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#1
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I think that I can say for others, that it is not the same recipe as in 2008 we call for. Just as others have already mentioned, it is not really important how we implement it as long as we get a similar end result, with some of the CoD evolutionary features. And it is certainly better that what we have now - nothing. I guess that df servers, scripted, non scripted and so on do have die hard fans. So do generic coops and online war type coops. IMO we should not say which is better. The thing is, df server fans have something similar to their liking, whereas coop fans have nothing. And yes, the "staged feeling" is right, because it was staged to some point. Eventually, most of the players taking part in coop mision would end up in one combat area, beating the crap out of each others. However, all of them started their flight at the same moment, all of them had only one life. I`m not using the term "game of chess" for nothing here. Both sides made their moves accordingly to what combat situation looked like. That is about it for generic coops. Now online wars. At least two combat areas, evevn 110km separated from each others. Few types of player flights, including the light fighter squad, heavy fighter squad, bomber/ground support/resources flight. All of them starting at the same time. Now depending on what possibilities the VOW/VEF/IOW/BW site gave the sides - players ended up with adequate planes to their situation. If you botched your Li-2 escort and they got shot down, you had short or no tanks to take ground or planes to support them from the air in the next mission. Sometimes for that sole reason, reds had to put up T-34 against Tigers, or IL2 flight did not have an escort. The variants were numerous. I had to fly many missions where out of bad resources, the Luftwaffe side had to use Emils in 1942 campaign, as fighter support. In other missions the reds flying Romanian, used Bf109 against blue German 109. Big formations flown by players only, supported by AI, were a normal sight as non squad lone wulfs always got quickly shot down. The red side often made deception flights only to misguide enemy escort flights. Li2 flights changed routes and so on. All this binded by every players` career,stats and mission reports featured on the online war site. Both sides in time developped their own heroes - players with the most downs, that lived throught entire campaigns. This ofcourse led to recognizing of the best online squadrons that took part in coops. One can easily say that an entire community gathered around coops, more specifically online wars. IF we can recreate this using different tools than by all means let it happen. And last but not least, it always mattered if you nursed your damaged plane rtb for repair. It always mattered if you managed to survive. The one funny coincidence was that airquake flyers could rarely take the difficulty of escorting an IL2 flight with I16, against the 109g2 flight. |
#2
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Yes, we can recreate this and much more with the current system. The old coop system isn't needed anymore to make online wars.
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#3
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Brilliant! so when do we start?
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#4
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Of course when someone, as it was in the old il2, writes the necessary scripts.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#5
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Well if its as easy as that....who needs simple CO-OPs that could be made and played in about 15 mins by anyone.
Robtek, can you write some CO-OPs for me then? I need about 12 for starters to sort some sqd training...you know mixed combat, ground pounding and escort missions, 12 vs 12, 6 vs 6, 2 vs 2 you know dead simple to do. Then later some more complex stuff for higher level training. PM me when you have got that sorted. Cheers buddy! CO-OPs and online wars here we go!
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Furbs, Tree and Falstaff...The COD killers... ![]() |
#6
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OK so as it was usually the Russian community that came up with the online coop wars whats the news from there? Online coop wars are huge in the Russian community.
I doubt I'm alone in thinking we would be playing a massive BoB online war by now. Strange that we are not if its all so easy. Last edited by JG52Uther; 01-04-2012 at 05:45 PM. |
#7
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the first ones, IOW and VEF (realy ancient times
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#8
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Well thats why I said usually!
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#9
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The problem is the bar has been raised.. That is to say some of the people who were able to clear the bar in IL-2 can not clear the bar in CoD The bar level being C# Thus those who know C# can do amazing things in CoD that could not be done in IL-2.. But now the pool of people making missions (coops) is much smaller It is a give and take.. It is too bad 1C did not have the time and money to offer both the old and the new.. Maybe someday they will? But if I had to choose between having the old IL-2 FMB in CoD or the new CoD FMB I would choose the later.. Because being able to do more is allways better imho.. Granted it will be slow at first, as some get up to speed with C#, but in a year or two once we start seeing all the neat things being done that could not be done with the old system.. This rocky slow start will be but a faint memory imho
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#10
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indeed, we will see.
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