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Pilot's Lounge Members meetup

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  #1  
Old 12-28-2011, 02:07 PM
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ZaltysZ ZaltysZ is offline
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Eastern front is fun, because:

1) Planeset is very varied: from biplanes like I-153 to high altitude MiGs.
2) Weather and landscape are rich (I mean, it is not channel or desert).
3) Ground war is very intense. Lots of work for ground attack planes, and fighters covering them. Frontlines can move pretty fast - important for MP and dynamic SP campaigns.
4) It does not require bunch of planes, which can't be made without paying royalties.
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  #2  
Old 12-28-2011, 11:14 PM
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Frequent_Flyer Frequent_Flyer is offline
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Quote:
Originally Posted by ZaltysZ View Post
Eastern front is fun, because:

1) Planeset is very varied: from biplanes like I-153 to high altitude MiGs.
2) Weather and landscape are rich (I mean, it is not channel or desert).
3) Ground war is very intense. Lots of work for ground attack planes, and fighters covering them. Frontlines can move pretty fast - important for MP and dynamic SP campaigns.
4) It does not require bunch of planes, which can't be made without paying royalties.
The planeset for BOB and BOM are essentially same when broken down: small ,slow early war trainers with inadequate ammunition and fuel . The type of missions are nearly identical, relatively small groups of bombers and fighters attacking local tactical targets i.e airfields from close proximinty. With a large city London/Moscow, of little ,tactical relavance except to eat up computer resources.

The PTO was probally out of the question, modelling the participating Navies would require much time and unavaible resources.

North Africa/Med would have provided more diverse mission opportunities and
planeset.
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Old 12-28-2011, 11:29 PM
Ploughman Ploughman is offline
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I think you're missing some of the plus points of the Battle of Moscow.

1. It's of central interest to 1Cs core customer base; the Russian market, meaning more people will invest in the game and keep the thing going.

2. By this emphasis on the core market Luthier is commiting himself to meeting the technical needs of the sim's core base which tends to have less capable machines to run this sim on than those of us in the west.
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Old 12-28-2011, 11:47 PM
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Frequent_Flyer Frequent_Flyer is offline
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I think you're missing some of the plus points of the Battle of Moscow.

1. It's of central interest to 1Cs core customer base; the Russian market, meaning more people will invest in the game and keep the thing going.

2. By this emphasis on the core market Luthier is commiting himself to meeting the technical needs of the sim's core base which tends to have less capable machines to run this sim on than those of us in the west.
It is a known fact that the Russian Market is 1C's largest market segment? My educated guess would have been North America, assuming CLOD had the same demographics as IL-2.
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Old 12-29-2011, 01:10 AM
Dano Dano is offline
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It is a known fact that the Russian Market is 1C's largest market segment? My educated guess would have been North America, assuming CLOD had the same demographics as IL-2.
Educated guess on what basis? gut feeling? If North America was 1C's largest market then how is it that throughout IL2's life North America has always been last to see a release?
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Old 12-29-2011, 02:08 AM
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VO101_Tom VO101_Tom is offline
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Originally Posted by Frequent_Flyer View Post
It is a known fact that the Russian Market is 1C's largest market segment? My educated guess would have been North America, assuming CLOD had the same demographics as IL-2.
The Russian market is huge, considering the number of players. But the game 3-5 times more expensive in EU/US. So, I do not think that any of the market would be more important than the other, if you look at the business aspects.

I think it really matter that the Russian community is much more hostile than we are (it said Luthier), then he will choose a theme, which is closer to them. But not just them, i prefer the BoM too. I really look forward instead of bleak desert maps with LW, RAI, RAF types... again... little bored...
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Old 12-29-2011, 03:12 AM
BigC208 BigC208 is offline
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Originally Posted by VO101_Tom View Post
I really look forward instead of bleak desert maps with LW, RAI, RAF types... again... little bored...
I'm with you on this one. With the amount of detailed ground vehicles and objects BoM is going to be a bonanza for ground pounding. Even the older Russian aircraft could be dangerous to ground troops. Be fun protecting either side's ground troops. Even more fun hedge hopping and strafing collumns of infantry and support vehicles in a Rata with 20mm canon and rockets.
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  #8  
Old 12-29-2011, 04:20 AM
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Reality is , as long as they release a SDK where you can make new maps with new textures , even islands - we wont really need expansions apart from new aircraft. The mod community can do it all and probably better as can be seen in most games.
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Old 12-29-2011, 08:09 AM
tintifaxl tintifaxl is offline
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Originally Posted by BigC208 View Post
I'm with you on this one. With the amount of detailed ground vehicles and objects BoM is going to be a bonanza for ground pounding. Even the older Russian aircraft could be dangerous to ground troops. Be fun protecting either side's ground troops. Even more fun hedge hopping and strafing collumns of infantry and support vehicles in a Rata with 20mm canon and rockets.
I fear we will not see any grunts in BoM.
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Old 12-29-2011, 08:17 AM
csThor csThor is offline
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Quote:
Originally Posted by BigC208 View Post
I'm with you on this one. With the amount of detailed ground vehicles and objects BoM is going to be a bonanza for ground pounding. Even the older Russian aircraft could be dangerous to ground troops. Be fun protecting either side's ground troops. Even more fun hedge hopping and strafing collumns of infantry and support vehicles in a Rata with 20mm canon and rockets.
90% of the I-16 (and all of the I-153) were ShKAS-armed versions. In 1941 the ShVAK-armed types were as rare as a win in the lottery and only from 1942 on I-16 were modified with heavier armament by the frontline units.
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