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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 12-23-2011, 07:30 PM
Chivas Chivas is offline
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Originally Posted by carguy_ View Post
You are spot on, Harti. I have been waiting since premiere day for co-op mode and it is end of 2011 and all I can do is fly skirmish offline or airquake online. That is bad.

The progression of online war system in IL2 proved that the sim could be so much more than just server based fights. It was played like a game of chess by the red vs blue leaders on the online war site, then the pilots would take the chosen resources and put them where ordered. Whole historical campaigns rewritten : Moscow conquered, Smolensk conquered, Caen defended. Everything was there : shortage of resources, logistic worries, Reds ramming Heinkels just to stop them from bombing red tanks. Whole tank battles assisted by IL2/Ju87 assisted by fighters on multiple altitudes. It is just too much to wrote about. And on top of it all, every pilot could feel how it is to fly a loooong sortie, go back home to rtb, land safely and talk about the mission with teammates. It was this accomplishment of surviving a war flight sortie.

You simply can`t substitude this with deathmatch servers.

Oh and PS.
Regardless how airquake players read it : there is a whole crowd of squads waiting for CloD to get online war - ready. You can`t ignore those folks.
Your totally wrong, players have been flying, missions on the IL-2 Warclouds server for years that are mission based, and not airquake. Yes at times there will be people who join the server that arn't interested in the mission, but that can happen on Co-op servers aswell. The best part is you can join the mission 24/7 with no waiting, and you don't have to worry about someone running you over at the start of the mission and having to wait hours for the next mission to start.

The ATAG server in COD is mission based, and there are people flying bombers with full human crews, on long bombing missions. The tools are there like AI use and will only get better as the bugs and features are improved and more players join the servers.
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  #2  
Old 12-23-2011, 07:40 PM
RickRuski RickRuski is offline
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Nothing in the replies from the team to get me excited, no information on progress or problems that have been solved ready for the next patch. To be truthful, sorry 3 out of 10 (and that would be generous) for keeping the community informed on real progress. Doesn't sound like we will see anything major until 2012 sometime.

Rick

Last edited by RickRuski; 12-23-2011 at 07:42 PM.
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Old 12-23-2011, 07:59 PM
Steuben Steuben is offline
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Originally Posted by Chivas View Post
Your totally wrong, players have been flying, missions on the IL-2 Warclouds server for years that are mission based, and not airquake. Yes at times there will be people who join the server that arn't interested in the mission, but that can happen on Co-op servers aswell. The best part is you can join the mission 24/7 with no waiting, and you don't have to worry about someone running you over at the start of the mission and having to wait hours for the next mission to start.

The ATAG server in COD is mission based, and there are people flying bombers with full human crews, on long bombing missions. The tools are there like AI use and will only get better as the bugs and features are improved and more players join the servers.
Sorry but telling people they are totally wrong is ........(insert angry word here)! You obviously dont understand what the problem is! ATAG server is nice sometimes! But me in my squadmates want to fly together our handmade online campaign! We cant do that right now! Only maybe with some poor workarounds (which is not worth the trouble)! Handmade coop missions and campaigns were the best thing IL2 1946 had to offer! Period!
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Old 12-23-2011, 08:12 PM
pupo162 pupo162 is offline
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Originally Posted by Steuben View Post
Sorry but telling people they are totally wrong is ........(insert angry word here)! You obviously dont understand what the problem is! ATAG server is nice sometimes! But me in my squadmates want to fly together our handmade online campaign! We cant do that right now! Only maybe with some poor workarounds (which is not worth the trouble)! Handmade coop missions and campaigns were the best thing IL2 1946 had to offer! Period!
agreed. AS it stands COD is a no hope for most of my squad activitis, and mine.... USL, Dangerzone, FIBOW, SEOW.... all out of the loop until a proper well established multiplayer / coop is established

.. and offline campaign... and AI and all the stuff wichs is in a miserable pre-alfa state
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Old 12-23-2011, 08:23 PM
Jumo211 Jumo211 is offline
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Dignified silence is worth more than a thousand insults....
The Emperor's New Clothes : BOM sequel
Merry Christmas

so much patiently waiting for so many years for
so little from Battle of Britain .....
  #6  
Old 12-23-2011, 08:50 PM
carguy_ carguy_ is offline
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Quote:
Originally Posted by Chivas View Post
Your totally wrong, players have been flying, missions on the IL-2 Warclouds server for years that are mission based, and not airquake. Yes at times there will be people who join the server that arn't interested in the mission, but that can happen on Co-op servers aswell. The best part is you can join the mission 24/7 with no waiting, and you don't have to worry about someone running you over at the start of the mission and having to wait hours for the next mission to start.

