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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 12-23-2011, 05:54 PM
SYN_Repent SYN_Repent is offline
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Quote:
Originally Posted by csThor View Post
Hello Ilya!

You have known about me for a few years now and you know the pedantry I can descend into when it comes to certain facts. But despite my very own pet issues I do try to keep a look at the "larger picture" and it is indeed rather dark ATM - and that's saying something. I'm usually no pessimist and I am not a hater, but recently things have taken a turn that does make me doubt the validity of some business decisions and company policies.



But ... You had to know a but was coming, we all have heard it from miles and miles away. ... many of these fixes are tied in to "larger changes". Your own words. In the same statement you were talking about "features". Problem is - how are people supposed to discern what is a change and what is a feature (postponed to the sequel) when any kind of information is either cryptically short or a state secret? You know I did send you the Luftwaffe unit fixes first time last April. I even tried five or six different ways of getting them to you. Reaction? Nada, niente, none, zilch. That, too, is one of the things I don't understand ... the total silence. Both to people who did produce stuff for CloD or who were willing to help and to the community as a whole. Communication disaster is the phrase I've heard a few times already.



And here we seem to disagree on a very fundamental level, Ilya. I do not know the business realities of Maddox Games nor do I wish to know, but in my book CloD is at the moment nothing more than an unfinished game engine which is about to be rewritten. It's not a full game, the offline part is too minimal and too incomplete to provide much offline entertainment and the online part is bugged with the crashes, the FMB is still "touchy" in a few areas (i.e. the weather controls) and even the Channel map has a few annoying bugs (i.e. the holes in the landscape). Right now CloD is - in my opinion - not more than an early Alpha. It runs but the content (apart from the aircraft) is not really there, yet.
So this is my impression of the state of things when you posted that certain "features" will be postponed until the sequel. Even for me, and I am not short of a €, this does a lot to increase the WTF? state of mind I'm finding myself in WRT CloD. Are you seriously expecting the customers just to shrug and swallow that they'll have to pay yet another full game price just to get features which were promised for Clod (some features which I personally regard as vital for any game like a decent campaign mode)? Are you really expecting us to shrug off the total omission of the Royal Navy?

My point is that switching full-throttle to the production of the sequel, given the way things are ATM, is indeed quite a slap into the face of customers who have bought the product in good faith, customers who were looking for a good representation of the Battle of Britain with all its phases.
best post on these forums for ages
 

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