. Keep them coming!
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Old 02-10-2012, 04:48 PM
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I only hope that if they are going to include a tank game play inside the series, tanks will come with the same quality in all aspects as air crafts. With nice cockpit, crew positions and cem. That would be simply gorgeous. To say in other words... not go arcade, please. For arcade tanks we already have world of tanks. Anyway, to drive a tank with crew positions shared in multi player have to be a experience.
About clod what I really would like to see is real hundreds of planes formations running smooth. Whitout that the bob experience is not full at all.
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Old 02-10-2012, 05:04 PM
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I only hope that if they are going to include a tank game play inside the series, tanks will come with the same quality in all aspects as air crafts. With nice cockpit, crew positions and cem. That would be simply gorgeous. To say in other words... not go arcade, please. For arcade tanks we already have world of tanks. Anyway, to drive a tank with crew positions shared in multi player have to be a experience.
About clod what I really would like to see is real hundreds of planes formations running smooth. Whitout that the bob experience is not full at all.
Mmm, if they did the tanks with simulator level detail and modelling it would truly be a dream come through. That would bring a whole new audience as we would get tank only servers in that case

But really, I can't imagine they have done it anywhere near the aircraft level of detail and systems modelling etc... Unfortunately... Just imagine the whiner roar if all systems in that Pz-III where working Awww! Those hours could have been spent on doing my He-115 etc...
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Old 02-10-2012, 05:28 PM
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Mmm, if they did the tanks with simulator level detail and modelling it would truly be a dream come through. That would bring a whole new audience as we would get tank only servers in that case

But really, I can't imagine they have done it anywhere near the aircraft level of detail and systems modelling etc... Unfortunately... Just imagine the whiner roar if all systems in that Pz-III where working Awww! Those hours could have been spent on doing my He-115 etc...

Have you tried WoT (World of Tanks), a bit arcade but still good fun for an hour at the time.

Its free to download.
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Old 02-10-2012, 05:41 PM
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Nice update! Russian villages will make a very cool landscape.
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Old 02-10-2012, 05:48 PM
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Have you tried WoT (World of Tanks), a bit arcade but still good fun for an hour at the time.

Its free to download.
It´s not a bit arcade, it´s completely arcade. I can´t think any way to do it more arcade not making flyings/submarine/space tanks XD
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Old 02-10-2012, 08:16 PM
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Have you tried WoT (World of Tanks), a bit arcade but still good fun for an hour at the time.

Its free to download.
As a matter of fact I have - even though it's like saying I like to read Michael Connelly when having a glass of red whine with my cultural elite friends

I did rather enjoy the fact that they really have done a lot of their homework on the sheer volume of nicely modelled tanks in WoT. Even though they have a bunch of Frankenstein configurations and "1946" models it's hard to deny that it's a bit fun collecting experience to upgrade that PzIV main gun to a 75 L/70

The main problem is that the game itself is way to much arcade with no real physics or bullet trajectories etc.

The second problem that to a large extent is worse is that my son who is nine got an IS-3 and complains that most people in WoT "don't understand tactics" Says a lot if a nine year old says that...

But I did have a bit of fun with it at first... I guess the "100 octane" / ".50 cal" / "FW190 bar" crowd chews their worn out copies of "The most dangerous enemy" to pieces after a statement like that

Even though I swing off topic above it's friday and we are talking a possible tank sim extension of CloD here so...
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