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Men of War: Vietnam A new title in the world-known Men of War real-time tactics game series |
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#1
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I'm working on a new mission but i don't know when it will be complete. I have a prob: is there a height limit in map making? I'm asking cos in my map men don't shoot above 1250 meters. Above that height they kill eachother only by knives and hands. That's strange.
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#2
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hey people ,
Man o' war that sound like a great idea for a mission ,we'll see about it in the future ,maybe you can also work on it when the editor released . MACV yes I will , just had a really busy few weeks in work , barely have time for modding ,I'm in the middle of making a city defensive map ,but for that i need to import city houses models from MOW , so I'm trying to find the balance between town that looks good and to keep the file size as small as possible as well . so it also takes more time . Just hope there wont be any problems with importing models from MOW from the copyright angle . ugopierini I'll check the update soon ,thanks . it will take me more time then the usual to check it . see the reason above . and as for the heights , going too high is buggy, above certain heights , you can see the sky box from above and it looks real bad . you can see on the hamburger hill mission ,the highest point in the map ,is right on the border on the point were it turns ugly . Last edited by Men Of Peace; 10-26-2011 at 04:47 PM. |
#3
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#5
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Men Of Peace, I've finished 90% of that map, still have to make the enemy counterattack...
I've been wanting to import a flashlight from a mod for the MOW, and when I place it in the editor it has its shape (it even glows at night, as its supposed to) but when I pick it up it turns into a ! and it doesn't glow... I've imported the "fonar_ruchn" (thats the name of the lamp file) into MOWV resource/e3.pak file (it's under "weapons") I was wondering if you'd know if I did something wrong? I'll get some pics as soon as I can. |
#6
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just recreate the folder in the same order outside the pak and import the files to that folder (preferably in a mod folder, you can try it in the vnewmissions folder for example) . second thing , did you imported the related files from the \Resource\set\stuff folder of the mod you tried to import the flashlight from ? cool man , when you finish it send it over and if you want I'll add it to the next release (if it's working without problems and not impossible to beat). |
#7
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I have a problem with doors in game(not gates, they work correctly). I can order doors to open when i want with triggers ,but they are seen by ai human as locked. I put animation with open command and i also used entity state trigger (i set them "opened"in tag) but ai humans don't pass throught the door . I always must to unlock doors directly(a locker icon appears) to make them work properly.
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#8
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