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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 12-10-2011, 04:15 PM
MD_Titus MD_Titus is offline
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Originally Posted by Ctrl E View Post
Reading these answers I would very much doubt the Moscow game will be compatible with CloD. Sounds like the have effectively dumped CloD and moved on to building an entirely new engine, which I doubt would work with CloDs messy code.

Sorry chaps.
what?

huffing glue much? where does it say any of what you assume?
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Originally Posted by F19_Klunk View Post
Do I interpret the answers correctly that the advertized patch aiming to fix many gfx problems and and was due in a few weeks, now is .. cancelled? or at least postponed to this "sequel"?
not the impression i get to be honest, the patch will fix/rework the engine and improve frame rate and appearance (getting this not just from the update post but another by devs). then battle of moscow will be an add-on/sequel that will add features like dynamic weather.
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Originally Posted by binky9 View Post
OK, but this was a land battle, although I admit,with air support.

My point was that CoD is a flight sim. I guess the sequel will be more of a stand-alone sim with tanks, etc., rather than an add-on to CoD. Not so much an IL-2 CoD/Battle of Moscow, as IL-2 Battle of Moscow. I was wondering what those tanks in the CoD previews were for.

Does the CoD "Battle of France" campaign include land battles, or is it just the air part of the battle?

binky9
what?
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Originally Posted by IamNotDavid View Post
The goal is less whining, not more.
oh you optimist iamnotdavid
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Originally Posted by Skoshi Tiger View Post
Good Grief! I would not want to see that!

Based upon past addons and updates even if it is an merged game you will still have seperate maps!

[Edit] I changed my post as I miss-read the OP.
what, me eating a handful of bhut jolokias and crying like a little girl as my digestive system ignites, or flying off the edge of french and then onto steppes? nah, i meant like online dogfight servers, where a map ends and the next one loads you into a different theatre - think skies of valor or similar, where you can have an evening flying spitfire mkvb, zero a6m5 and then la5 (or emils, hellcats and antons) across the various map and plane sets.
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Originally Posted by flyingblind View Post
Thanks for the update. I guess the positive people will see it as positive and vice versa for the negative. Oh well.

This bit made me laugh:

9. Can we have a Spitfire with Hispano Suiza 20mm cannon?

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We discussed this with some members of the community a while ago and decided that it makes no sense. If we make the guns realistically crappy and unreliable no one will fly it. And if we make the weapons unrealistically reliable it will completely shift the balance and give the Allies a huge advantage. We do not need to add another questionable feature to the project and give the fans another thing no one can agree upon, except to say that we suck.

