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#1
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I don't think it will ever really replicate the sort of numbers one saw in a typical BoB engagement. Blaming it on hardware limitations is a cop out too. It just requires a creative solution that the developers are incapable of producing.
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#2
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Good luck to all who get it cheap.
I bought that wothless boxed thing when it first came out because I believed them. I'm no fan or hater,just indifferent. I am a Tree fan though! |
#3
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WOV BOB, managed to get decent numebrs, and waht people claimed to be a decent AI. never got into that game. but numbers wise,best bobmer formations ive seen, with no lag due to them.
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#4
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I know. EAW did it too, many years ago. These days it'd take a creative aproach to give distant AI a simplified set of routines, changing to a full set of behaviour once the player aprroached within a certain distance. In my opinion though, the Maddox Games people have long since lost sight of the very basics of what makes for good gameplay, and I do not expect them to rediscover it under Luthier's leadership.
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#5
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I seem to recall an interview quote from Oleg or Luthier were something about "AI bubbles" was said. You get closerr to the action and from a certain point you get into a bubble with complex AI and FM. Out of your bubble the AI will use simplified FM and fighting techniques. Can't find it now, sadly.
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Two weeks. Be sure. |
#6
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The first time I felt I was robbed with Cliffs of Dover, was when they released the last patch.
![]() Up until that point the game had some elements unmatched in any other game. No other sim had such a beautiful lighting engine. I was getting the worth of my money just flying around at sunset. They had artistically impared programers, that spent too much time in the basement, "fix" the looks of something created and calibrated by a proffesional photograper. ![]() This last patch robbed me of most of the fun I had with Cliffs of Dover. ![]()
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---------------------------------------- Asus Sabertooth Z77 i7 3770k@4.3GHz+ Noctua NH D14 cooler EVGA GTX 780 Superclocked+ACX cooler. 8GB G.Skill ripjaws DDR3-1600 Crucial M4 128GB SSD+Crucial M4 256GB SSD Seagate 750GB HDD CH Fighterstick+CH Pro pedals+Saitek X45 Win7 64bit Last edited by Jaws2002; 11-05-2011 at 04:24 PM. |
#7
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In Mr X 's video everything scenery wise looks a "blue haze". It's a shame you can't mix and match bits from each patch,the best of each. |
#8
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Did you ever remember how buggy ROF was when it 1st came out? Heck, they still can't even fix the problem with their master browser, and it's pushing 3 years. The game engine for ROF is soo limited it's not even funny. I think I have more AAA at a single airfield in our mission than what's even possible for the total number of objects in a ROF mission before it crashes. IL2COD is straight up awesome. Just because everything doesn't work right atm, does not mean that it won't ever work right. The main thing, the game engine, has already proven it can do more than any other sim out there already and this is by a long shot. As a MP player, the only sim that even comes close to what you can do in IL2COD is the old IL2. Please show me any flight sim that can even think about getting this many planes in the air. Here's over 1000 planes: (yes it's slowed down for performance sake / record) Go ahead and show me 1/10th of those # of planes in a ROF video. Good luck getting the mission to even load! Oh, and this was back in May. |
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