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Pilot's Lounge Members meetup

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  #1  
Old 11-05-2011, 08:25 AM
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Feathered_IV Feathered_IV is offline
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Originally Posted by addman View Post
...I like it for what it is but Battle of Britain it is not, Skirmish of Britain rather.
I don't think it will ever really replicate the sort of numbers one saw in a typical BoB engagement. Blaming it on hardware limitations is a cop out too. It just requires a creative solution that the developers are incapable of producing.
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Old 11-05-2011, 10:48 AM
gwalch gwalch is offline
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Good luck to all who get it cheap.
I bought that wothless boxed thing when it first came out because I believed them.
I'm no fan or hater,just indifferent.
I am a Tree fan though!
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Old 11-05-2011, 11:22 AM
pupo162 pupo162 is offline
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I don't think it will ever really replicate the sort of numbers one saw in a typical BoB engagement. Blaming it on hardware limitations is a cop out too. It just requires a creative solution that the developers are incapable of producing.
WOV BOB, managed to get decent numebrs, and waht people claimed to be a decent AI. never got into that game. but numbers wise,best bobmer formations ive seen, with no lag due to them.
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Old 11-05-2011, 11:41 AM
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Feathered_IV Feathered_IV is offline
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WOV BOB, managed to get decent numebrs, and what people claimed to be a decent AI. never got into that game. but numbers wise,best bobmer formations ive seen, with no lag due to them.
I know. EAW did it too, many years ago. These days it'd take a creative aproach to give distant AI a simplified set of routines, changing to a full set of behaviour once the player aprroached within a certain distance. In my opinion though, the Maddox Games people have long since lost sight of the very basics of what makes for good gameplay, and I do not expect them to rediscover it under Luthier's leadership.
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Old 11-05-2011, 03:30 PM
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Bakelit Bakelit is offline
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Originally Posted by Feathered_IV View Post
I know. EAW did it too, many years ago. These days it'd take a creative aproach to give distant AI a simplified set of routines, changing to a full set of behaviour once the player aprroached within a certain distance. In my opinion though, the Maddox Games people have long since lost sight of the very basics of what makes for good gameplay, and I do not expect them to rediscover it under Luthier's leadership.

I seem to recall an interview quote from Oleg or Luthier were something about "AI bubbles" was said. You get closerr to the action and from a certain point you get into a bubble with complex AI and FM. Out of your bubble the AI will use simplified FM and fighting techniques. Can't find it now, sadly.
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Old 11-05-2011, 04:21 PM
Jaws2002 Jaws2002 is offline
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The first time I felt I was robbed with Cliffs of Dover, was when they released the last patch.
Up until that point the game had some elements unmatched in any other game. No other sim had such a beautiful lighting engine. I was getting the worth of my money just flying around at sunset.

They had artistically impared programers, that spent too much time in the basement, "fix" the looks of something created and calibrated by a proffesional photograper.

This last patch robbed me of most of the fun I had with Cliffs of Dover.
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Last edited by Jaws2002; 11-05-2011 at 04:24 PM.
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Old 11-05-2011, 04:49 PM
Trumper Trumper is offline
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Originally Posted by Jaws2002 View Post
. No other sim had such a beautiful lighting engine. I was getting the worth of my money just flying around at sunset.

They had artistically impared programers, that spent too much time in the basement, "fix" the looks of something created and calibrated by a proffesional photograper.

This last patch robbed me of most of the fun I had with Cliffs of Dover.
I remember the discussions years ago on the forums with Oleg about photography.
In Mr X 's video everything scenery wise looks a "blue haze".
It's a shame you can't mix and match bits from each patch,the best of each.
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Old 11-05-2011, 10:54 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by Feathered_IV View Post
I don't think it will ever really replicate the sort of numbers one saw in a typical BoB engagement. Blaming it on hardware limitations is a cop out too. It just requires a creative solution that the developers are incapable of producing.
It's already achieved the highest number of AI in a mission out of any flight sim ever made besides the original IL2 (If not go ahead and give me some proof) And considering the developers have already produced the longest lasting most popular WWII, IMO the best flight sim ever made, I think they're more than capable of doing just about anything.

Did you ever remember how buggy ROF was when it 1st came out? Heck, they still can't even fix the problem with their master browser, and it's pushing 3 years. The game engine for ROF is soo limited it's not even funny. I think I have more AAA at a single airfield in our mission than what's even possible for the total number of objects in a ROF mission before it crashes. IL2COD is straight up awesome. Just because everything doesn't work right atm, does not mean that it won't ever work right. The main thing, the game engine, has already proven it can do more than any other sim out there already and this is by a long shot. As a MP player, the only sim that even comes close to what you can do in IL2COD is the old IL2.

Please show me any flight sim that can even think about getting this many planes in the air.

Here's over 1000 planes: (yes it's slowed down for performance sake / record) Go ahead and show me 1/10th of those # of planes in a ROF video. Good luck getting the mission to even load!

Oh, and this was back in May.



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