![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
||||
|
||||
|
The defenders of the old coop mode should really start to realize that there never will be a difference between coop- and dogfight-mode!
That is a thing of the past, never to return! There is only a online-mode where missions for every taste can be hosted. There is a need for a gui for this online-mode for easy creation of all kinds of missions, be it "coop" or "dogfight" or mixed.
__________________
Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
|
#2
|
||||
|
||||
|
Yes, I think this is what people -me included- are mainly concerned about, the gui.
__________________
|
|
#3
|
|||
|
|||
|
Seems like the sequel will finally be the game Oleg promised us 6 years ago
Merry Xmas ! |
|
#4
|
|||
|
|||
|
So, if everything has to be rewritten (graphics engine, FM, GUI, AI etc), when will the sequel be available?
The original sim took years to complete... Do we have to wait until 2013 to get a proper FM, AI and weather effects or simply working comms in COD? The original IL2 lived through community support. Now, it's hard to get information and the Friday updates are something like monthly updates. Thats frustrating, because I really enjoy COD and it really has so much potential, if customer relation was to be improved. Hartmann |
|
#5
|
|||
|
|||
|
It seems, you never played a good online war like IOW/VOW.....
All would have been impossible without a well functioning coop mode What we have now is, let me think about it.... nothing... Only a big online gangbang Quote:
|
|
#6
|
|||
|
|||
|
Quote:
But of course we need people who make those new online wars. IL-2's online wars doesn't appeared spontaneously, right? |
|
#7
|
|||
|
|||
|
Quote:
The progression of online war system in IL2 proved that the sim could be so much more than just server based fights. It was played like a game of chess by the red vs blue leaders on the online war site, then the pilots would take the chosen resources and put them where ordered. Whole historical campaigns rewritten : Moscow conquered, Smolensk conquered, Caen defended. Everything was there : shortage of resources, logistic worries, Reds ramming Heinkels just to stop them from bombing red tanks. Whole tank battles assisted by IL2/Ju87 assisted by fighters on multiple altitudes. It is just too much to wrote about. And on top of it all, every pilot could feel how it is to fly a loooong sortie, go back home to rtb, land safely and talk about the mission with teammates. It was this accomplishment of surviving a war flight sortie. You simply can`t substitude this with deathmatch servers. Oh and PS. Regardless how airquake players read it : there is a whole crowd of squads waiting for CloD to get online war - ready. You can`t ignore those folks. Last edited by carguy_; 12-23-2011 at 07:05 PM. |
|
#8
|
|||
|
|||
|
Quote:
Absolutly agree! Without COOP Modus (maybe implemented in the current system) like in Il2 CLOD is dead for me! Even if they can fix the many bugs and a new graphic engine! Without proper online COOP modus this game will not work for many squads! |
|
#9
|
|||
|
|||
|
Quote:
There's no need of old coop GUI to make online wars right now. All the process of generate the mission, fly it, and report the log is obsolete and not needed. With scripts you can make whatever you want (an online war with real time air and ground movements, ordered in a web broswer map, for example). There are a lot of possibilities to make online wars way better than all that we had with IL-2. But of course someone have to make it. If there's a problem that makes impossible to fly online wars right now is the ram leak problem, not the lack of a not needed GUI. PS: Anyway, I think that right now it's also perfectly possible to make old style online wars. The mission file structure is similar to IL-2, so there's no problem to generate a mission, and you can have a log of all the mission events. |
|
#10
|
|||
|
|||
|
Quote:
I flew those missions. Hundreds of them. They have been the single thing closest to an actual online dynamic campaign. But as you may know there was a website with tools, map, statistics, ready scripts and such. This led for main leader players to generate a mission file and off we go. In the state this game is actually : can I turn on something like Hyperlobby and enter a slot to wait for an online coop mission? That is my most basic question for my most basic online sim game. Where do we exactly miss the point with CloD? |
![]() |
| Thread Tools | |
| Display Modes | |
|
|