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| CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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In the video of Mr. X I noticed he/she uses a zoom function when looking out of the cockpit. Surely that contravenes reality? I don't remember WWII pilots having zoomable eyes or a hand pair of binnocs.
Can this zoom function be banned from the server ? I certainly won't be using it as i'm all for realism. |
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#2
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Cheers |
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#3
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My cache folder is full of what I think are custom skins, logos, emblems, etc Jpeg, Bitmap, all sorts and one for a BF that looks cunningly like an allied paint job from above......hmmm? Ban them I say!
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
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#4
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In il2 online wars most hosts asked people to set their netspeed lower, as apparently that helped. il2 had a simple 'skins off' setting for hosts, and I'm surprised that is not present in CoD.Either they forgot, or assumed skins would not be a problem any more... |
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#5
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Hi Bliss
Have you considered having 'engines warm' on your server? If we consider that we are 'at readiness' the groundcrew would have kept the engines warm ready for a scramble. Also, I know I say don't take off from a field under attack but sometimes I do and to sit there being vulched while the engine warms up is a bit annoying and unreal. There may be reasons why some guys would want to sit and wait for the engine to warm up but that's not very realistic from an operational point of view. Its ok if you're just wanting to go through the whole process off line just for the added realism of a test flight.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#6
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I am always surprised how the action on ATAG can be so packed low ard hawkinge or high over the Calais (!?). |
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#7
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Why is it Hawking that seems to attract the low level sorties? Manston and nearby rarely gets that level of attention so I use those bases
There were 60 players last night, I and another player escorted a flight of Wellingtons to and from the target without a single attack. It seems that a lot of players on both sides prefer and enjoy the low level sorties which is why I think Trumps suggestion could help though my gut feeling is that it probably won't (it takes a while to get to around 20K) and not a lot happens player v player. When you do get the odd escort, the challenge of confronting any escort and downing the bombers is far more satisfying and more in the spirit of the BoB (for myself and a few others anyway). Which is OK...each to their own!
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MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. Last edited by SEE; 10-10-2011 at 12:09 PM. |
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#8
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This is not me trying to avoid being vulched - thats a risk you take even with a warm engine - its just unrealistic waiting around for the engine to warm up. EDIT: cheesehawk I didn't realise that. You mean that CEM is disabled if you select warm engines? Another bug on the windscreen of real life
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 10-10-2011 at 03:37 PM. |
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#9
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He.
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I am 10 years flying in the IL2 and I have never seen such a statement ... It's a game! Do you have good eyesight? Large monitor? .. But in others, poor and small, so that the theme of nothing ... |
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#10
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60 and 90 deg. FOVs included in game because in RL our total FOV is about 180 degrees. You can check it if you raise your hands to your sides and move fingers you can see movement of both hands with peripheral vision without moving your eyes. Ingame 90 deg. FOV is only an attempt to squeeze RL 90 deg. into a small monitor window which occupies only 30 deg. of your RL FOV. Thus with 90 deg. ingame FOV all objects appear more than 3 times smaller than in real life This is a known game-design issue: average monitor can not provide realistic 180 deg. FOV and only 40-50 inch panels can provide about 90 deg. RL FOV. |
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