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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I think this might be one of the reasons why CloD was rushed the way it was. You just have to look in the control settings menu in CloD to realize the ambition that Oleg and his team had but alas, when the mighty dollar speaks, everybody has to obey. I bet it's actually easier to create something solid in a limited environment where choices are fewer then having too many options/ideas and leaving most of them half-baked. CloD is lacking focus, it's sprouting out in every direction, it doesn't have a foot-hold or a solid foundation to grow from yet but hopefully that will be rectified in the not so distant future. You can't keep developing for the next generation and the next generation in mind only. You have to think about what you want to achieve, what you want to create first then you look which technology can help you achieve these goals, not the other way around. That's what happened to Duke Nukem Forever, they kept replacing game engines for like 12 years! and when it finally was released it barely looked like a DirectX 9 game and the game itself (the important stuff) was total and utter crap, I played the demo...unfortunately. To the point, new technology is a good thing but it doesn't guarantee a good game.
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#2
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for the sequel
for the sequel for the sequel ... i hope the feature in the sequel will be backward compatible with cliff of dover ( less buying the sequel), i bought the collector 70€, and the feature will for the sequel?!? for the open radiator : if you start flight with plane whose begin flying, you should hurry up to open your radiators Last edited by Gourmand; 12-10-2011 at 09:32 PM. |
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#3
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I got the impression he was making a reference to the new CoD graphics engine.. That the new CoD graphics enigne is bringing the current crop (read average) PC and video card to its knees (read poor FPS) But with time the advancement of the PC hardware will make this a none issue. As was the case with IL-2 When it originally came out some 10 years ago, its graphics enigne was bringing the current crop (read average) of PCs and video cards at that time to thier knees also But some 10 years later what with all the PC hardware advancement even a cheap PC with a cheap video card can run IL-2 smoothly. The point being, 3 to 4 years from now you will not see anyone complaining about poor FPS in CoD and it's sequels. Not some blanket statement that PC hardware advancements solves all developer problems
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 12-10-2011 at 09:39 PM. |
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#5
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I also agree that MG may have tried to achieve to much, but you have to remember he wasn't designing a game engine for now, but one that could easily upgraded for many years. One of the reasons he divided the game engine in modules. Unfortunately the game engine is so complex, and for many reasons has taken far too long to build. Once it is complete, then the developer can be more focused on which features and what time frame they would like to introduce these features.
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