The ATAG server in COD is mission based, and there are people flying bombers with full human crews, on long bombing missions. The tools are there like AI use and will only get better as the bugs and features are improved and more players join the servers.
I`m sorry if you do not understand what I`m saying. You seem to be with IL2 more than a few years like me, so you should know that an online war, even a simple generic slot based online coop mission is a whole different experience than dedicated dogfight servers, however organised they may be.
The part where you talk about waiting and someone running into you at the start is the exact thing people who don`t know online wars say. The only thing you had to have was organisation. Squads had it better all along. While coupled with your squad, you could setup online sorties one after another in a few moments. Every one of those sorties durated from 10-50 minutes and you could fly up to 12 of those in one evening. Half of the online campaign was played beside the game itself, on the website. And the decisions made on it made so much difference that if the leader players made a mistake (eg. choosing FW190 for low level escort), no effort could change the tide of war.

One plane, mission and pilot life. You either survived or died.
  #7  
Old 12-23-2011, 11:17 PM
Chivas Chivas is offline
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Quote:
Originally Posted by carguy_ View Post
I`m sorry if you do not understand what I`m saying. You seem to be with IL2 more than a few years like me, so you should know that an online war, even a simple generic slot based online coop mission is a whole different experience than dedicated dogfight servers, however organised they may be.
The part where you talk about waiting and someone running into you at the start is the exact thing people who don`t know online wars say. The only thing you had to have was organisation. Squads had it better all along. While coupled with your squad, you could setup online sorties one after another in a few moments. Every one of those sorties durated from 10-50 minutes and you could fly up to 12 of those in one evening. Half of the online campaign was played beside the game itself, on the website. And the decisions made on it made so much difference that if the leader players made a mistake (eg. choosing FW190 for low level escort), no effort could change the tide of war.

One plane, mission and pilot life. You either survived or died.
I agree that all the online gaming features may not be complete yet, and may be blocking third parties from developing wars with full stats, but I'm still not sure what exactly you need. Right now you can have two sides with all the diversity of missions you can think of that also includes AI involvement. As far as Dead is Dead, nobody is stopping you from not flying for whatever time you feel is right, or even blocking people from joining the server for that time period.

I'm still not sure what exactly a COOP server can provide that a regular server can't?
It looks to me that he developer is trying to build one server model with options to setup for whatever purpose you would like to employ. It still appears to be a work in progress like everything else. It took along time for modders to fully develop the online wars in IL-2 and will probably take some time in COD aswell.

Its still a mute point until the game engine is optimized enough for everyone to enjoy a session online. Maybe by that time online options will be more workable for online wars.
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Old 12-23-2011, 09:04 PM
Helrza Helrza is offline
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Not to be negative or anything... but im slowly getting the feeling that the next patch will actually be the sequal. nm, ill put her away until then damn shame that, but at least when it does come ill have my new build waiting to rip it apart
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Old 12-23-2011, 09:31 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by cheesehawk View Post
What you describe is AirQuake with bombing.
I'd hardly call it AirQuake. Once you realize that the current situation of the game, in the MP side of things, doesn't allow for massive bomber formations or realistic flight times to make any sort of "historical" scenario, then you'd also realize why we have the maps are setup like they are atm.

I don't get your mentality. If you don't like the current MP offerings, then by all means, please do make your own. But every where I look you constantly call what we do as airquake, and quite frankly, it's getting old.

Maybe spend 100's of hours testing and making different missions and you'll probably easily realize why we HAVE to do some of the things we do.
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Old 12-23-2011, 10:55 PM
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SlipBall SlipBall is offline
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Thank's for the answers to some of the questions.
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