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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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The ATAG server in COD is mission based, and there are people flying bombers with full human crews, on long bombing missions. The tools are there like AI use and will only get better as the bugs and features are improved and more players join the servers.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#2
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Nothing in the replies from the team to get me excited, no information on progress or problems that have been solved ready for the next patch. To be truthful, sorry 3 out of 10 (and that would be generous) for keeping the community informed on real progress. Doesn't sound like we will see anything major until 2012 sometime.
Rick Last edited by RickRuski; 12-23-2011 at 07:42 PM. |
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#3
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#4
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.. and offline campaign... and AI and all the stuff wichs is in a miserable pre-alfa state |
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#5
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Dignified silence is worth more than a thousand insults....
The Emperor's New Clothes : BOM sequel Merry Christmas so much patiently waiting for so many years for so little from Battle of Britain .....
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#6
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The part where you talk about waiting and someone running into you at the start is the exact thing people who don`t know online wars say. The only thing you had to have was organisation. Squads had it better all along. While coupled with your squad, you could setup online sorties one after another in a few moments. Every one of those sorties durated from 10-50 minutes and you could fly up to 12 of those in one evening. Half of the online campaign was played beside the game itself, on the website. And the decisions made on it made so much difference that if the leader players made a mistake (eg. choosing FW190 for low level escort), no effort could change the tide of war. One plane, mission and pilot life. You either survived or died. |
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#7
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I'm still not sure what exactly a COOP server can provide that a regular server can't? It looks to me that he developer is trying to build one server model with options to setup for whatever purpose you would like to employ. It still appears to be a work in progress like everything else. It took along time for modders to fully develop the online wars in IL-2 and will probably take some time in COD aswell. Its still a mute point until the game engine is optimized enough for everyone to enjoy a session online. Maybe by that time online options will be more workable for online wars.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#8
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Not to be negative or anything... but im slowly getting the feeling that the next patch will actually be the sequal. nm, ill put her away until then
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#9
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I'd hardly call it AirQuake. Once you realize that the current situation of the game, in the MP side of things, doesn't allow for massive bomber formations or realistic flight times to make any sort of "historical" scenario, then you'd also realize why we have the maps are setup like they are atm.
I don't get your mentality. If you don't like the current MP offerings, then by all means, please do make your own. But every where I look you constantly call what we do as airquake, and quite frankly, it's getting old. Maybe spend 100's of hours testing and making different missions and you'll probably easily realize why we HAVE to do some of the things we do. |
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#10
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Thank's for the answers to some of the questions.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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