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#1
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glad you found yourself an answer.
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#2
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![]() See post #101 for the proper way to respond. |
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#3
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For me, if there is something wrong, I'd rather do the work and see where there might be a problem. So far I don't see one.
__________________
Find my missions and much more at Mission4Today.com |
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#4
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The issue is the acceleration, not the top speed. I admit I've had little time to test the before/after speeds but I'll gladly post them and some video if thats what it takes. The testing I did do showed straight and level flight near sea level was around 260-270knts which, historically, was pretty close http://www.wwiiaircraftperformance.o...4u-1-02334.pdf Taking off from a carrier and the time to get to 260 knots is what concerns me. Until I do more testing, I'm not going to post on the matter. I will say this: I truely appreciate the time and effort put into this sim. TD has done wonders to keep it alive. My worry is our squad will not be able to utilize the F4U or the F6F any longer because it is nerfed and we are a Navy squadron. Numbers to follow (and perhaps some more "drama") Last edited by sawyer692; 01-14-2012 at 01:53 AM. |
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#5
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Great to see some Constructive criticism... Everbody are anxious to have a sim that is as close to reality as possible... pouting lips and playing "keep my breath 'til I go blue-game" helps noone"..
Thanx sawyer! Last edited by F19_Klunk; 01-14-2012 at 01:59 AM. |
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#6
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Also be aware that Drag values for external stores and pylons are now a lot more comprehensive than the simple model used previously. So Dont expect the same acceleration in 4.11 as you saw in 4.10.1 wheb carrying external stores. Also in what way do you consider the F6F's to be "nerfed" ? |
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