Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 01-04-2012, 03:10 PM
carguy_ carguy_ is offline
Approved Member
 
Join Date: Oct 2007
Location: optimist
Posts: 647
Default

Quote:
Originally Posted by Bewolf View Post
I've never been a huge fan of the old Co Op system. It always had a "staged" feeling to it, utterly artifical. I see the benefits in regards to online wars, but it still always reminded of a more Call of Duty style system then anything else, with the sole exception being "dead stays dead", or simply a football tournament. There must be better, more dynamic and immersive ways of conducting squad style combat without relying to a rather static and outdated system that requires pilots to wait for ages until a new mission was set up for running. I am seriously wondering ppl stick to this system just because they lack the imagination to get something better implemented by themseves or the Devs providing a more natural feel for historic airware.
I get it, but you must understand something.
I think that I can say for others, that it is not the same recipe as in 2008 we call for. Just as others have already mentioned, it is not really important how we implement it as long as we get a similar end result, with some of the CoD evolutionary features. And it is certainly better that what we have now - nothing.

I guess that df servers, scripted, non scripted and so on do have die hard fans. So do generic coops and online war type coops. IMO we should not say which is better. The thing is, df server fans have something similar to their liking, whereas coop fans have nothing.

And yes, the "staged feeling" is right, because it was staged to some point. Eventually, most of the players taking part in coop mision would end up in one combat area, beating the crap out of each others. However, all of them started their flight at the same moment, all of them had only one life. I`m not using the term "game of chess" for nothing here. Both sides made their moves accordingly to what combat situation looked like.

That is about it for generic coops. Now online wars.
At least two combat areas, evevn 110km separated from each others. Few types of player flights, including the light fighter squad, heavy fighter squad, bomber/ground support/resources flight. All of them starting at the same time. Now depending on what possibilities the VOW/VEF/IOW/BW site gave the sides - players ended up with adequate planes to their situation. If you botched your Li-2 escort and they got shot down, you had short or no tanks to take ground or planes to support them from the air in the next mission. Sometimes for that sole reason, reds had to put up T-34 against Tigers, or IL2 flight did not have an escort. The variants were numerous.
I had to fly many missions where out of bad resources, the Luftwaffe side had to use Emils in 1942 campaign, as fighter support. In other missions the reds flying Romanian, used Bf109 against blue German 109.

Big formations flown by players only, supported by AI, were a normal sight as non squad lone wulfs always got quickly shot down. The red side often made deception flights only to misguide enemy escort flights. Li2 flights changed routes and so on.

All this binded by every players` career,stats and mission reports featured on the online war site. Both sides in time developped their own heroes - players with the most downs, that lived throught entire campaigns. This ofcourse led to recognizing of the best online squadrons that took part in coops. One can easily say that an entire community gathered around coops, more specifically online wars.

IF we can recreate this using different tools than by all means let it happen.

And last but not least, it always mattered if you nursed your damaged plane rtb for repair. It always mattered if you managed to survive.
The one funny coincidence was that airquake flyers could rarely take the difficulty of escorting an IL2 flight with I16, against the 109g2 flight.
Reply With Quote
  #2  
Old 01-04-2012, 03:58 PM
HR_Naglfar HR_Naglfar is offline
Approved Member
 
Join Date: Feb 2011
Posts: 69
Default

Quote:
Originally Posted by carguy_ View Post
I get it, but you must understand something.
IF we can recreate this using different tools than by all means let it happen.
Yes, we can recreate this and much more with the current system. The old coop system isn't needed anymore to make online wars.
Reply With Quote
  #3  
Old 01-04-2012, 04:31 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Brilliant! so when do we start?
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
  #4  
Old 01-04-2012, 04:54 PM
robtek's Avatar
robtek robtek is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,819
Default

Of course when someone, as it was in the old il2, writes the necessary scripts.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects
Reply With Quote
  #5  
Old 01-04-2012, 05:40 PM
furbs's Avatar
furbs furbs is offline
Approved Member
 
Join Date: Apr 2008
Posts: 2,039
Default

Well if its as easy as that....who needs simple CO-OPs that could be made and played in about 15 mins by anyone.

Robtek, can you write some CO-OPs for me then?
I need about 12 for starters to sort some sqd training...you know mixed combat, ground pounding and escort missions, 12 vs 12, 6 vs 6, 2 vs 2 you know dead simple to do.

Then later some more complex stuff for higher level training.

PM me when you have got that sorted.

Cheers buddy!

CO-OPs and online wars here we go!
__________________
Furbs, Tree and Falstaff...The COD killers...
Reply With Quote
  #6  
Old 01-04-2012, 05:40 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

OK so as it was usually the Russian community that came up with the online coop wars whats the news from there? Online coop wars are huge in the Russian community.
I doubt I'm alone in thinking we would be playing a massive BoB online war by now.
Strange that we are not if its all so easy.

Last edited by JG52Uther; 01-04-2012 at 05:45 PM.
Reply With Quote
  #7  
Old 01-04-2012, 05:45 PM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default

the first ones, IOW and VEF (realy ancient times ) were founded by a german respectivly by an english guy
Reply With Quote
  #8  
Old 01-04-2012, 05:52 PM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

Well thats why I said usually!
Reply With Quote
  #9  
Old 01-04-2012, 05:53 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by HR_Naglfar View Post
Yes, we can recreate this and much more with the current system. The old coop system isn't needed anymore to make online wars.
Agreed..

The problem is the bar has been raised..

That is to say some of the people who were able to clear the bar in IL-2 can not clear the bar in CoD

The bar level being C#

Thus those who know C# can do amazing things in CoD that could not be done in IL-2.. But now the pool of people making missions (coops) is much smaller

It is a give and take.. It is too bad 1C did not have the time and money to offer both the old and the new.. Maybe someday they will?

But if I had to choose between having the old IL-2 FMB in CoD or the new CoD FMB I would choose the later.. Because being able to do more is allways better imho.. Granted it will be slow at first, as some get up to speed with C#, but in a year or two once we start seeing all the neat things being done that could not be done with the old system.. This rocky slow start will be but a faint memory imho
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
Reply With Quote
  #10  
Old 01-04-2012, 05:59 PM
JG53Frankyboy JG53Frankyboy is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,162
Default

indeed, we will see.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:34 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.