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Men of War: Vietnam A new title in the world-known Men of War real-time tactics game series

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  #1  
Old 10-26-2011, 06:03 PM
Man o' war Man o' war is offline
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Quote:
Originally Posted by Men Of Peace View Post
hey people ,
Man o' war that sound like a great idea for a mission ,we'll
see about it in the future ,maybe you can also work on it
when the editor released .
I definetly will work on it when the editor comes out and I will try to do my best...

Quote:
Originally Posted by Men Of Peace View Post
I'm in the middle of making a city
defensive map ,but for that i need to import city houses
models from MOW , so I'm trying to find the balance between
town that looks good and to keep the file size as small as
possible as well .
so it also takes more time .
Just hope there wont be any problems with importing
models from MOW from the copyright angle.
That oughta be a very good map! Hope you finish it soon!
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  #2  
Old 11-01-2011, 01:57 PM
Man o' war Man o' war is offline
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Men Of Peace, I've finished 90% of that map, still have to make the enemy counterattack...

I've been wanting to import a flashlight from a mod for the MOW, and when I place it in the editor it has its shape (it even glows at night, as its supposed to) but when I pick it up it turns into a ! and it doesn't glow...

I've imported the "fonar_ruchn" (thats the name of the lamp file) into MOWV resource/e3.pak file (it's under "weapons")

I was wondering if you'd know if I did something wrong?

I'll get some pics as soon as I can.
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  #3  
Old 11-01-2011, 07:01 PM
Men Of Peace Men Of Peace is offline
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Quote:
Originally Posted by Man o' war View Post
I've imported the "fonar_ruchn" (thats the name of the lamp file) into MOWV resource/e3.pak file (it's under "weapons")
2 things ,you dont need to import stuff into the pak file ,
just recreate the folder in the same order outside the pak
and import the files to that folder (preferably in a mod folder,
you can try it in the vnewmissions folder for example) .

second thing , did you imported the related files from the
\Resource\set\stuff folder of the mod you tried to import the
flashlight from ?

cool man , when you finish it send it over and if you want
I'll add it to the next release (if it's working without problems
and not impossible to beat).
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  #4  
Old 11-02-2011, 12:15 PM
ugopierini ugopierini is offline
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I have a problem with doors in game(not gates, they work correctly). I can order doors to open when i want with triggers ,but they are seen by ai human as locked. I put animation with open command and i also used entity state trigger (i set them "opened"in tag) but ai humans don't pass throught the door . I always must to unlock doors directly(a locker icon appears) to make them work properly.
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  #5  
Old 11-02-2011, 06:41 PM
Man o' war Man o' war is offline
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Quote:
2 things ,you dont need to import stuff into the pak file ,
just recreate the folder in the same order outside the pak
and import the files to that folder (preferably in a mod folder,
you can try it in the vnewmissions folder for example) .

second thing , did you imported the related files from the
\Resource\set\stuff folder of the mod you tried to import the
flashlight from ?
Oh so thats what I need to do.... Thanks a lot man!


Quote:
cool man , when you finish it send it over and if you want
I'll add it to the next release (if it's working without problems
and not impossible to beat).
OK. So how do I send the mission files to you?

Quote:
I have a problem with doors in game(not gates, they work correctly). I can order doors to open when i want with triggers ,but they are seen by ai human as locked. I put animation with open command and i also used entity state trigger (i set them "opened"in tag) but ai humans don't pass throught the door . I always must to unlock doors directly(a locker icon appears) to make them work properly.
Try adding "effect" trigger (i think its under "other" or "generic") and in the effect box type in "open" to open then (after a delay) "close" to close.
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  #6  
Old 11-03-2011, 09:02 AM
ugopierini ugopierini is offline
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Tnx man it worked!
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  #7  
Old 11-07-2011, 08:17 AM
ugopierini ugopierini is offline
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My second mission is almost done (not complete yet). Who want to help me with testing and suggestions?
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