An excellent answer. Nearly wet myself.
i do like ilya's sense of humour
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Originally Posted by xHeadbanDx View Post
Yaaa for updates !!!! hope the squeal adds Americana and Russian planes.
lol whut?
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Originally Posted by Chivas View Post
Its highly unlikely that you will have to pay for the Battle for Moscow to get any new features like dynamic weather. It would probably be added as a patch to COD, although most people will probably buy Battle for Moscow and any new features will be added to COD, when they do a merged install. Personally I don't have that much interest in the Eastern front but will quite happily buy it to support further theaters, like the Med.
i find i have less interest for the battle of britain than other theatres, it's somewhat limited in scope, in that there isn't really the same mix of mission profiles as you get in, say, the pacific, africa or eastern theatres. or maybe i'm thinking like that because channel flying is the only thing on the menu, and you'd get tired of fillet steak if it was all you ate. having the variety of planesets and maps across an evenings gaming will be excellent.
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  #2  
Old 12-10-2011, 05:09 PM
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Frequent_Flyer Frequent_Flyer is offline
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The Battle of Moscow will be BOB without the channel. Essentially, the plane set will be early war trainers, with a timble full of fuel, flying short, limited in scope missions over bland uninspiring landscape, with inadequate ammunition. From my perspective this is dissapointing.However, it appears the sim in its present state may only be capable of the simple early war scanirios.
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Old 12-10-2011, 05:28 PM
Chivas Chivas is offline
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The Battle of Moscow will be BOB without the channel. Essentially, the plane set will be early war trainers, with a timble full of fuel, flying short, limited in scope missions over bland uninspiring landscape, with inadequate ammunition. From my perspective this is dissapointing.However, it appears the sim in its present state may only be capable of the simple early war scanirios.
I agree to some extent. The developers bank account and the publishers are probably pushing the developers to do another paid sequel as soon as possible. Then they will have more time and money to flesh out the missing or unworking features. Of course a few of the missing and unworking features should be working by the time the Battle for Moscow comes out. This scenario will probably evolve the same way with each added theater. Overtime average computers will be more powerfull allowing for larger theaters, and more advanced features. This has been a long hard road for the developer, and I don't see it getting much easier until the game engine is more refined and capable.
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Old 12-10-2011, 06:13 PM
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Originally Posted by Chivas View Post
I agree to some extent. The developers bank account and the publishers are probably pushing the developers to do another paid sequel as soon as possible. Then they will have more time and money to flesh out the missing or unworking features. Of course a few of the missing and unworking features should be working by the time the Battle for Moscow comes out. This scenario will probably evolve the same way with each added theater. Overtime average computers will be more powerfull allowing for larger theaters, and more advanced features. This has been a long hard road for the developer, and I don't see it getting much easier until the game engine is more refined and capable.
COD has infinately better damage models( compared toIL-2 1946), ballistics appear to be historically accurate and the aircraft models are stunning. However, I think it will be awhile before the complexities of for example the Pacific theater can be " simulated" within this engine.
Weather and clouds would vastly improve the current state of COD,hopefully soon.
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Old 12-10-2011, 06:22 PM
Chivas Chivas is offline
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Originally Posted by Frequent_Flyer View Post
COD has infinately better damage models( compared toIL-2 1946), ballistics appear to be historically accurate and the aircraft models are stunning. However, I think it will be awhile before the complexities of for example the Pacific theater can be " simulated" within this engine.
Weather and clouds would vastly improve the current state of COD,hopefully soon.
I agree, I've never understood how the development was going to add all the features they've talked about on todays computers. Nevermind trying to do this on much larger maps, but if they survive, things will only get better.
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Old 12-10-2011, 06:27 PM
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Simple maths

The more it looks like real world the more things you will find that are different.

When it starts to look almost real, the number of differences are nearing infinity and so also the potential things to complain about.


The problem a lot of people have is not with the game, it is that they are getting older an don´t have the imagination they had a few years back.

I think I remember a time when just playing with a toy plane was
"totally immersive"
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Old 12-11-2011, 12:48 PM
Caveman Caveman is offline
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Originally Posted by superman View Post
Simple maths

The more it looks like real world the more things you will find that are different.

When it starts to look almost real, the number of differences are nearing infinity and so also the potential things to complain about.


The problem a lot of people have is not with the game, it is that they are getting older an don´t have the imagination they had a few years back.

I think I remember a time when just playing with a toy plane was
"totally immersive"
+1 so true... I remember being "immersed" in Microsoft sopwith camel addition to a very early version of flight simulator. I played for hours on a IMB PC Junior ~1983 with a keyboard and thought it was the greatest thing since sliced bread... Can't understand the people that complain...
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Old 12-10-2011, 06:45 PM
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Frequent_Flyer Frequent_Flyer is offline
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I agree, I've never understood how the development was going to add all the features they've talked about on todays computers. Nevermind trying to do this on much larger maps, but if they survive, things will only get better.
Part of the discontent from the consumer of COD is a significant percentage play primarily off line. Understandable, with the major renovation of code and sound etc. not much has been done from release date to present to improve this function. Heres hoping 1c will stand the test of time.
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Old 12-10-2011, 07:05 PM
MD_Titus MD_Titus is offline
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Because it's you Titus, I'm adding this to my sig



sig fame at last!
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Make way for the multi quotes.....again
do you not like the Mighty Wall of Text?
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Old 12-10-2011, 07:12 PM
Ze-Jamz Ze-Jamz is offline
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do you not like the Mighty Wall of Text?
NO
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